I was trying to create a Love2D project with my own folders and file's structure but even if the project is correct, I tested before, it's hard since the plugin adds a number after every folder inside the project's folder. As an instance, when I opened my the entrie.json, I found the following contents (I will omit all it's contents since this is a simple proof):
{
"id": "9",
"name": "scenes",
"type": null,
"children": [
{
"id": "10",
"name": "SceneCredits.lua",
"type": "lua"
},
{
"id": "11",
"name": "SceneGame.lua",
"type": "lua"
},
And if I open the folder C:\Users\MyUser\AppData\Roaming\Superpowers\projects\love2d-boilerplate\assets I find this:
lib (6) (lib is a folder on my own project)
So, the reason why I can't Run the Project when I press F5 from the the desktop client is simple.
And, by the way, I build the app, everything works just fine. So, if the same procedure to "build" the project is used with some changes, it may solve the problem.
I will read the srcs from the plugin and try to solve this, if I find a way to "fix it" I'll communicate it.
Thank You!