Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Alpha 5 Bug reports

A topic by Sirre created Jan 28, 2017 Views: 396 Replies: 2
Viewing posts 1 to 3

So here's my bug findings so far for Alpha 5:

- Detecting objects in a room doesn't work if the game is paused.

- Guests passing through doors (i.e. the doors doesn't open for guests, but they open for workers)

- I had a bug where I bought a 50-pack of drink supplies, the worker took the whole box, and then he put it into a minibar. However, the minibar only added 5 drinks, and also went over the max limit. So everytime I bought a new drink supply, he moved it to this one minibar, every time, and overstocking it. So I couldn't get any drinks to any other minibar, vending machine or drink storage. To solve this problem I had to sell that minibar, and then the worker started behaving normally again. After that I haven't been able to reproduce the bug.


Other than that, I haven't had any problems. I will continue to look for bugs and update it here!

Great work so far, I'm looking forward to the next version!

Oh, and if you need any more help, I'd love to help out. :)

Update:

I got the same drink supplies error again. This time I took a screenshot.
As before, this error stopped me from being able to stock up drinks in any other minifridge, vending machine or storage, which caused me problems, until I deleted that minifridge, just like before. :)

http://imgur.com/Vc5QIIA

Just wanted to add here that I had the same detection bug when it came to objects in the room being added when paused. However, afterwards the whole detection process broke down. It wouldn't detect when paused OR when not paused. Two new rooms got added and nothing was detected in them either.

This and pathfinding got a bit in the way of actually playing vs testing. ;) I know you guys are working on pathfinding already, but for the sake of completeness, the pathfinding code was especially flustered with guests using general purpose doors. I also had a cleaner who took a stroll to the back of the hotel and never made any more beds, but I assumed he just had an overlong cigarette break and fired him. :)

All that said, I need a tardis so I can play the finished game now. But that's not a bug, merely a feature request. ;)