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Soulash

Soulash is a fantasy roguelike where you play as a forgotten god set on destroying the world. · By Artur Smiarowski

No way to pick up items?

A topic by DeadStack created Jul 04, 2019 Views: 231 Replies: 3
Viewing posts 1 to 3

There is no get or auto-pickup? How do I pick stuff up if don't want to use the mouse?

A keyboard based game should have keyboard based controls. I know that there are some games that use mixed kb / mouse but picking up items is definitely a basic control that should be on the keyboard. Or is it that you intend this game to be mixed keyboard / mouse and prevent players from just using keyboard?

Hey DeadStack. The game has been designed to use the mouse, with tooltips on everything, icons to click (or use hotkey), movement with WASD and some other things. I have some tasks on the list that will allow targeting abilities without a mouse and might as well add a posibility to pickup with just keyboard, however this kind of playstyle will always be subpar to the mouse + keyboard. I play on laptop sometimes so I understand it could be beneficial to play the game without a touchpad.

Autopickup unfortunately doesn't fit the game, there are a number of limitations to this feature like moving the time forward which could be deadly and frustrating during combat, weight and limited backpack slots.

Gotcha. I now agree with not having autopick, this is quite different from other games that do use that. This game has an RPG feel and it would probably be out of place. Does pickup use some time/ticks? I haven't noticed that yet.

Maybe something could be added is ..

- allow pickup of items by clicking directly on them in the world view  (in addition to selecting the item from the items popup)

Pickup moves time forward, but it's only 20% of a turn equivalent, same as rotation.

During pre-alpha development, I implemented pickup on "p" hotkey, that might still work when you stand directly on top of items. Unfortunately, it's usage is very limited when a too heavy thing is "on top". Now it's possible to pick up items from around you in the box, and it might be too confusing to figure out what was picked up. I might be able to reimplement the key to pick up the first item you see in the box, but it won't solve the "too heavy" situation.