New Features
- Main Menu - You can now enable an experimental Main Menu for your game from the Game Configuration dialog (currently disabled by default). The Main Menu can be previewed from the UI Editor's "Main Menu" tab. From the Properties panel, you can choose from either a solid color background or a 3D map view using a saved camera position (see further below regarding the new "camera position" feature). More customization to come.
- Free Camera - added a new toggle button to the Map Editor toolbar that will allow you to freely move the camera around the map. The controls work similarly to the standard ones while in this mode, except MMB+Drag acts a "mouse look". Some type of WASD controls will be added later on to make flying around easier.
- Camera positions can now be saved in the Map Editor to be used in camera scripting (coming in next release), setting as the Main Menu background view, or even to just quickly navigate around large/complex maps while editing. The button is located on the Map Editor toolbar immediately after the new Free Camera button.
Changes
- Added an animation to the back arrow on the in-game Options screen.
- Removed texture filtering on the marker icons shown in the Map Editor's 3D view so they no longer appear blurry when close up.
- Removed zoom limit in Map Editor to better accommodate the Free Camera.
- Tab title for the Properties panel will now display "Map Properties", etc., based on the active editor.
Bug Fixes
- Fixed some issues related to player interaction during dialogue.