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New weapon: Elevator

A topic by cogitoergosum815 created Jan 29, 2017 Views: 403 Replies: 13
Viewing posts 1 to 4

if you kick a robot onto the elevator and then die, the robot also dies when the elevator goes down. huh

Moderator

I can't seem to reproduce this one. I'm wondering if it was a case of an incoming arrow taking the enemy out as it "phases" away from the elevator when the player dies. This process is to prevent behavioral abnormalities, but it sounds like it may have inadvertently caused one.

all that was left was a mk1 sword robot. it was knocked down on the elevator and I killed myself in sawblades before it got up. does this help?

you know what? I think I'm really dumb. I think that the robot got up and died in the saw blades. :P

sorry

Lol, saw the topic and I thought it was an actual weapon idea XD


So here's my suggestion: New weapon: Crowd Robot #5290

if it was an actual suggestion, it wouldn't have been in this topic-unless I accidentally put it in the wrong forum :D

but I can see the confusion

(Commentatron) don't underestimate it! it is wild on the inside!

(Crowd Bot #5290) *plays classical music while reading a book about WireBirds and drinking Boot Beer* Yes, gentlebot? Did you mention my name?


(Analysis-Bot) Ummm... I don't think it is wild on the inside, but I'm a human analyzer, so I can't analyze robots!


(Commentatron) And that is my job

Moderator

Hehe, it's all good, no worries!

-Cheers

I can redeem myself: if you use the glitch where you exit to main menu to repair yourself, and then go back into endless mode, a new human is created, but the level is the same (not exactly the same, but only because robots spawn in different locations)

p.s. I know that this isn't technically a glitch, but I thought I'd mention it anyways :D

Moderator

Ah, now I see what you mean (I think.) The level layouts are randomized each run, but the prefab will be the same between game launches if nothing else changes. You can achieve the same effect by going up to the level and restarting as soon as it loads. So working as intended, again no worries on the bug report. :-)

(+1)

yee...