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RPG Maker Action Combat - RPG Maker MZ Plugin

Create high quality ABS, action games right inside RPG Maker 路 By Sang Hendrix

[SOLVED] Optional turn based movement and attacks on map for player/events

A topic by Makeratore created 7 days ago Views: 102 Replies: 6
Viewing posts 1 to 2
(4 edits)

Hello!  

First, I wanted to thank you so much for creating awesome plugins like this! I just bought it because it is very useful and it has so many features! 

I was wondering: would it be possible to add optional (maybe toggable via plugin command and/or via script call) turn based movement and attacks on map? For example: the player can walk step by step and after each step he can use skills, basic attacks, items, etc. Enemies will do the same after each single step/turn. 
A single turn would pass if the player makes one step. And also a single turn would pass if the player uses a basic attack, or a skill, or an item. After the player has passed a single turn, it would be the enemies' turn to make a step or to use a skill/item/etc. Then, it's player's turn again.
Maybe this feature could be optional for each event/enemy/follower/vehicle as well, for example by putting a comment or a custom notetag (some events could not have turn based movement/attacks, for example, like NPCs; or maybe it could be a toggable option in certain maps via notetags, so in some maps the player, the events, the followers, the vehicles and the enemies are affected by the turn based movement/attacks and in certain maps they can move/attack freely). 

Let me know if this is feasible! :)

Developer (1 edit) (+1)

Hi hi, thank you for purchase the plugin! It is possible with eventing, a lot of it. The plugin already handles hitboxes and a bunch of other things, the rest is up to your idea to connect all the pieces together in the way that fits your game.

For me, I'd create a common event to control the turns.

Ok thank you for the quick reply! I'll try with eventing. 

I may have found a bug (at least I tested it in the demo): when there's a Game Over and I start a New game, some skills that were previously equipped are shown in the equipped slots, but they are actually NOT equipped since I started a New game and the player doesn't already have them.

Developer (1 edit)

Well of course, when you hit New Game it should reset everything. Only load game will load the previous setting. 馃榿

Edit: Oh lawd I've just read again. I'll test the Hotbar and see the issue, thank you for reporting.

Ok I'll wait for a fix. Thank you! :D

Developer(+1)

Hi hi! The Hotbar plugin has been fixed. Since you got the plugin via Action Combat package, please message me via Discord and I'll send you the updated version so you don't have to wait for the next update of Action Combat. :D

Oh wow, thank you so much!