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How is a revenue share set up?

A topic by Frontline Studios created 19 days ago Views: 62 Replies: 2
Viewing posts 1 to 2

Please excuse my negligence if this has been asked before, I searched around and couldn't find any results but it seems like it would be a common question:

I see a lot of people looking to find teams for projects and offering revenue shares/splits, does anyone have experience with this? Does itch have a way to set this up? Or does this become a situation where one person (the uploader) gets paid and then has to handle the accounting side to make sure that their team gets paid? Is that how it works, just trusting someone's word and hoping they actually pay? Or is there a better way to handle this?

I'm not working in a team right now, and am pretty reluctant to even entertain the idea because I don't like the idea of just trusting that somebody is going to track revenue correctly, and pay me my share correctly. There has to be an automated way right?

(+1)

At this time, Itch has no way to split the profits from a single project between different people. Itch only pays the person on the account that owns the game, and whether or not they split the profits is a private matter between them.

There are all kinds of people out there, very professional people who will fulfill their commitments.

People who are not professional, but who have good intentions and will fulfill their commitments.

And of course, there are people who are ill-intentioned or not professional and do not want to pay you.

Agreeing to work on a team for the promise of splitting the profits is a risk.

That's about what I expected, though I wished I was missing something. Seems like it'd be a pretty good thing for itch to add support for. Thanks for the reply.