Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

"Voices Of The Void" Pre-Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Hostile on Ambient mode [PA 8.2]

A topic by KyamuDog created 12 days ago Views: 663 Replies: 4
Viewing posts 1 to 3

There is a wandering angry critter on ambient mode in PA 8.2.
He is quite fast once he sees the player (and then won't leave them alone), and his model is ghostly has a knife. After stabbing he teleports away to repeat the process.

He seems to appear when the Krampus event occurs, but as I've never encountered Krampus (an event which happens every night, even on Ambient) due to the magic of the new debug commands, it's possible this creature only spawns at night. 
(thank you DrNose for those new debug commands, being able to del.Krampus and scrape the event off the map in this mode is a life saver)

This creature sometimes disappears after a reload, but always comes back. He is persistent and annoying, sometimes camping the bedroom and preventing sleeping by stabbing the player every time they try to sleep. 

(+1)

That is Krampus, he will appear every night you don't sleep through and can only be banished for the day by making him some alcohol.

I've never made alcohol before, and I'm on day 9. Even if I did know how to make alcohol, it might take a long time to go out on the map, gather the things, and make my first bottle when I'm at 0 stamina and falling over every 7 seconds.

Check above the fridge for a cookbook and look for "The Brew" in it. You don't need to buy the absurdly expensive sugar in the store and can just go to the lake, grab some sugarcane, and craft the sticks into some sugar.

Thanks for the replies folks. It's odd that he would appear in Ambient mode, but I guess test build gonna test build! I will give the brew a try