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FeralBytes

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A member registered Jul 27, 2018 · View creator page →

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If you have the time. I have a few questions.

1. I can tell you are using HTTPRequest to make the calls to your server. Are you using specific headers such as no-cors to eliminate CORS issues? Do you have any sort of info you can share on what worked and what did not when it came to CORS issues specifically? I find some browsers very finicky.

2. Are you using a single threaded web export or multi threaded? Also do you use threads in your HTTPRequest? Why or why not?

3. May I ask which version of Godot you are using?

4. Do you plan to launch this game on steam?

Thank you again for your time. I have been playing with similar ideas and ran into way more CORS issues than I expected, however I got everything working after a few hours and specifically making sure that the cache was cleared. 

You have done an awesome job building an asynchronous multiplayer experience.

Cool concept, and impressive for only 3 hours.

Interesting concept, it took me awhile to figure out how to move animals and to save them. But the idea is very cool and the 3d graphics are nice.

Thank you for playing and for the feedback. I have played and rated your game. I like the story telling and the progression.

Thank you. I will try to improve the performance, I will see if I can back face cull the grass shader as a quick fix. Unfortunately we ran out of time and optimization is usually one of the things I do to refine a game. Thank you for the feedback.

Thank you. I enjoyed playing your game. Good luck to you too!

I will be working through the games in this list from top to bottom. But I also will be working on some updates. Thank you for your rating and your feedback.

Game Page: https://feralbytes.itch.io/deadly-tides

Rate Page: https://itch.io/jam/brackeys-12/rate/2973970

Fun and awesome to see you guys use Godot! Thank you for the fun little game!

Really no Linux version when it is one click? OK, your call.

Seriously Awesome! Amazingly well executed.

Thank you Kenney!

Looking forward to the Linux Version.