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TURBO ISLAND PURGER

Roguelike in which you decide what enemies and loot you'll encounter · By Piotr Wolk

[Suggestions] Sticky

A topic by Piotr Wolk created Apr 24, 2019 Views: 307 Replies: 4
Viewing posts 1 to 5
Developer

Do you have some ideas, suggestions on how to make the game better? Feel free to share it with me!
Note: I cannot guarantee that all of your suggestions will be implemented in-game. But, nevertheless, my goal is to create a strong bond with all my players and listen to your feedback whenever possible!

(2 edits) (+1)

Really nice game! Had a ton of fun playing it, here are my notes:

-items are nice, keep that they have no description before buying
-make health cheaper (can't buy anything else when being hit)
-game softlocked after mothership failed to kill last drone in fight against junkjard golems
-player-character too big
-player artstile doesn't fit the lowpoly rest of the game
-katana animation/weapon holding -player movement animation is always walking forwards, even when he is walking backwards
-remove the dirty vaseline on screen (bloom-texture)
-make it more obvious when hp lost -> red screen pulse?
-red barrels must equal explosion -> make current barrels blue or smth and add new red barrels
-higher default movement speed?
-jumping is pretty useless right now (you can jump over tank shots)
    -make it a way to dodge vertically?
    -levels with multiple elevations?
-dashing into enemies never damages the player
    -make that random?
    -close doge = hp- reward?
-tanks do flick on player sometimes (when noticing you)
-gas thingy glitches in red colour at his "wheels"
-gas thingy is not fun to play against imo
    -gas hitbox too big, too much hp
    -make it a burst fire tank?
-general quicker enemies with less hp and more of them?
-camera a bit further back + let the cursor move the camera further
-enemies need to remember last know location and search the player there, not home in on hime with wallhack
-they sometimes notice you randomly
-add grenades? (to not use a weapon slot!, random enemy drop, only from special enemy?)
-make automatic weapons have a longer default range
-what is the counter in the top used for??     -add a reward for a high combo (damage boost, hp, more scrap)?
-junkjard golem: give laser movement delay so you have a chance to hit him while he is firing it -flamethrower: needs longer range
-what is up with all the BIOS-esque blue in the game? maybe do a bit more with that theme

I loved this game.

it would be awesome if you add some more weapons and items.

also, new ennemies.

you could add a level system for the weapons, and if you have the for a long time, the would be better. and modifiers to them, so you can upgreat them.

I´m waiting to see the complete version

and mor bosses

Good game, but walking at first seems a bit dizzy. Waiting for new content