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pneumana

11
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1
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106
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A member registered Apr 08, 2022 · View creator page →

Creator of

Recent community posts

Thanks for playing the game!

Idle thoughts were a wishlist item for the jam, but I am working on making them a thing.

Honestly never thought of just having the thoughts be options to progress story paths, I'll try looking into it when I have time. The dialouge system actually used to do something similar, where you would need to click the thought bubble within a certain time or it would disappear, ending a conversation early and the host would say something different. I changed it to it's current behavior like the day before submission because it was hard to tell that you needed to click on them to actually do something. That, and it would be weird to have the host talking to you without unlocking having a host in case the player skipped the unlock.

Ignoring thoughts increased an acceptance counter and clicking on them increased a resistance counter, but neither are used for anything in the current version of the game.

oops, thanks for the heads up!

Buy all was added in an update (you right click an upgrade to do that). The phone a friend technically upgrades itself the more you use it, increasing the number of thrusts the friend can do, but I'll probably add some upgrades to the ability itself. Thank you for playing my game :)

It should be fixed now, thanks for pointing that out :)

i forgot to change the page's text color, oops

the game is very barebones, so there's like 2 behaviors and all the enemies have the same(non-scaling) stats. i figured people would rather see tf than more mechanically interesting enemies so i put most of my effort there rather than making a balanced gameplay experience.

thanks for playing my game :)

That's weird, I'll look into it.

Supposedly it's an issue with a build compression setting causing the issue. I'll try to get a new build uploaded later today.

Does that happen when you run the game from your browser or is it only with the downloaded one?

It was my first time actually making pathfinding, so it's pretty unoptimized. I've got a few ideas on how I can speed it up, though. Thank you for playing my game!