like : https://www.reddit.com/r/Unity3D/comments/97vmal/trying_out_the_raymarching_toolkit_in_vr/
I guess to use any modifiers the objects need to be raymarching objects, how would you go about rigging a skinned mesh ?
a playful unity add-on for a new way to render in Unity · By
like : https://www.reddit.com/r/Unity3D/comments/97vmal/trying_out_the_raymarching_toolkit_in_vr/
I guess to use any modifiers the objects need to be raymarching objects, how would you go about rigging a skinned mesh ?