even in "casual" mode this game feels really clunky, and there being no indication of which runes are good or bad when they change is. not fun. at its core i feel like this game suffers the most from how random it is, it doesn't feel like i am rewarded for having good reflexes, it feels like 80% of it is just gambling on what's good and what's bad. and this is just me reviewing how it feels in casual mode- i imagine it's significantly worse on the intended difficulty.
all in all this game has potential but it relies too much on randomness. all the symbols being so fancy and complex while all being the same color makes memorization practically impossible except for the singular rune that noticeably stands out (triangle). anything else moves by too quickly for it to ever properly register unless i lock my eyes to one side of the screen, in which case i miss other important runes which is a death sentence when you have to hit important flower and wither runes or else risk losing.
skull_boye
Recent community posts
game just does not run at all and gives the following erro
WebAssembly streaming compilation failed! This can happen for example if "Content-Encoding" HTTP header is incorrectly enabled on the server for file Build/KibbySexWebGL.wasm, but the file is not pre-compressed on disk (or vice versa). Check the Network tab in browser Devtools to debug server header configuration.
Very poorly designed. No objects and not being able to shoot anything at other characters makes this an entirely luck-based version of Buckshot Roulette. The skills are also poorly worded and unclear- what the fuck does "predict" do? I expected it to let me predict what the next shot was going to be, but it just does nothing. I didn't really have any fun with this at all, a lot of it was just me sitting there and watching the other computer players go, and when it got to my turn I just had to take whatever I got, live or blank, and build up a supply of meaningless energy that barely affects the game. 3/10.
I really like the idea of this game, but as many others said the lack of a multi-buy function makes the end of the game grind to a halt. If there's a proper end I don't really want to get to it now because I have to risk carpal tunnel in order to get enough fruit pickers, water carriers, and aqueducts to make it so things don't grind to a halt when I want to next water my tree.