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Coop Catacombs: Async Multiplayer Roguelike

Traditional Roguelike Async Multiplayer for 7drl 2024 · By AikonCWD

I Just Want to Say, Impressive

A topic by FeralBytes created 5 days ago Views: 29 Replies: 2
Viewing posts 1 to 3
(+1)

You have done an awesome job building an asynchronous multiplayer experience.

Developer

Thanks a lot!

(1 edit)

If you have the time. I have a few questions.

1. I can tell you are using HTTPRequest to make the calls to your server. Are you using specific headers such as no-cors to eliminate CORS issues? Do you have any sort of info you can share on what worked and what did not when it came to CORS issues specifically? I find some browsers very finicky.

2. Are you using a single threaded web export or multi threaded? Also do you use threads in your HTTPRequest? Why or why not?

3. May I ask which version of Godot you are using?

4. Do you plan to launch this game on steam?

Thank you again for your time. I have been playing with similar ideas and ran into way more CORS issues than I expected, however I got everything working after a few hours and specifically making sure that the cache was cleared.