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The After Hours: Office Predators

An awesome adult furry roguelike game about one man's struggle to survive in a sexy zoo of a corporate world. · By BCSM @ Tiger Roll Games, Doomerboychik, Koshhata, Wyq

Hit detection is awful

A topic by skull_boye created 11 days ago Views: 252 Replies: 4
Viewing posts 1 to 3

Tried playing it. I got a single hit on the very first boss and nothing else. Visually, my sword would hit perfectly, every single time except the first though it just. Didn't. Area attack, basic attack, far away, right next to her. Didn't matter. Quite literally unplayable. Not to mention the telegraphing on the attacks is WAY too fast, you realistically aren't going to be able to dodge the melee. 

Hey there. Can you confirm that issue with anything other than the first boss? Because there that's the entire point, you are supposed to lose to her.

(+1)

No, I can confirm, hit detection is pretty quirky in general. Arrows can hit you through walls, melee enemies can turn (alongside their hurt box) while attacking you, Fin's melee attack is far more deadly and hard to dodge than her ranged attack, and player feedback for getting hit and landing hits isn't quite there yet. Also, I believe I've yet to take damage from those pink pufferfish once.

(+1)

Yep, arrows do go through walls! The only issue I was questioning is hitting an enemy and, well, not hitting it, that's something I don't think I've ever had issues with. Sorry for not being clear enough here. 

The other concern both comments mention is the timing of some attacks, specifically with Lady Fin's tail swing, that definitely needs some preparational move or something to let the player know it's even happening before they get yanked.

Pufferfish put clouds of poison next to the player, but if you're standing still while they do it you won't get hurt, so they're sort of annoying little minelayers. We might want to change that (while decreasing their damage because they really hurt now if you aren't careful).

To sum up, the combat is raw and that's something we're working on and will patch after the jam ends (sort of unfair to do so before that, we had a month like everyone else, and a deadline is a deadline). That said, it's only 2 weeks, so that's about the time it would take to properly tune all that stuff anyway.

(+1)

Oh, I understand. having the surprisingly well realized h-game crammed in there alongside the hades gameplay must have taken its fair share of dev time, so I can't blame you for having had issues with tuning when you only had a month.