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Eternity

"A neurodegenerative disease… where everything is fine, until it’s not." · By TheStolenReturn

Amazing

A topic by Kfir Sadeh created 9 hours ago Views: 9 Replies: 1
Viewing posts 1 to 2

I've come to play not feel. That was a very good way of demonstrating illness. I loved it.

I noticed some bugs, where the "Go to sleep" button subtitles stay even tho I click on continue, The gibberish subtitles are stuck like this and even when I'm getting out of the game and returning it stays there. Theres also a white square at the top of the screen at stage 3.

I liked that in the second stage you inverted the controls. Thought its a bug at the start. I think it's worth building upon that. At the third stage, the controls are not inverted anymore and it's a shame, I suggest messing with them even more at that stage.


Overall I liked it, good job!

Developer(+1)

First, thank you for playing my game. Regarding the buttons, I had fixed the issue, but it caused many other bugs. Since I didn’t have time to fix them, I left it as is, but I agree, it feels a bit cheap. As for the controls, I wanted to create a mechanic for each of the rooms and link it to the fact that the player, just like the painter, loses the ability to move. However, I couldn’t come up with another movement idea for the third room, so I ended up sticking with the normal movement controls and just inverted the player's sprite. I admit, I could have better utilized this mechanic. As for the white square in the third stage, personally, I don’t see it, but I think it might be related to the painting that appears. You know, in the other levels, there's always a painting you created, and for the third room, I also wanted to implement it, but in the end, I thought it didn’t fit. Maybe I forgot to completely deactivate it, and that’s why it showed up on your end 😰. And thank you for your review 👍.