I'm having a problem with the version 0.0.61 on my laptop where i install all the prerequisites and i still get error 0xc000007b
Hello Dasius, i started playing your game today and around day 13 the customers started acting up, they would go in to the shop state what they want and then immediate leave the shop so i cant give them their items, this is a thing that bugged me quite alot because i lost a lot of money on it. I hope you find a solution to the bug :)
So far 10 days in i've seen: Greatswords selling for like 6 gold, AI characters stuck in the back of the field behind the shop, items disappearing, launching and teleporting through walls/floors. Also, if you sell an item to a character within a few seconds on the text box appearing then it undersells to all hell. If you have it on the shelves near the front of the shop and the automatically pick it up, it sells for like 10 gold even when its a 40 gold item.
When I first started the game I really enjoyed it, but then I realized I wasn't making money fast at all. I even lost money some days. I looked at some YouTube videos and I was doing the same thing they were and they were making money. That's when I had another realization. On the log of deals that I made with people when I made them a tool, for every single time I made them a Greatsword they paid me only 6$ with charisma 1 and 7$ with charisma 2. That is way less than it is supposed to be. It should at least be 37 with a copper sword. (profit of 1$: 30$ for copper, 3$ for two handed grip, and 3$ for two handed guard.) After I realized that, I never made a Greatsword again and now I am actually making a profit. Over all there is a bug with the money from the Greatsword. Or this is some sort sick and twisted game mechanic. XD For a suggestion you should make the fancy grips give you more of a overall profit bonus. They do give you more money when you use them but if you calculate out the overall profit, it is the same. Thank you for listening, it is a great game and you will be a millionaire one day.
After playing the game a bit more the one handed sword is now only giving me 7$ also. Maybe it is an error with the hand guard?
Hey there is a "bug" or you could say an unbalanced about the greatsword the total cost for all the meterials to make one is 37 coins 30 for ingots 2 for guard and 5 for the grip however every time i sell one the costomer give me 8-10 coins and then just run off with my sword and the blood and sweat and love i but to make it. How the crap am i suppose to feed my imagenary family. PS love your game
Hi!
I have noticed that my game (version 0.0.61) began to have customers come in demanding an item, but immediately leaving. I'm unsure what the cause is. Nothing I did seemed to fix this, including: sleeping, exiting & reloading the game, and even deconstructing a couple weapons I had sitting to the side.
I recall seeing this happen a couple days earlier in the game, and when someone came in who wanted a weapon I already had prepared, they ran to try and grab it, they paid, then customers behaved normally. I entered day 13 and now customers seem to repeatedly come in and yell at me what they want then turn on their heel and march right out hahahah.
This is a short recording I made of the issue. You can see a couple items made, resting on the shelves. To save time, this was pretty much identical to the recording I made where the two items were disassembled completely.
EDIT: I did manage to sell someone something by chance, they came in screaming for a dagger but took a one-handed hammer I placed near the door. That is the only sale I have had recently hahah.
https://goo.gl/photos/WE3fe8vAydpUHS597
Yep, it's 0.0.61 from the spot above the large window. It's an interesting bug. I'm curious to know what it is... hahah
So, I began to encounter the impatient customer bug, where customers would leave immediately, but I'd previously discovered that customers will despawn inside the shop if you close the door behind them. I used this knowledge, and discovered an exploit, and hopefully I can describe it simply enough.
My strategy was to premake all items, then open shop, give them what they want, and close up immediately. Slow, but good for impatient customers. Very prone to the watcher bug, where the customer spawns and stares at you all day, but ultimately very relaxed.
So, day 13 begins, I notice two customers do 180s, and I decide to close the door behind them. I managed to do it, and the customer froze in front of the window. After offering him one of every item, he took my tin dagger and promptly walked into the wall, tossing his $122 into the chest. However, when he disappeared, he dropped the perfectly good dagger on the ground. Saving me the $100 for the tin.
TL;DR, close door behind customers, fill their request, they don't take the item with them. Profit ad infinitum?
Will test this exploit more. For...science.
EDIT: Also pointing out, customers will accept items past their time expiring, if you can catch/trap them. Also a bug.
Yes, it seems like the general bug works consistently; customers with no exit will disappear and leave behind weapons. Day 8 with titanium everything now. Sometimes one-handed weapons seem to confuse customers, but otherwise, stuff generally worked. Except for one lady who paid $10 for a titanium dagger. She's a terrible person. I mean, she didn't actually take the dagger, but still.
Hi.
Realy like your game. But there are some bugs i found.
First: Sometime there are problems with the recognition of the Weapons Material. Then the weapon is listet without the material on the selling list and sells for less then a Bronze Weapon. Was realy depressing since it happened with my first Tin Weapon. Also i get the same prices using a fancy hilt as i get with a normal hilt. And once it even said it was a Tin Dagger on the board, but the selling price was 12 coins
Second: my Money was gone when i loadet my save.
And last but not least: the Lvl-Ups seem to don't do anything. Same selling price with 0 5 Charisma as i had with 0.
Hi Mr Developer,
I am finding I am unable to change settings for this game without it glitching out heavily.
It defaults to Windowed but when I change anything graphically it attempts to go full screen even though I have not selected that.
This prevents me from downgrading the graphics a little to run on my small Win 10 Tablet.
Version is 0.0.6.1 (latest 64bit build)
To reproduce, close game and re-open (it defaults the settings I can see) and go into the Graphics, try and adjust settings and hit apply.
Tablet I'm using is a Teclast X80 Power, which is a Win10 64bit OS using an Intel x5-Z8300 CPU (1.44ghz quad boosts to 1.88) that has integrated graphics and 2gb RAM.
On a side-note, I cannot locate the config file that stores/saves the configuration, however the shopsim.log file appears to show setting changes. If I could adjust the config file (if you have it configured as such) then I may be able to bypass this issue.
Any response would be great :)
P.S. Not to dishearten you or anything, this game is glorious and a great idea, I just want to be able to play it everywhere :P
I see you have a lot of comments etc here so I'll keep this short.
I see a fair bit of potential for this game and idea.
Please consider, when you feel more comfortable of course, in putting it up for Steam Greenlight.
I personally would vote for it and definitely buy it.
Just a question, if I was to donate towards this game, would that theoretically (if the game/project continued) give me access to a copy of the official release down the track on whichever platform you choose to use?
Ive found something interesting. You can use the great hammer part on the One hammer tool and the customer's will accept it and give you the price of the great hammer even though they asked for a normal hammer. Makes it more worth to get great hammers instead of normal ones.
A really good tip if you are doing this legit is that every night, instead of instantly going to bed, stay awake as the timer wont change and nothing will happen to you if you do stay awake, the game will only resume when you sleep. In this time, what i usually do is to make every part (Hammer, dagger, swords) and order 5-10 of every grip handle and some excess ingots so that the next day, i just need to assemble the tools and give it saving so much time.
Hey I love the game! but i have two glitches to report, first was said before but sometimes the customers will walk in and walk out right away and then the others will do it too. the other is that greatswords arent even worth selling because I only get ten coins from them when it takes around 35 coins to make. other than that great game!
I have now found 4 bugs. I'm not sure if anyone posted them so i will write them anyway.
1st You need to have some swords or other weapons finished. Put them in the shelf under the bar. Save the game and close it. Restart the game and load the savegame. Try to give a finished weapon to a customer. The weapon will fall appart.
2ndSometimes a customer enters the shop and leave it immediately. If youre fast enough to read the order you can grab it fast and hand it over the bar. The customer then will come back and buy it.
3rd You can steal the weapons from a customer. Sell a Greatsword to the customer - Follow him outside - select a part from the sword (green highlighted) - Klick and hold right mouse on the highlighted part - then tilt the npc to the right (press and hold alt+ctrl) until he dissapear in the arc (you need to holt alt until the end). The sword will then fly back to you. This is how you make 5k until the 8th day. This works with all weapons. But its easier with the one which stay in the back or the belt.
4th If you save and load the game your money will be set to 0
Version 0.0.61 64 bit
System:
Windows 10 64 bit
Intel 4790K
EVGA 1080FTW
16 Gig RAM
i had a glitch were i made a tin (costs $100 to buy one ingot) great sword with a 2 hand gard and a 2 hand grip (not a fancy one) and the person that took it only gave me $33 not $330 so i couldn't even buy 1 tin bar afterwards. This only happened when i used a normal handle not when i used a fancy one.
I would like it if you, lets say, if you made a dagger not a hammer you could change the dagger back into the type of ingot it was. This would be really useful when you use up 3 ingots to make a hammer and the customer goes away before you give it to him and then you could change it back into ingots.
What do the crystals do because i have found 3 of them and i don't know what to do with them. Please do more graphics options because my PC can take a LOT more graphics-wise.
windows 10
16gb ram
64 bit
i don't know anything else about my computer
I have a couple of bugs, some more serious than others. (0.0.61)
1: The infamous "Day 13" bug. Steps:
1a: Get to day 13 or 12, sometimes 12 works.
1b: The customers will come in and leave immediately.
2: When I take a sword apart and then the next customer wants it, I can't seem to recombine it.
2a: Make a sword.
2b: Take the sword to the anvil and take it apart.
2c: Take the pieces back over to the workbench and try to put them together (The grip and guard connect for me, just not the blade.)
3: The greatsword glitch.
3a: Get a customer who wants a greatsword.
3b: Make the greatsword and make careful note of how much it cost you to make.
3c: Sell it, and you get around 6 gold.
4: The "Building an item sometimes phases either fully, or partially through the top part of the workbench". This only sometimes happens so it's not the easiest to know if you fixed it. Also, this isn't a major problem, just a minor annoyance.
5: Even less of a problem, you can't change your name even though there is a edit button.
5a: Press "p" to bring up the character menu.
5b: Press the "Edit" button on the top right corner by your name (which is by default 'awesomeness') and nothing happens.
hey man! happy to be back to tell you proudly that your game is 10x better and playable!
thank you for that, just one more thing that will be great, when making a great sword aka 30 $ +2$ Grip and Guard
its around 35 38$. now, when i sell a greatsword, it costs 6 dollars, so im more loosing money then earning, which is a shame. if you could fix that the delivery is 35$\38$ worth of items and the greatsword itself costs to buy around double the cost? or whatever you like but make sence, i have no money because it all went for a damn greatsword and i get 6 Dollars in return. thanks man for all the effort and keep going im a fan of your game.
I believe I am playing 0.0.6 32 bit edition on windows 10 but I can not seem to locate the version number.
The first bug I encountered was when I close the game after saving, then open the game back up, I have $0 in my chest even though i had about $150 before saving and closing.
2nd was I made a tin one handed sword for a customer and I only received $20 for the sword, maybe it was supposed to be $220? But that is definitely a negative profit with the tin ingot costing $100 each and the grip and guard together being $8?
This is more petty than anything but I have problems with items glitching through the walls and floor of the shop.
Other than those this is a great game! I do thoroughly enjoy playing this and I cant wait for future updates!
I am playing Version Alpha 0.0.61 of 'My Little Blacksmith Shop'
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1- When assembling weapons on the table sometimes the finished weapon can get stuck in the table
2- After saving and exiting to the desktop and closing the game then relaunching the game three things happen
3- Sometimes expensive to make weapons can sell for astronomically low prices
4- Sometimes Impatient Customers will say that you were 'Too Slow' even if you give them the requested weapon in under 3 seconds
5- Customers will get stuck outside and stay still or get caught on a background NPC
6- Sometimes Customers will enter the shop but leave immediately
7- In the morning and night time it is hard to see due to lack of lighting
8- The 'You Feel Tired' text is sometimes cut off and see through on the bottom left side of the screen
9- The holding mechanic causes objects to sway and fling around while moving with them
10- Parts to a weapon will sometimes not connect
11- The disassemble on the anvil can sometimes cause the blade/hammer head to be completely useless because it does not sell to the Customer even if the requested item is correct
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I cannot provide evidence for these bugs/glitches because i could not find a screenshot button if it is there
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1- N/A due to random chance
2- Fully assembling a weapon and not sell it, melt copper/tin/iron/ect, get coins in your chest, save the game, exit to desktop, relaunch the game
3- N/A due to random sell chance
4- Premake weapons, Wait for an Impatient Customer, Give it immediately, Random chance
5- N/A due to random AI chance
6- Go to day 12 and open shop
7- Stare at the workshop table in the morning or night (The Workshop Table is the best place to show the lighting)
8- Glance at the bottom left part of the screen at night time
9- Hold on to an object and look around with the object in hand
10- N/A due to... Something?
11- N/A due to something again
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Version: 10.0.14393 Build 14393
System Type: x64-based PC
Version: Alpha 0.0.61
Issue: It says something about not enough video memory.
Picture: Picture Link
Steps to Issue: Launch the game.
System Specs:
Processor: Intel(R) Core(TM) i3-2330M CPU @ 2.20GHz 2.20 GHz
Installed memory (RAM): 6.00 GB
System type: 64-bit Operating System
Someone please help!
Hi there! I`m glad i can help you with your game.
There`s my bug/glitch list:
1. Level up page. - if you pres P many times your page will be invisible(you can see just the red +)
2. Low shadows - if you select low shadows everything flick very dark and very bright very fast.
3. Main Menu no cursor. - some times when you enter the main menu(escape) your cursor dissapear,it only appears if you press left or right click.
4. High and Epic Post-Processing - everything is very very bright,cant look at it.
5. False virus detection (Bitdefender) - ShopSim.exe is detected as virus if you use Bitdefender.
6. Bad optimisation - everything on medium make the game laggy,i can play GTA V better on medium settings.
7. When you reach the map limit grass,sky and mountains (or rocks) become blurry.
8. When you restart the game (saved it first) you will have the default graphics settings(so,it doesnt save the settings)
9. When you restart the game (saved it first) your shop name will be default size.(so,it doesnt save the size of the shop name)
10. You caracters body parts (especially feet) will glitch inside small rocks and trees.
11. Jump on the furnance.If you move you caracter slowly on the furnance border AGAIN everything becomes very bright then very dark.(i think thats a shadow issue)
12. Put a crystal near a window.Drag it from the other side and you will see your magic crystal going thru the window.(works with wooden logs and wooden crates too if you try harder)
13. "Place Order" text is in the air.
14. I can move that really big stone guy who is in the back.I can make it jump too,and glich him inside trees.
15. You can block other characters and they go crazy.
16. If you throw a crystal high,youre not gonna have it again.
17. Crystals can be glithed inside trees and rocks.
18. Downloaded the game for 64-bit but it runs in 32-bit.
I think thats enough for now.
Here are my important pc specs:
CPU: AMD A10-7850k 3.7 - 4.0 GHz
GPU: AMD Radeon R7 250 1GB 128Bit GDDR5
RAM: 8GB DDR3 1600MHz
HDD: 1TB 7200RPM 64MB SATA-III
Game version: 0.0.61
I apologize for my bad english,im a romanian guy.
Hope that game become big.
MaxINFINITE brought me here.
-MangustaRo
It's great! I love the game, the only bug that I have encountered is when I make a greatsword, it gets stuck in the table and kind of makes me go out of business... Sometimes it will glitch back out the next day but almost every time I make one this happens. I have the newest update. Great work on the game, very creative!
1. I am using the latest version of the 64 bit, 0.0.61.
2. The issue is that the great sword cost me 36 gold to make, but they only give me 6 gold back, I loose 30 gold from the sells... isn't it suppose to be the otherway around? I make more gold from great swords compared to what I payed to make it?
3. I don't have a pic
4. Just make a great sword in the 64 bit, 0.0.61 and sell it to someone asking for it without any charisma points, you gonna get only 6 gold instead of something like 39 gold or something of the kind that makes you profits.
5. I don't think its needed, its not a graphical bug, or my game lagging or anything that has to do with the spec, its gameplay wise, probably in the coding.
What version of the game you are running.
Running 0062 - Windows 64 bit
Description of any issue or error message
When ingots snap to anvil it often doesn't recognize how many are attached and will produce a small blade, and leave one ingot attached.
Doesn't always happen.
An image(if possible)
http://imgur.com/a/uuQZC
Steps to reproduce the issue(if possible)
Prepare 3 ingots, snap all 3 ingots to the anvil, hit with hammer.
System specs.
Most likely unrelated, but i7-6700HQ 24GB of ram.
The first thing that was requested was a Great Sword, so the first thing I did was put all three on and try to make the great sword.
The only thing I've noticed after playing around with it a bit more is it sometimes snaps and then unsnaps kind of. It'll stay in that one spot, but the anvil won't recognize it. It happened early when making a dagger. If I right click the ingot it moves a little bit.
In my honest opinion, the old method was good. Maybe just increase the size of the anvil or something.
I'm running 0062 Windows 64 bit
1. Anvil is pretty broken now, I cant get past a day as when people needs a one hand sword, and so I put 2 ingots on the anvil, it doesn't recognize that there is 2 and so it makes a dagger instead. This also happens to Great swords/Hammer so sometimes it'll create a dagger and sometimes it'll create a one hand sword instead of a great sword.
Only a fraction of the time does it actually make the item I'm asking for. And also if its 2 ingots on the anvil and the other gets made into a dagger, the dagger itself can get stuck inside an ingot.
2. Another bug I noticed is that sometimes the ingots wont snap on the anvil and so you will have to keep fiddling to get it to snap. This also happens if you try to un snap it from the anvil as sometimes it doesn't pull the ingot away.
I miss the old way of doing it, even though it was at times a hassle to get them on the anvil, it was more immersive and fun. Though I know you will make the right decision as I still love the game and its concept.
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EDIT:
3. I also noticed that if you start a new game, gamma goes to 0 and so does resolution, atleast for me. Made the hole game black until I realized the issue.
4. I tried to assemble a one handed sword on the workbench that had some stuff on it (not sure if its that what caused it or not), I had the handle and guard ready and I had just aligned the sword with the rest and then what happens is that instead of creating the one hand sword, it creates a dagger and the notification goes crazy (I got like 6 messages telling me I had made a dagger).
Whenever I got a order of a great sword or great hammer or a one handed sword, I just snapped the ingots on the anvil and hammered it and then I didn't get what I was trying to make.
Oh and btw, if you hammer an ingot on the anvil for half the duration it would normaly take to craft a dagger but then put another ingot or two and continue hammer it, you would expect to get a greatsword but instead it creates a dagger and leaves the rest of the ingots alone instead of using all of them. Also if you one ingot on the anvil, you can change its position and then if you try to hammer the anvil, nothing will happen, no sound will occur and no crafting will either which means you need to reattach the ingots on the anvil.I used the anvil when I first start the game after the ingots are smelted.
Hello,
I saw Blitzkriegsler play this game and thought I would enjoy it. I tried downloading the 64 version, and after a few seconds it told me there was a network error. I resumed it a few times after it paused. After a couple of resumes, it told me the file was forbidden. I don't know how to fix this, but if you can help, I would appreciate it.
Hi, I'm here to post a bug. In version 0.0.62 (I think that's the name, there might be one more zero) there is a chance that your customer will get stuck, forcing you to reset the day. This happens when two NPCs walk across the path of the customer while they are on it. If they squish the customer between them, they will be forced to move to the side, but will keep walking. However, I had a customer get stuck behind a pillar, and now I have to reset the day. This is simply because of the angle at which the customer approaches, aswell as the placement of the pillar. Here is a picture: https://docs.google.com/drawings/d/1ihgG7VHMGaDH00X12o4Z9OUcbo1166_GKwgjyoR3GHs . Unfortunately, there is no way to easily reproduce this bug, as it was pure chance. This was in the Windows 64bit version.
Its happened to me a lot, where the customers would come from a certain direction then get stuck on a prop or entity and just stand there, Other times, NPC's will walk into the customers and then they wont be able to get to you, but most of the time, the customers start jumping out of the way and then they get to the shop. Its such a hassle that the waiting timer doesn't start until they get inside the shop and so ive had to randomly choose a weapon and keep going back n forth to give it to them.
Hey, great game idea! :)
Here some bugs i've found (in 0.0.62):
1. Customers not accepting greatswords (Already happened in .61)
Reproducing is kinda hard because it sometimes works, sometimes not.
2. Customer struggling with getting out of the shop (see video below)
Only happened this time, didn't happen again after that yet.
3. When ordering items: they explode when opening crate if it contains one polearm or too many items.
4. Black bar on 2nd screen when in fullscreen.
Disappears when minimizing and reopening the game. (https://goo.gl/photos/qoqngLJrChZtSUQK9)
5. Saves not working properly. Day count, the shop names font size and color aren't saved.
My specs: http://www.sysprofile.de/id152720
That's all for now, keep up the great work!
I just found a huge bug that made me reinstall the game.This bug happend in the version 0.0.62.When I wanted to put a name at the shop,I couldn't press the done button.And then I pressed ESC to save the game and then rejoin.When I rejoined the game,everything was black and pixelated, I could se only the cooper ingots.So I rejoined and rejoined , but the same thing happens.So I reinstalled the game.
Please fix this bug!
Hi I'd like to start by saying i love your game, but i keep getting an issue where sometimes when i put 2 ingots on the anvil it only recognizes one and makes a dagger instead of a one handed blade. im running the newest version as 2/14/2017.it seems to only happen if i put an ingot on before a customer walks in and then the second after. not really game breaking if thats the cause because that can just be avoided , but its something that is a bit buggy.
P.S. I love your game and can't wait for the next update!!!:)
Hey, great game so far keep it up. Currently playing Alpha 0.062. Playing on laptop windows 10 from ictch app I7 8GB ram lenovo Z51 AMD graphics
When in and near forge and crafting area I get lighting gliches where the light would flicker from being bright to dim it doesnt affect game play but just for the epileptics out there ;) , sorry its vauge only explanition I could give - Did some more testing i find when post processing isnt on epic the bug happens(so far).
Additionally you can create a ... copper dagger hammer thing ??, i created a dagger ( usual way) and i had a spare one hand hammer lying there as im dragging about they both combine to make .. that ? - just another bug i guess, thanks keep it up
Couple of bugs for you man to look into so i can stream this game.
1. When you mess with graphics options i.e. set to full screen instead of windowed sometimes Gamma will set itself to 0.
2. Still unable to edit name in the Level paper-thingy
3. If you move ingots whilst they're on the anvil, they refuse to work after i.e. they cannot be hammered in to anything.
Dasius, your new anvil does have some bugs. I like the way how the ingots fit in place but if i but 3 ingots on it won't work it only makes a normal one hand blade and i ran out of mony so i restarted the game and tryed to make a one hand sword and it dosn't work. I hammered many times on the ingots but nothing happend well then i took the ingots of and placed them again and...
http://prntscr.com/e8lzgyhttp://prntscr.com/e8lzgy
i took the picture right after it happend.
I still realy like your game and it's probably hard for you to see so many bugs and you have probably much work to do so i aprecheate it. I'm excited for the next updats.
In the latest version of the game 0.0.62 I'm playing on windows 10 64 bit. I have problems with bars not being recognized on the anvil correctly. daggers are always 100% chance with 1 bar, but everything above, like 2 or 3 bars on the anvil, seems to not register properly and I end up making alot of dagger blades although there are more on the anvil (and it didn't matter if they are snapped into place on the anvil or not) I also had it a few times with 3 ingots that it would only make recipes with 2 ingots :/
Another problem I encountered, after quitting the game after going to bed and I load back in in complete darkness inside the Blacksmithing room and the lights are all messed up aswell as the resolution, could workaround by readjusting gamma and resolution scale. (It was as if those 2 options were put to 0) I encountered this bug on both fullscreen and windowed mode.
Also, when i first time clicked on the shopsign to name it, I used an apostrophe in the name and adjusted the color and after that I wasn't able to click the done button nor able to close the window, so I had to restart the game to get rid of it.
hello dasius,
i really love you game! it is so awesome, and the way to make weapons is cool.
How big is the team that is working on the game? or are you working alone?
I myself am a beginner in 3d modeling, at it would be cool if i could help you in any kind of way. That would really be so cool, i understand if it is now possible or something, or if you rather work with your team/alone.
If you want to contact me. my e-mail is: stef.boelens@gmail.com
Have a nice day!
-Stef
TIP from me to you: When the day is over, instead of instantly going to sleep, create tool parts for every weapon (Hammer heads, daggers and swords), and create some finished weapons to have on the shelf. So whenever a customer comes in, give them an already finished weapon, then create a new one from your parts. When someone else comes in, you've already made another weapon. Give, create anew repeat.
This will allow you to continue to even 10 seconds or less if that would be the case.
I'm running version 9 on windows 64
hi I was playing the game for a bit and i got to day 4 then i saved an exited the game when I reloaded I was back on day 1 and all my progress had gone. so I deleted the game and downloaded it to again make sure it had downloaded correctly after I unzipped it I started the game and found all the starting item had gone other than the unknown crystals. Sorry I don't have an image and I can't test for repeatability because I don't have anything but the only thing that I did different to other players was that I downloaded and played it off a memory stick however I didn't turn off my pc or unplug the memory stick between playing it the first and second time.
Also I had another bug while playing I had a copper ingot that I heated up so it was ready then I moved it over to the anvil I then tried to hit it with the hammer and it wouldn't let me hit it I tried moving it to the other snap spots and taking it off and putting it back on but nothing worked I also tried putting another ingot on the anvil but it was just ignoring the glitched ingot and making daggers.
System specs windows 64 : intel I 7 :16gb ram : Gtx 970 2 way sli
Hope this helps looking forward to playing the game while it develops. ill check for reply's if you have any questions.
Same strange ingot glitch being reported. I'll try and give any details I've encountered.
Snapping ingots in order (closest to furnace, middle, farthest; 1, 2, 3 from here on) seems to work consistently, though it's difficult to get them to snap in that fashion. If you snap them on opposite sides, leave them; moving either to 2 will likely turn that one into what I'll call a "ghost ingot". Ghost ingots can be hammered (silently), though they display very peculiar properties. I haven't noticed enough consistency to say for sure what's happening behind the scenes, though. The silent ingots do seem to add to the hidden counter; hammering a ghost ingot 7 times may not turn it into a dagger, and stacking three other ingots may make a greatsword on the first hit. It's very peculiar.
Moving ingots between the three slots seems to be the root cause of the issue. If I drop one on 1 and 3 and hammer them once, it plays the 2-ingot sound, and if I swap them, they both become ghost ingots. No sound when hammering. If I place another two ingots on slots 1 and 2, it plays the 2-ingot sound once again, and the 2 ghosts are restored to their usual sounds. I've noticed it's possible to have both ingots on the anvil treated as a pair of single ingots, and in general, removing a problem ingot for a forge or two should fix the problem. Rule of thumb: don't move the ingots.
Oh, and the telekinetic hammer bug, where hammering a heated ingot while another is on the forge will act like you hammered the one(s) on the forge. No matter the distance.
I love this game to death. Even with the current state it is in, with the few bugs there are, I find it still enjoyable and relaxing to play. I can't wait for more updates to come out and want see this game fully furnished. I terribly wish to gush about what I love about the game, but I'll wait until the end, that way the problems are presented first.
The first bug I would like to mention is the greatsword glitch. I have seen another person mentioning this, but I thought I'd share all the problems I have, regardless if anybody else has it, to show that multiple people have these bugs. Whenever I sell a greatsword, it always sells for 26 gold, much less than the original price. Just once I got it to work, but in the process created another bug.
Next is the trait tree glitch. In my save, the traits and skills you can increase don't work. I've tried putting points in charisma and strength, but I see no change in the outcome. I don't know if they have been fully implemented, but for me these don't work.
I've also had a problem with money. Whenever I save and exit the game, I loose all the money I had when I left the game and start with no coins. To counter-act this I spend all my money on items so I have no money to loose. For now I can deal with it, but it would be nice to be fixed.
Lastly, the experience glitch. Somehow my experience bar became 0/0, and every weapon I produced leveled me up. After shutting down and re-opening the game, it fixed, but I figure I would mention it just to tell you that it can happen.
I've also come across people bugs. For example, one person got stuck in my backyard and created havoc. The only way to make him get out was by restarting the game. Also for some reason the giant in the backyard actually started walking around and got stuck in the tree. I believe that isn't supposed to happen. People also would get stuck on my doors. Another thing I found is that when I get around Day 13, people would instantly leave the shop. I had to start a completely new game after trying a variety of methods to fix this.
Those are all my bugs, otherwise it plays just fine. I believe they are all program based, because they have nothing to do with my computer specs. I love this game though, it's very relaxing to play and I enjoy making a variety of weapons. I think the customizing part is genius. It makes it so you can create different weapons instead of making the same weapon over and over again. I also enjoy the atmosphere. It just seems so cozy, working by an ember lit fire, hammering weapons to sell. It feels like I'm actually running my own shop, which I love. Keep up the great work! I'm heading off to put in my ideas for improvement. I'd put them here but I feel it'd make my message too long!
Update: This is all for the last version. I wasn't on my computer for the last couple of days so I missed the latest update. The one day I don't check for an update XD. The only problem now is that every time I try to open it, it says the unreal engine has crashed. I've restarted my computer, downloaded it multiple times, but I can't get it to work. Guess I can't play it for the time being, because I copied over the old version of the game. If I can't get this to load I'm stuck not being able to play it. I don't know how to fix the engine from crashing.
I have just tried this game for the past 1½ hour and it is great... very addictive :D
But here is what i have found of bugs in v0.0.62!
I heat up some copper ore in the furnase till they are ready. If I want to make a hammer head I place 2 ingots beside eatch other on the anvil and start hitting them with the hammer, but 8 out 10 times I end up with a small blade for a dagger. The second ingot do not get used and it's still connected to the anvil, so I can't even get past day 2 because I have used all my money on ingots. I hope this will soon be fixed, because it breaks the game for me!!!
The second bug is that when it start the game it's very dark and i can see nothing, but I have found a tempoary fix for that. Just go to Graphics options and hit reset that fixes the issue.
The third bug i found was when i load up my save game my money is gone.
Otherwise great game and i look forward to see what happens with it in the future :D
Kind regards
My system specs:
Intel Core I7 3770K @ 4.4Ghz
Asus Z77 Sabertooth
16GB of Corsair DDR3 RAM
Palit GameRock GTX 1070 8GB
All running on Windows 10 Pro x64 up to date
So I played a good while until like day 6. Then I attempted to Name my shop but it would not let me out of the text screen for naming a shop. So I tried exiting out of it and back in and it opened up but I had no money and no materials to make anything. Not sure if before leaving a game all the time to click save game or not. I downloaded the 64 bit version so not sure if that matters. If you need more info let me know. P.s. This type of game has been a type of game I have wanted to play for a long time. You have done a very nice job in setting it up. I hope this goes a far way in development.
Absolutely love this game, although it is pretty buggy I still enjoy it. But I have a recurring problem.. after about a day or two, in game, the game slows right down and then freezes, and surely enough every single time this happens I have to start a new game because my save wont work. would really appreciate some info on this please???
I launch the game and I never know, which bug I gonna catch this time. The most annoying one and the only one I can't solve by myself is when I exit the game and start again: all progress resets, there is a text "day 0" in the corner, and I have no items or money, so I have to start new game. Also, in 13th day customers enter the shop, order and leave at once without waiting for the order. Sometimes they could take an item on the shelf, but very rarely. I hope, it will be fixed soon, because I still absolutely love this game. I'm on Windows 10.
Hello Dasius, when I start the game, this happens: http://prntscr.com/e92czs.
I waited 5 mins and nothing happened.
Tell me if you know the bug. Thank you.
I've ran into the same issue as a few others above.
I sleep the night, get to day two and find myself unable to make anything above 1 ingot. Even when 3 are on the anvil it keeps making short blades. If it helps, the hammer sound stops too so you don't even know if it's working and you're just swinging silently.
Which is a shame really, I was in the middle of recording a video for you :(
I'm having the same problem I think it might be caused by the snapping to anvil mechanic that got introduced as i had 2 ingots on the anvil snapped at opposite ends which only allowed me to make a dagger blade. and the other ingot became unusable. Having said that you can still make short swords with a dagger blade but you get a funky message that says you created a dagger and one hand sword at the same time.
My suggested fix: Remove the snapping to anvil.
Hi gubidubi , game didnt save time if your character is tired game know now to save units on map u buged game SI didnt know when u save and what u have on hand he save data sold its 1 of 2 bugs of this u can create 2 sword on 1 and give SI he got 1 not 2on1 and got without weapond ;) ( sorry for bad english i cant help u -.- xDD)
When i put 2 (ready)ingots on te anvil, one of the 2 isn't registered. When i try to hit it, it makes a one ingot blade instead of a 2 ingot blade. One of the 2 ingots stays on the anvil, but when i try to hit is there is no sound and nothing happens. If i then pick up the remaining ingot and place it back, it still doesn't work. So this means the ingot is rendered useless, and I am only able to make one ingot builds.Any quickfixes? This game is already fun, and shows a lot of potential, keep it up!
I am using the 64 bit version, sometimes when placing ingots on the anvil they will not all be used. example: I place 3 ingots and only two are used making a regular sized sword, attempting to make a great sword. the third ingot cant be used with any other ingots and will often not be able to be used for awhile. I have tested it a bit and it seems to happen when ingots aren't placed together when snapped to the anvil, as in the first one being placed on one end then the second being placed on the other end. (I belive prioitizing the middle spot for placing the first ingot should fix this issue)
Good morning, I'm here to report a very, very annoying bug. When I put the ores on the anvil, for example: 2 Titaniums on an anvil when I try to make a one-handed sword a knife always leaves. And with this bug, people are sorry but I can not play, I hope for alpha version 0.0.63. I do not know if it's only for Tutanium or copper ingots (it was only with these ingots that I tried)
The current version of my game: Alpha - 0.0.62
I'm on Windows 10 - 64bits
Sorry if the translations are not correct, I used Google translator
I'm not sure if this is known already or not, but there is a lighting or graphical issue. I got the bug where one of the anvils won't make anything, so I decided to start from scratch. Everything went pitch black dark, minus the light around the torches.
Edit: Redownloaded the game, and the problem persists...
Edit2: Figured out the issue, gamma was turned down to 0 for some reason.
Game version: 0.0.63
Hi, I discovered a bug now 1 minute ago and I'm here to report this bug, this bug consists of using 2 ores instead of 3. Example if we put 2 ores in this position: http://i.imgur.com/oIriF3T.jpg (Are titanium ores) We can do 1 GreatSword or GreatHammer. With the ores in this position, we are not willing to put the third ore to make the Great Sword / Hammer
http://i.imgur.com/oIriF3T.jpg
Put an ore to the left of the anvil and another ore to the opposite side (can not be in the middle)
Windows 10 - 64Bits
hey dasius great work on the new update I love the new scenery but that's not why I'm here, I was playing it to see what changed and I noticed that when I went to right something on the sign out front it wouldn't let me out of it, the menu for the sign was still there even when I walked away and when I tried to reset everything stayed super pixelated and dark not sure if its a bug or just me.
good luck in the future :)
version alpha 0.0.63
Everyone seems to be having the same problem with the ingots on the anvil not being used (place 3 on, make a blade with only 2). I noticed this on occasion too, but it only seemed to happen when I removed/repositioned ingots that had already snapped to the anvil. After removal, those ingots were "broken" and unusable. To everyone having this problem: once an ingot snaps to the anvil: leave it alone and you should be okay.
Hey Nuamnume
There might be some files you dont have that are required to run the game.
Make sure that you're MV C++ 2015 is updated.
Try running windows update
or you can try manually download and install from Microsoft.
https://www.microsoft.com/en-us/download/details.a...
Also try uninstalling and reinstalling if it still doesn't work.
Thank you very much for fixing the "day 0" bug in 0.0.63, this is REALLY helpful! But now there is another two bugs: ingots keep stucking in the floor texture, and the sky and the light are messed up. It looks like the day and the night are changing too fast, a hundred times for the actual day. It's light for a few seconds, but then the darkness came for a few seconds and so one. But this is way better, than resetting all progress, so thank you for 0.0.63!
I'm using 0.0.63 64bit
I noticed that the lightning was brighter this time then it was before but then I noticed some bugs.
1. The moment I got out of the bedroom, all the grass textures only rendered like two-three feet away from me, and so if I went backwards, it would derender and if I went forwards it would render again. I did not notice that Pre-patch.
2. The lighting in the shop and the sky outside keep changing and so at day time, it feels like at multiple points that time is going way to fast as I've seen sundowns (orange sky etc) at day time and other times, the outside gets really dark for a short period of time. Even at night it feels like a new day has just started then it's back to normal. The lighting inside the shop keep changing aswell.
3. A really annoying bug that I've found is that when you order a shipment with lets say 5 or 10, the ingots will glitch into the floor when you unpack it while Pre-patch the ingots would just fly upwards.
4. If you put materials on the workbench to craft with, there's a chance that if it glitches through the workbench and if there's other parts on the workbench, the sword/hammer/dagger will leave the grip and guard it was made for and go to another material like a pole or one/two hand guard and so I've had to go back n forth to dissemble for example a greatsword that kept going for one handed guards. Also made a mess which wasn't fun to clean up.
5. A bug which is EASY to recreate is to take 2 pre-made swords or poles and then put them on top of eachother, doing so will trigger the notification to tell you that you've crafted that item, and so this is basically spammable. This also happens on the workbench.
6. The anvil still has some issues, as if I still add 3 ingots, theres a chance banging it will make no sound or any crafting whatsoever and so I've had to take an ingot out and replace it to make it work.
7. The anvil also somehow (idk how yet) has been able to disassemble a sword I put in the shelf infront of it probably due to me disassembling the great sword I talked about earlier.
Any news if the alternative option to make it so that you can use the old anvil to be added? I for one miss it dearly.
Oh and 8. Greatswords only produce One dollar now as profit, its better than before but it's not really a lot (I used a fancy two handle).
My specs are: Windows 7 Home Premium Intel(R) Core(TM) i7-4770 CPU 3.40Ghz 16GB RAM
Hey Dasius, Loving the game and it has great potential but there's a bug that's interrupting my play enjoyment (I've lost a few hundred coins worth of ingots).
I'm running windows 10 version 64 bit alpha_02 (I think, I'm afraid I Cant find the patch version,,,, ).
When I bring in a create of ingots (more than one) and open the crate in the shop, i have ingots jump out, normally i loose at least 2-3 ingots under the floor and the rest are around the shop but occasionally ill open a crate of 5 and they fly out (glitching off and thru the floor) and vanish leaving me with maybe 1.
left the game before I could get a snap shot but im sure that if you bring a crate of 5-10 ingots (copper at least not sure about the others, lost too much money to advance to tin) into the shop and place it on either side of the forge and open it you'll get the glitch.
Perhaps if you program an ingot array to stack them as they spawn rather than what apears to be a single locatation spawn causing a ridged body push apart,,, just a thought!
Great job on this game by the way! (add in tempering to make a few extra bucks per blade and it'll go a long way!)
When I attempted to edit the sign's colors, the sign editor GUI got stuck to the screen and wouldn't close. Perhaps it re-opened from left clicking while it was already open or something. I ended up able to walk around with it covering my field of view an awful lot and had to restart. @_@
Time of day is not saved, so if you "feel tired" and save and quit, when you restart it, it will be as if you're waking up at the start of day 1 again, but with all of your money and levels.
It also does not save weapon parts which are "bound" together already, eg. every weapon stocked on your shelves will fall apart when loaded.
And, if you are staring at an ingot when it turns "Ready", the UI text doesn't update until you look away and back (but you can tell it's ready because of the particle effects)
I am also seeing the main pause menu not un-hide the mouse until you click, meaning you might accidentally click a button before you can even see what you're clicking... Maybe that's just in fullscreen mode, though?
For some Reason it's linked to Steam VR?? I restarted my computer, made sure steam was closed and then started the game and it still launched Steam VR and if I exit Steam VR it exits the game, the game still displays on the screen but not in the Vive headset (not that I was expecting to, didn't figure it was a VR game) but that's a bit odd of a bug there..
Edit: So It was a UR4 issue I found out how to disable the auto VR Launch here
https://answers.unrealengine.com/questions/441149/...
Bugs I have Come across:
1) Ingots fall through the floor when i open a Delivery inside the shop, i am unable to pull them out of the floor.
2) Relaunching the game the Graphics are all blurry
nocliped Ingot and Blurriness
OS: Win 10 Home
Mobo: Somthing Gigabyte
Processor: Intel I7-3770 @ 3.40GHz
Ram: 16GB
GPU: NVIDIA GeForce GTX 660 TI
Hey, Dasius. I have a pretty bad bug that could probably be fixed quite easily. I had just assembled a Tin Greatsword on my crafting table and the blade just snapped through the crafting table, and I am unable to move it, making me lose 330 dollars. It could be fixed by allowing disassembly of an item anywhere with three hammer blows, or so. I have no idea how to get a screenshot on Unreal and using "prt sc sys rq" isn't working with imgur. My specs are as follows: ASUS Strix GTX 1060 6GB, Intel i7 4790S, 12 GB of Kingston RAM.
Its a common bug known for a long time, its not completely fixed, but its being worked on. He haven't fixed it yet but it's slowly getting improved and better. If you want it to get unstuck, you can rotate the sword out of it being stuck. It's a little wonky to rotate but it works. You could also tap right click to edge it towards you, this usually only works if you rotate it first to get half of it above ground then tap right click.
My whole screen turns black when I look at a light source. I'm running the latest update, I simply loaded up the game for the first time. Everything was fine, saved my game, quit the game, 2 hours later loaded the game up again and everything is black.
My specs: 8 gigs of RAM. GeForce GTX 960 2GB. Windows 10 64-bit.
I think it happens around day 12 but I woke up, went into my shop, the noise for a new customer would sound, I'd turn around and they would just walk away strait after the walked in, so I've restarted my game and I haven't noticed it happening again(I haven't got back to day 12 yet) so it might have been a fluke, but t I was just wondering if that has happened to anyone else? Also I think the pay for great swords should be higher as I spent $308 on making a tin one and I only got paid $9? And just as a question, do the times you get to make weapons shorten deliberately or no? Also I'm sorry if I have posted in the wrong place for my issues.
(edit) don't mean to be annoying but I'm posting this at nighttime so I can't check my computer, I will in the morning, but I don't know what spec my computer is, I know it has 2 terabytes of space, I do not have any photographic evidence and I do not know what version of the game I am running. And again sorry for seeming or being at all unhelpful but if you would like to know anything, ask away.
Wow that was quite a mouthful from me:)
1: Im using Alpha 0.0.63
2: After I saved the game and closed it, reopened it everything looks VERY pixelated and very dark. So I uninstalled the game, this did not help, then I accidentally changed my resolution, so much so that i cant change it back. So I reinstall the game, again this did not help. Please tell me where the settings are located :(.
3: https://www.dropbox.com/s/s9uqt1muhzh4n49/Nieuwe%2...
4: I really dont know, I saved the game straight after going to bed, maybe that's why it happened. I think i can fix it be deleting the files the game saves in a different location, which have to exist because my settings dont reset by reinstalling. But I wouldnt know where they're at. :/
5: windows 10; intel i5-6600K; gtx1070
Hey Husky02
Ill refer you to this link, hopefully it will help you.
https://itch.io/t/61217/how-to-common-issues-pleas...
The save game file locations is referenced in there.
For anyone frustrated about losing things in the floor, I've found a couple of techniques to help with this.
1: I'd open the crate on top of the forge, a counter or the workbench
2: I'd open the crate outside where it's delivered and carry things in one at a time.
If you do have things stuck in the floor, spam right click on it until it pops back out. I've had this work for me 100% of the time.
Version .63
Just downloaded the game, having a lot of fun and makes me want to play RPGs again, but to get to the point in windowed mode when I named the shop I couldn't exit the naming, I could move and interact with things with left and right click but I was unable to use my mouse, so after a bit I exited, came back in after saving and I was on day 1 again, though I still had all my money and premade items from the last day so its no biggy
AMD 6300 GTX 720 1gb 8GB DDR3 OS Win10
1. Alpha 0.0.63
2.i was able to push the guy into my work area and he wouldn't leave after
3.wasn't sure how to put up image but i have one
4. look at #2
5.Didn't think needed since it wasn't a computer like issue more of a game issue
Note: i dont know if this counts as a bug i was just playing around with it and that happened so idk
1. Alpha_02
2. I have issues crafting weapons, when I do so they clip through the bench and get stuck.
3. N/A
4. Craft an item on the table in various ways, it happens to me about 50% of the time
5. Laptop (MSI Apache Pro GE62 6QF) GTX 970M, i7-6700HQ 2.60 GHz, 24GB RAM, 64-bit OS, Windows 10.
Hope this helps. It breaks the game for me so I can't play, but its really fun!
Hey SplicedUpReaper,
Please reply if its relevant to what the person posted, please. Thanx.
To reply to your issue, the One Hand Guard is $2 and the Two Hand Guard is $3. Unless the game is bugging out with the prices, but on my end, those prices are the same and I don't see how they would change without me changing them. Can you double check and make sure that the prices are $2 and $3 respectively?
Hopefully next update, I can implement a method for player to see details of every transaction . This can help finding errors in a transaction.
Other than this forum is about bug reports, my reply doesn't have anything to do with his reply. I did it purely because it would be easier to get a reply if you reply to the creator yourself.
About the issue, I was a bit wrong. You are right, two handle guards are 3$ not 5. I've just checked about it.
With no charisma or any other abilities upgraded:
The profit wasn't one dollar but two dollars. its still low though.
fancy two handle = 6$ two handle guard = 3$ greatsword = 30$ = 39$ to make, 41$ to sell
Oh and i just noticed that you don't get any profit on daggers.Copper dagger = 10$ copper, 5$ fancy handle = 15$ make, 15$ sell meaning no profit.
You mostly gain 5-6$ with fancy handles on every weapon other than daggers, greatswords AND one hand swords.Also, you don't have to use the normal hammer heads, as customers accept great hammers as one handed/two handed and polearms.
Lol, that is true, you did get my attention. Sorry about that. Managing development of the game and attention to peoples concern is difficult with so many issues that need to be addressed. Not trying to ignore anyone.
Ya the mark up is pretty low. I am tweeking the numbers to get it just right. I have to consider how much Charisma will affect the end price as the player levels it up. In the end, if I increase the mark up then I have to increase the prices for everything else so they are still challenging to obtain while taking into account charisma. Balancing act.
The copper dagger is probably bugged and ill look into the possibilities to why there is no profit.
Ya you can totally use a greathammer head with the one hand grip and sell it as a one hand hammer. In the end, it is a one hand hammer just with a really big hammer head.. So you'll get more for what you would normally sell a regular hammer head. The idea is you can make any weapon and sell it based on what the customer requested even if its non conventional. Still working on it though. Its definitely not where I want it.
Yeah, normal hammer heads is basically a waste of time now as its much faster producing great hammers.
Btw when checking the prices up, I saw that all weapons I had premade last time I played was disassembled and so I had to reassemble them.
You are looking into the case that ingots get trapped underground if you order a too large crate? And that lighting changes the time of day when in reality the time didn't change? (At one point its dawn and on another point its night time then day time).
About notifications: They seem to spam the messages a lot when you either craft them or bump two of the same on each other.
And lastly, I love the new crate for the polearms but what I've noticed is that when you unbox one with a lot of polearms, they still glitch and bounce around. Would be really cool if they spawned in a sort of stacked laying position like you would put logs in on the floor.
Version 0.0.63
Customers freezes when you block their path into the shop, and just stand there. http://imgur.com/a/kR0FE
To reproduce: When customer is about to step into the shop, use your character to block their path.
Specs
Operating System: Windows 10 Enterprise 64-bit
CPU: Intel Core i7 6700HQ @ 2.60GHz
RAM 8.00GB @ 1064MHz
Motherboard: LENOVO Allsparks 5A (U3E1) 67 °C
Graphics: Intel HD Graphics 530 (Lenovo)
4095MB NVIDIA GeForce GTX 960M
ForceWare version: 376.54
SLI Disabled
Version 0.0.63
A small semi-annoying bug that I have found is that when a npc walks into the shop at higher tiers, when the time is getting shorter. It goes straight from 60 seconds to deliver the weapon, to 49 seconds.
Additionally there is a bug where the mouse doesn't appear in the escape or leveling up menu, however when you click the mouse reappears.
Guys please help me. When I start game i see only ,,Unreal Engine 4 Crash Reporter'' and i see only Send and Close, Send and Restart. I cant do nothing with this. Please help
My device is WINDOWS 10
CPU: INTEL CORE i7-5500
GPU: AMD RADEON GRAPHICS (Sorry, i dont know this number XD)
VERSION OF GAME 0.63
Hello there!
I would like to first thank you for making this game; It is quite entertaining!
Well, I'm posting this to report a bug that's been bothering me quite a lot mind you. One of those armored persons that usually walk outside have found their way to my backyard and I can't seem to force them out. I found it funny at first, but then they would walk into my open door and stay there for a while, blocking my access to the outside and thus slowing my restock...I've even lost a fancy handle or two to that wretched green haired stranger! by lost, I mean they make the game glitch which leads to my precious funds to be projected into nothingness, never to be found again.
If no solution is to be found, then i'll have to name it and pretend it's a guard patrolling my backyard for sneaky thieves trying to steal my mail.
edit: Oh dear me, I've almost forgotten to add the important details.
Version used: Alpha 0.0.63
System specs: Enough to handle any recent game (windows 10 64bit)
Hey Sirocco,
I couldnt help but laugh at your predicament and the way you presented it. But seriously, Ya, sometimes the AI will act strange, it's what happens when I don't completly limit them. I'll look into solutions to reduce/eliminate futher issues. Sorry for any inconvenience this causes.
Thank you!
Thank you for taking of your time to reply to my post.
I have found that i could squeeze in between Stipticus and the door by crouching! oh yes, Stipticus is his or her new name! I've named it as such because it has green hair and is as annoying as a fungus haha.
I can't wait to see where this game is going and the day where I will be forging a meteorite sword, or as someone once called it, a space sword !
So I found 2 bugs. First the dagger dispay isn't solid. Second the customers can buy weapons that are under the bar(that is in front of them) on the shelves. Picture here: http://imgur.com/a/ZtuWD . Still better story than twilight. Game version 0.0.63. Windows 8 64. PC can handle Skyrim on ultra graphics so...
Hello,
I am using game 111963, version #18305 (My Little Blacksmith Shop Win 64 Alpha 0.0.63).
My bug is that my game looks extremly pixled (i can lotterally count the pixels) + i can't click anything in the pause menus and i can't exit the pause menue either.
I don't know if it is reproducable and reinstalling does not help (tried it like 10 times).
My pc specs are: i5-4440; xfx rx 480 black edition; 16 GB DDR3 Trident X from G skill; ASrock z97 extreme4; 2 TB toshiba 7200 rpm HDD, where the game is installed (120 GB kingston SSD if matters; 750 w XFX XTR if matters)
i am using windows 10 64-bit
Hi Dasius,game is great but at the same time some bugs just made me mad.When you procces materials itjust doesn't work when you hit it with hammer.,When crafting a sword on table it stucks on table and no way getting it out.Some NPC's doesnt buy what you do and you have to make it again.Sometimes NPC's does not come to store and i had to restart my game (wich happens very often) I think these are very common bugs or it is just me. (Forgive me if i am not clear enough,my english is not to good as you can see :D,However these are the buggs i dealt with.I love this game you or your team made a great job.)
im playing on Win 8 64 bitlatest version of the game (i cant remember right now.)
I found a bug regarding ingots.
When you bring a shipment of supplies inside your shop, the ingots have a good chance of going into the floor. By this I mean you can see their outlines when you place your crosshairs on them, but otherwise they are out of sight. This danger of losing your ingots starts to happen when you have 3 in one package. The more ingots inside one box, the greater the chance that at least one is going through the floor. Strangely enough, I've not yet had this problem with anything else.
https://drive.google.com/open?id=0Bz9YOriNJ0NAV0xK...
I can somewhat tug the ingots around while they are under the floor and make a corner appear above the surface for a second, but I have only successfully rescued one. The others resurfaced on their own a day or two later. I found one had popped back up in the water tank.
I am running version 0.0.63, Windows 64, in Windows 7.
Hi there! I'm running the newest version of this game. This game is amazing, no doubt, but I've encountered a glitch in my game. Somehow, When a one handed hammer head is put on, then the player goes to the next day without selling it, it will not register as a full hammer. I'm able to grab the head just fine, but customers don't buy it. Also, the swords and daggers"fall apart" (?) if left alone too long. I have to re-assemble it once more. Thanks! I'm sorry, but I'm not sure how to screenshot, so I unfortunately cannot provide photos.
Playing on the newest version available to me, I closed my shop and closed the door and then about 10 seconds later a character tried to enter my shop. They Opened the door and got stuck by the sign. Could not continue the game even after sleeping it was still stuck. Tried closing and opening the door too. https://images.discordapp.net/.eJwFwVEOgyAMANC7cAD...
Found a reproducible bug where if the npc order hasn't been fulfilled and they start walking away from the shop, you can put their order on the counter and they will stop and not despawn. you can even take their order to them and they will accept it and leave, or they will stay and not despawn.
Also for a bit of fun after it got stuck I decided to try smelting the leaning tower of copper, however I was dissapointed to find that the furnace has a maximum height that it can smelt to :( . As can be seen below.
Version 0.0.63
Just found another bug where if two blades are on top of each other and you put a guard onto them it crafts both as if they were one blade.
Step 1:
http://puu.sh/ucRyA/6f87005ce5.jpg
Step 2:
Issues I've noticed so far (though I'm sure a few have been mentioned:)
If you craft a weapon then sleep, you need to move the weapon behind the counter (so they can't see it,) in order for customers to accept it. I like to dip the weapons in the water trough and pretend I'm consecrating it with holy crystal water, at the customer's request.
Exiting the game and reopening it causes all previously constructed weapons to fall apart.
1h sword pops in at a weird angle on the anvil. The alternate styles work fine. Greatsword actually falls off the anvil when it's created; it needs to be shifted toward the back of the shop a little.
Items from shipments seem to pop out from a single location on the box, clumped together. If I put the container on the anvil and open it, the items spawn wherever the box was closest to the workbench. I think it'd be better for them to spawn in the center of the box. Maybe even spread them out so it could be anywhere inside the box. Just try to keep them away from the edges/sides, because that's how things get stuck in the floor.
I know I saw someone else mention this, but I figure my two cents couldn't hurt. Especially since it's such an expensive bug. Twice now, I've had an iron ingot, after hammering it on the anvil, turn into a copper short blade. I think it happened with a tin ingot as well. All of them were on the same save, where I put all my points in strength. Haven't been able to reproduce it since. I recommend checking the order of operations when an item is created via the anvil. Make sure that the ingot material is checked after the final hit, but before the item is created. Or, could copper be the default material, and something went wrong such that the material was unknown?
Just a few minutes ago, I tried to give a greatsword to a customer but he wouldn't accept it. Turned out, there was a short blade attached to the guard as well, so I guess it counted as a dagger. I have many similar stories, mostly involving a grip with two guards or a grip with two 1h hammers. Or weapons swapping parts if they bump each other on the worktable. Since the anvil lets you take things apart, I would think that items are supposed to connect once and stay that way, until broken on the anvil or sold to a customer.
Lastly, the anvil has a rather large range. I was storing weapons on the shelves under the counter and any that fell off the shelf (but were not touching the anvil,) would be disassembled if I struck the anvil.
Edit: Sorry for all the long posts. I love your game, so I have a lot to say, and a lot of my suggestions involve complaints and a lot of my complaints involve bugs, so I might have repeated myself once or twice. Thanks for all your hard work! :)
Edit 2: game 111963, version #18305 (My Little Blacksmith Shop Win 64 Alpha 0.0.63)
HI DASIUS
BUGS
1. I found a glitch where sometimes if you loose a customer and you didn't fill the order they will sometimes get stuck and you have to push them back to your shop (its very tedious)
2. if you click an object you can no-clip through it (its helpful for me)
3. sometimes if you rotate an object you can no-clip it through walls and things
4. when constructing it sometimes no-clips through the table
5. you can put a 2 handed guard on a polearm and it will count it as a polearm
P.S. I ♥ the game and my rating on happiness is ☻
hope you see this and fix it
O O
\______________________/
I'm sorry I dont know what version im on, but I just saw paulsoaresjr play this game, and I wanted to give it a try. So I downloaded it today which is 2/21/17 sorry like I said i dont know what version im on so i'll just put the date. I played the game for about 3 hours which by the way your game is amazing, but I ran into two of the same bugs uncommonly. they're not really game breaking just something to note I guess. sometimes when you open a package your ingots, or grips go into the ground of your shop, and you cant get them out no matter what you try. sense I only got to iron, and tin ingots, and it doesnt happen that often I wouldn't say this is game breaking just something to note.
the other one is that if you put a weapon on your left shelf (as in the shelf to the left of the one you sell stuff from but) if you put weapons on it sometimes someone will come in, and buy the weapon if that's what they were looking for so I made a few weapons, and put them out on it and it made the game a bit easier and more of like a shop. maybe this isn't supposed to be a thing that's in the game but if it is there's a bug that over night the items stay connected but they're not a weapon anymore they're just a hammer head, and a handle, or sword blade, and a handle. all you have to do is put them on the anvil, and take them apart, and then put them back together. another thing that's not really game breaking just inconvenient.
now if this isn't supposed to be a feature in the game then dont worry about it or just dont prioritize it and save your time for making the game even better then it already is :) but if it is supposed to be a feature it's good to note. also if it is supposed to be a feature maybe add a small shelf out on the left, or a small weapon rack. sorry if you dont wnat to implement this or if someone already told you this.
Other things I thought you might like to add is maybe armor if you're not already working on it. maybe put the ingot on the curved round park of the anvil so you could make gauntlets, and stuff like that. any ways thanks for reading my comment, also your game is amazing and I love it. I will drop 5 or ten dollars on it now, and maybe mare in the future :) Keep up the good work :) also sorry if oyu already worked on these bugs, or you're already working on adding stuff like this. other wise thanks for the amazing game and good luck with future work :) <3
Hello Dasius!
I have made up a bug report for you proper with pictures and video of my recreating these scenarios. I'm really enjoying your work; it's a great start!
Exploits:
I've discovered it's possible to cheat in a couple ways;
1: Stopping Day Progression
If the player saves at the end of the day and quits before sleeping, restarting the game will allow the player to begin at the beginning of the same day with all the earnings of the last playthrough, thereby stopping the customer timeframe from diminishing in the later days.
2: Duping
If the player saves the game after a customer has paid for a weapon, and before they have despawned with the item, the player can quit and restart the game, keeping the cash from the sale, and the weapon components will be left on the ground and able to be resold.
Bugs:
1: 3-Component Weapons not Assembling Cleanly
Weapons like the Greatsword and the Shortsword do not assemble well on the table, in that when a blade is attached to a handle, and the guard is introduced, or if the handle and guard are the first assembled pieces, often the pre-assembled parts will detach and the crafting operation will not be completed. The easiest fix is to assemble all three parts by exclusively handling the grip and dragging it into both other components, since it remains in the player's grip and sets the weapon axis.
2: Polearm Grips behaving Very poorly when uncrated
Polearm grips tend to spawn very awkwardly from the order crate, and very often glitch through objects on creation.
3: Items Spawning at the Edge of Crates
One of the techniques I've begun to utilize to make things more quickly is to order my ingots in their own crate, drag that whole crate to the forge, and hit the crate on top of the fire, spilling the ingots into the heat-zone. The latest version has made that next to impossible, especially as the number of ingots in the crate increases. The items (this applies to grips and guards too) spawn at the edge of the crate, and will often shoot out at quite high velocities if the items spawn overlapping, typically relating to large item-count orders.
4: Graphics breaking on game start.
I believe you might already know about this one, but I'll report it all the same. Upon opening the game, the graphics will be FUBAR (dark lighting, grainy texture, all-around no bueno). Hitting the reset button and readjusting the aspect ratio is the fix in-game for this, but notably it is not 100% consistent until it first starts happening. Deleting the %appdata% directories and allowing a new instance to be created will solve the problem, and it appears to begin at random. But once it starts, it happens every time.
5: Cursor position can get reset to corner of game window
This is a bit inconsistent, but occasionally the cursor will be reset to the side of the game window when another window is active, and the cursor enters the game window. I think I demonstrated this in my video better than I can explain it in words.
The workaround for this is to just baaarely get the cursor inside the game window, just until it disappears, and then click to reactivate it.
Undesirable Features:
1: Manipulating items is a real pain.
Picking up components and trying to put them places is absurdly clunky, and I personally do not like how the player interacts with the world. This is me simply stating my opinion on the matter, so do with it what you will. I'm still playing the shit outta this game right now, so clearly it's not toooo bad. It would be my preference for items to fit into fixed slots, much like how ingots snap onto the anvil; it'd be nice if things could snap into the player's hand, the workbench, and perhaps the display stands too.
2: Pre-assembled weapons break into components upon restarting the game.
If I make an inventory, and leave them on display, if I quit the game and restart, all the weapons will be broken, and I'll need to reassemble everything. This is not major, and it is my assumption this is not a basic fix, considering it seems to be linked to the engine building the world and items upon startup, much like how the crystals respawn in their default locations upon restart.
I am currently running version Win 64 Alpha 0.0.63 on Windows 7
My system specs:
AMD A-10-7700K Radeon R7 Black Series CPU @ 3.40 GHz
8.00 GB RAM
64-bit OS
msi AMD Radeon R7 250 Graphics Card
One Issue I've found is that sometimes, when you buy a lot of items (mostly ingots), they all seem to get spawned in the same position and explode out when you open the box.
this causes them to fly in the direction the bottom of the box is pointing, presumably because the game applies a little bit of force "downward" to get the items to lay on the ground on unpacking.
When you unpack a box inside your shop, the items sometimes just jam themselves into the floor because of this and are unrecoverable, even by rotating them.
Perhaps change it so the deliveries get spawned in the middle of the box, so they have space to move downwards and hit the floor, or change it so every box has limited space and spawn locations for every item.
Hello, I have found a minor bug that should be fixed. Well, two, actually. The first one is when a customer gets stuck. An object or npc gets in the way and the customer just stops. I can see them, their head moves, but they just stand still, not allowing other customers to spawn. I have had this happen a couple times, but I just have to exit/load the game again to fix it.
The second one seems pretty common, where stuff from deliveries spawns in the ground. Some of it I have managed to save, but others I can still find randomly floating around in the ground.
I'm using the somethingarather-64 version on Windows 10.
I've been pumping nothing but strength in an attempt to replicate the iron/tin turning into a copper short blade bug, and I've noticed that I just sold two copper greathammers (with fancy grips,) for $9. I've sold others for the correct amount, including one between the two that sold for less. Presumably they sold for $9 because it just completely ignored the hammer and only charged for the grip. One of the bugged ones was made the previous day, but I can't remember about the other.
I can't shake the feeling that it's all somehow tied to strength (specifically levels of strength that aren't multiples of 5,) but I'll get back to you if I can reproduce something reliabvly.
Good to know. Do you have any ideas about what might have caused the other materials to turn to copper? Or why an item's value might not include the crafted metal part? (I have a BS in computer science and a passion for debugging, but if you don't need/want my help, I'll try to rein it in a little. Thanks for replying!)
It's the way that I string the weapon parts together. Since I'm not recreating the weapon when combined, the information sometimes doesn't carry over when the parts are put together. I use linetraces (raycast) to send information to the "Grips" when they touch with any other part.. Then the grips take that information and send it to the Customer. Then the Customer pays the player based on the information it received. So if one of the parts linetrace fails (maybe the first time) it doesnt send the information(There are some boolean checks that might interrupt the process as well). So there's a hole in my logic when sending the information. My system obviously isn't perfect so i'm trying to find better ways to put the weapon parts together without creating a new mesh.
If you have any ideas on how to do it better, send me an email. Noblegamesstudio@outlook.com or you can message me on Facebook or Trello.
Hey! At first, GREAT GAME! It's really fun to play!
I discovered some bugs:
- Items tend to spawn/glitch into the floor, wall etc. (especially at the assambly station)
- sometimes the ingots won't snap on the anvil
- sometimes customers just stop and won't move anymore (a restart fixes this bug)
- at about day 10 or 12 the game starts to freeze from time to time (picture freezes and sounds gets weird)
My System:
CPU: AMD fx-8320
GPU: AMD Radeon R9 390 (8GB)
RAM: 16GB
Hey, love the game, was pretty fun going through it.
Few bugs:
Hello Dasius, I tried to play your games today, because it interested me a LOT.
When I spawned, I grabbed the tutorial paper, and when I put it back, it just went through the table. So I decided to click on "New Game" to be able to read it.
And I got a big problem.
Like... VERY BIG PROBLEM.
When you spawn, the scren slowly lighten up and become... less blurry.
Weelllll, it's not my case.
Here's what my games looks like.
I tried to increase the gamma to maximum, and it gave this.
Already better, but as you can see, it's still blurry :
I checked my graphic drivers, since I had a warning message when I was launching the game, and even after updating them it's still blurry ^^'
I didn't try to uninstall and re-install the game, because I wanted to show that to you ^^
(And also because I was lazy about it)
As for the version of the game, I'm running the latest version available.
And as for my system specs, here they are :
Intel Core i5 4590S 3.00GHz
Nvidia GeForce GTX 970
Windows 7 Professional 64bits
And if you need my motherboard : ASUSTeK COMPUTER INC. Z97-K Rev X.0x
Version 0.0.63
When making graphic setting adjustments, after I click apply my screen becomes reduced to 2/3's in size and I can no longer access the bottom of the menu below FOV adjustment. I have to delete my save and start over. Also when the screen is reduced in size it in place top right, but all targets are still located where they should be. It seems as though the bottom of the new screen is appox at that FOV line so anything below doesn't register.
AMD 9370
32 GB
Radeon 480 8 GB
Hello, i really want to play the game, but the game doesn`t want me to play it...
I installed it from the itch app and from ur official site. None of it works for me.
So I`m starting the game it`s all ok, but i can`t move my mouse in the game. I can move it when i press ESC or on this Level Up Paper, I can open doors but i can`t move my character with mouse.. I can only move it with Right and Left arrow to rotate.. I was hoping to play this game but i can`t because of this shitty bug. And when i start it it says that I should need to put disc inside of my PC I clicked Continue anyway. But the only problem is here that I can`t move my character with mouse that`s really annyoing..
(alpha 0.0.63)not sure if these have been reported but if you order more than 7 ingots to a crate, at least two of them clip into the floor and become unretrievable. I have also experienced polearm grips going into walls but they eventually pop free.
I am also having an issue with an npc being stuck behind the door outside. No more have spawned and I can't interact with the stuck one as they have yet to enter the shop. This occured when I attempted to close shop after the npc spawned and they tried to storm the door, getting caught behind it as it opened. I am unable to close the door and sleeping did not despawn the customer.
I look forward to seeing how this game improves and wish you the best of luck
(Edit) I managed to get between the npc and the door and wedge her out. But she appears to still be bugged and will not enter or leave the shop, only moving when I walk into her and spam right click.
love this game but a few issues. (64bit
1. I make my weapons prior to opening the shop. When I exit the game , every weapon deconstructs leaving me with a lot of work.
2. The bot that is supposed to come into the shop to buy is stuck on a rock and tree to the right of my shop. He now just stares at me through the window. Since he has been there no customers have come to buy. Restarting the game would fix it but would lead to issue #1 again and ATM I have a lot of weapons that I don't feel like reconstructing after I restart :(
Greetings Dasius,
First let me say, excellent work on your first game. I've just recently begun mucking around with Unreal Engine 4, and think this is probably one of the better shop simulators. I am not sure if anyone has mentioned these issues yet. I looked through many posts, but did not see these issues mentioned in any of the ones I read. OK, now onto the reports!
Version: 0.0.63
Platform: Windows x64
Issue 1: When pre-crafting weapons to have on display for quick sells, if the game is saved and restarted, all of the weapons that were pre-crafted before the save are reloaded in pieces. You must then take each piece back to the workbench and reassemble each item.
Steps for reproduction: Assemble weapons and place them anywhere. Save the game, then exit. Re-launch the game and it is loaded with you in your room. Run down to the shop to see the weapons laying in pieces.
https://www.dropbox.com/s/dn0qywlnztbzrma/Screenshot%202017-02-24%2010.15.01.png?raw=1
Issue 2: When attempting to use the sign out in front of the shop, the edit sign window remains open, as the "Done" button does not appear to work. You can still move around and do everything as normal, however the window remains on the screen until the game is saved and reloaded.
Steps for reproduction: Use the sign out front to name your shop.
https://www.dropbox.com/s/geo51gju4t2bije/MyLittleBlacksmithShop001.jpg?raw=1
Hey RockCat,
Are you using the new radial selection (press "Z" to toggle it on and off) If you have 3 ingots on the anvil and select Blunts, you should be able to hammer it to a great hammer head. Let me know if that's not working for you.
Thanx for letting me know. I'll look into the water issue. Is this for a particular blade or for all?
You can't click snadbox mode/ shop mode if you don't cliclk in right down corner of the button
And ther is more about techical suggestion about mining
you could make the particles that are "ripped off" of the main rock dissappear after 2-5 seconds, just like the rock do after it has been hit enough times
I have tried to play version 0.0.7, and have come across a few issues. When trying to make a hammer head for a one hand hammer, only the blades cycle through. When trying to put 3 ingots on the anvil, the third ingot will go into and anvil. If 3 ingots are displayed on the anvil, the hammer noise does not sound and the ingots do not change into a weapon.
That being said, I really like what you have done with the game. The touch added to the dark crystal was awsome!!
How do you use the radial selection screen? when someone wants a one handed sword, and I use 2 ingots, I create a hammer head, if I try to use the radial screen, nothing happens, it opens up and I can choose hammers or swords but if I click on sword, nothing happens, and if I hammer the head after clicking sword, nothing happens other than changing the hammer variety. I'm completely confused on how this works.
You need to click the sign that says "Shop Closed" to make it say "Shop Open" at the start of the day, and then at night time (the game will say "You feel tired." in subtle text that fades in and out along the bottom of the screen) you need to go to bed or else no one will come no matter how long you wait.
Uh oh. :( I just placed an order for an iron ingot and a fancy one-handed grip to fashion into a dagger, but after being shaped the blade was a copper one. (The Z focus was definitely set to blades, because the last thing I crafted before it was a Greatsword) So the NPC paid me for the copper dagger and now I have no moneys.
hey man, thanks for the new update liking my new home and workplace, just getting issues with costumers not taking great hammers everytime i make one.
one hand hammers isnt being bought once in a while, maybe its a bug where they dont buy when it is placed infront of the costumer.
this is the only complaint for now, thank you for the update and the beautiful workplace ive got
Just got a chance to Try 0.0.7 build. Beautiful! You can really see the effort you've put in. Here are the things that popped up in my first 30 minutes (not mentioning Greathammer since I know you're on it already).
Again, great work so far! It's really evident that you really have a passion for making this game the best it can be!
(edited to correct grammar)
Same.. I sold a tin dagger the next day and it only sold as if it were a copper one and the customer didn't take it from the customer area until I took it back to the crafting table and back to the customer, sometimes I can't change between blunt and blade, but as was said that was when I was pointing at the ingots, away from them it worked, liking how it's coming along there though
Version Alpha 0.0.7
As other said, but just gonna share what I experienced playing for about 3 hours today.
That being said, thanks for all the work you put into this game.
I'm using version Alpha 0.0.7
A bug with the crafting table makes objects glitch into the table, once I got the blueprint to be in the table when I made a new game. I don't have any screenshots because I reset the game with the blue print, and a dagger which was stuck got unstuck after a few minutes. Though I only played for 10 minutes it was hard to craft with a dagger in the table.
Will post the System specs if needed because I need to google how.....
Current Version: Alpha .07 I loved alot of the improvements you made to the game, and I especially loved the addition of dipping the heated weapons in water. However, I have two bugs. The first is that sometimes on random days, if fufill a request before time runs out, customers stop coming and I have to reset to get them to come back. However the second problem is much more important. Since the update, I have sold one weapon. I don't know if its because its running slowly on my computer or whatever, I cannot fufill requests for weapons. I always run out of time, but in the previous verison of .6, I never had any problems with time. I have yet to be able to make a single sale, and I always run out with just a second or two to spare, so my shop is currently full of weapons that other people have ordered in the hopes that someone will want the same type. I am close to going bankrupt.
EDIT: Not only that, but after turning the game back on after writing this post, I found out that all the weapons I had made before had completly fallen apart, and all the blade parts were in their heated forms.
Adelite ignot changed into tin dagger when i forged it
Edit: Seems like Adelite is taking last metal that have been used on anvil as hi ID when you make dagger out of it (fo example if you crafted 2h blade from mythril it will make myhril dagger)
Edit No.2: As you changed the id from "Steel" to "adelite" You probably forgot to change it of all weapons, that's why dagger is changing to last used id as it can't find ID for "adelite" it shhould be quick fix
Also i forgot to mention 0.0.71
Edit No.3: <that's a lot of edits lol> THe 2-h blade problem seems to be occuring only with second 2 h blade, probably the game doesn't have specyfied this as an 2h blade on customers side, Also i'll better check if the newly added 1handed blade sells as it should (works)
1. The latest version.
2. Random occurances of NPCs getting stuck outside the shop and never leaving, therefore they are forever a customer, so you never get new ones, and you have to restart the game in order to fix it.
3. (none available atm, I will try to get one next time it happens.)
4. a) Push a customer outside after they come in.
b) Wait a decent amount of time, it will happen eventually.
V 0.0.7
Cannot lower volume.
Changed graphics options to fullscreen, all epic, and highest resolution (unintentionally). Now, I cannot click anywhere below the center of the screen or too far to the left, and I cannot change graphics settings back. Also, everything is really dark.
i5 3570k | 8GB RAM | GTX 1080 FTW
Let me know if you need any other info!
Ok, this is a weird one, but I think I have it figured out.
So, the bug is that whenever you make a short blade (single ingot blade), regardless of the ingot you used, the final blade will be of whatever material the last thing you crafted was.
I.e. If I were to make a titanium sword, then I bought a copper ingot, heated it up, and hit it on the anvil, then I would get a titanium short blade.
This works both going up the tiers of metal and going down, so I have to make a titanium (enter weapon here) before I can make either a bladed polearm or a dagger.