I think that pocket platformer is a bit… open ended, here are some ideas that may improve satisfaction in the community, or at least me. custom rules: I think having a simple text to code system, where you write the description of a custom block and an AI tries it’s best to convert it to code, would be pretty fun, and the person can communicate with the bot just in case they got something wrong. more enemies: the enemies in this engine aren’t typically enemies but rather just obstacles that the player must avoid, I want at least 10 enemies that you can physically damage instead of avoid. custom powerups: all of the powerups are just seperate techniques that the player knows by default, why not something else like an extra life or a landmine ability.