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Necro Factory

A topic by Numeron created 3 days ago Views: 208 Replies: 5
Viewing posts 1 to 6

Hello! My name is Numeron, and my entry for this year is:

Necro Factory will be a bit hack-n-slash, a bit of tower defence, and a bit factory building - The idea being that killing mobs drops resources that you can use to make towers, conveyor belts, constructors, and new mob spawners. For now, the idea is that you are trying to build your way up the map, which means clearing out harder monsters but access to more/new resources (like graveyards for creating skeletons), ultimately taking down a well defended city.

I'm not starting from scratch - I've been at 7DRLs for a long time now, this will be my 17th entry! I typically use the bones of my previous year's entry - ripping out stuff I don't need and building in everything new. This year will be no different, so the backing game and graphics engine of many previous years will be the same.

At midday on Saturday at my location, I will begin (about 30m!) so that's my deadline next weekend.

Best of luck to everyone!

Day 1:

Not much in the way of game progress, but I have warmed up to the code base again after not touching it for a long time. I also had to sorted out a few of bugs that popped up - last year I merged everything I thought was useful code from that 7drl back into master, but never tested or tried to use any of it so there's plenty more functionality but lots of it is half broken. I've set up the project, added the menu screen and an introductory story, set up some basic look and feels, and some of the enemies (since they talk during the intro). Anyway here's the cute vignette I made for the menu screen to help get back into the swing of 3d and make sure it all works (it didn't initially!)

Day 2:

Quite a lot of UI stuff today, with pretty much all of it out of the way. I'm not super happy with the book background but everything is operational up to and including assigning build options to the hotbar and entering/leaving construction mode. It's also prepped to send messages to the internal server to actually action, so tomorrow I'm hoping to complete constructing things, as well as operational stuff like a processor building to process bodies, and the conveyor belt functionality to move things around.

Don't mind the messy test map ;)



(+1)

Day 3 (part 1):

Just wanted to quickly share this gif of an item on a build conveyor belt, which moves turn by turn as I wait. More gifs toward the end of the day!


Day 3 (part 2):

Time slipped way from me, and I really need to get to bed so no detailed update, just a few gifs and screenshots:

Round robin conveyors accept evenly from around them, to prevent locking up any lines

A storage accepting some items:


Slightly broken picker and processor GUI


Best of luck!