Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Neofeud

Cyberpunk Adventure / Visual Novel · By silverspook

Neofeud Linux Version!

A topic by silverspook created Mar 31, 2017 Views: 1,909 Replies: 21
Viewing posts 1 to 14
Developer(+1)

So, I am in the process of working on a version of Neofeud for Linux. If anyone is interested in this, please let me know!

I tried the 1.1 beta and it seems to have the same problem as the latest AGS from git I tried - there is this unpleasant mouse stutter which makes it barely playable. So I tried the git AGS with Primordia and the same problem is there too. Btw, I use CentOS 7.

I'm running the 1.2 version in wine w/o problems, but not misbehaving native binary would be great. ;)

Developer

Sorry about that, I have not heard of the mouse stutter issue yet, although I know that the mouse movement may be slow. You can change the mouse speed in acsetup.cfg in the "Data" folder.  The mouse stutter seems to be something within the AGS engine. If the AGS engine developers add a fix for the stutter, I'll  try to get a new build of Neofeud with the fix up.  

Thanks for trying Neofeud though!

Yes, probably AGS general problem. I honestly didn't do much search of reported bugs, since wine takes care of it perfectly and I just wanted to play. :D

So far, it's quite nice and I like the atmosphere a lot. Music in the office especially is nicely BRish, lovely. Well, the whole artistic side is simply great. You know, it's always easy to see if the stuff received some sincere love, as Neofeud does show.

I may not have too much myself, but I gladly pay for this. I played for few hours and just got to the "Creator's" somewhat immobile shell problem and so far, it's been a nice ride. Plus, and I should emphasize that, NO pixel hunting. That always brings the whole experience down, for me at least.

Ok, maybe the Arcade vent thing was a bit tedious, but that's ok, it just takes some little practice. OTOH, that action part also reminded me a bit about old Tex, cool. ;)

Developer

Thanks Infen for the kind feedback! I'm glad that you're liking the game. It was indeed a labor of love, sometimes too much love as I spent many 12-16 hour days working on this game over the past 2 years!

I'm also glad that you didn't get stuck with pixel hunting. I also really don't like it when you get stuck and thrown out of the game world to solve a puzzle that is mostly just frustrating. I'm also happy you made it through the arcade shooting section without too much trouble!

Thanks again for the response and for buying Neofeud!

I just finished the game and whoa, it was seriously great fun for me! Smooth progress and the overall coherence with those lovely artistic visuals was something that many games simply miss.  Thank you for this, as the hard work put to it is apparent. I'm looking forward to see some new game you possibly make in the future. ;)

Aaah, there IS something in works! Ok, gonna try it! ;)

Developer

Thanks! Yeah there is Dysmaton, which I'm currently working on. :)

If you know anyone who might be interested in Neofeud, do let them know it's coming to Steam September 19, as me finishing the next game will depend on how well Neofeud does! Thanks. :)

Thank you for putting the Linux beta up on Itch. Will buy next pay cheque !

Developer

No problem! Thanks for testing the Linux version out and bringing in folks to test as well (I believe that was you on Steam if i'm not mistaken). 

That was me ! I think it was a good experience all around.

I was following the linux thread on steam and finally got some money to buy it here.

I'm having trouble with starting the game through the itch app.

It give the error message:

An error occurred while launching Neofeud

application crashed. process exited with code 127

If I start it from a terminal it seems to run OK.

I like your game. I've been looking forward to getting the proper version since I played the demo linked on Steam.

Thanks for supporting Linux! And thanks for making games like this.

Developer(+1)

Hi cambot, thanks for trying and getting Neofeud.  

Thanks also for that error report. And I'm glad that you got it to run OK.

As long as enough folks like you support and buy these types of games, I will be making them! :)

I tried to get this thing run through bash and it didn't work. It keeps getting Permission denied.


(+1)

Hi. I had the same issue. Here's what I did:

Make the 'Noefeud' file an executable.  

Type 'chmod +x Neofeud' (without the the apostraphes!)

Go to the 'data' folder. 

'cd data'

Make the files 'ags32' and 'ags64' executable.   

type 'chmod +x ags32' and then type 'chmod +x ags 64' (without the the apostraphes!)

Go back to the parent directory where the Neofeud file is. 'cd ..' 

and run './Neofeud'  (without the the apostraphes!)

If you like you can use an file manager like Nautilus or Dolphin, right click on the file, go to permissions and tick the 'Make executable' box.

Good Luck!

(+2)
I had some problems with starting the game, but did exactly as snowyK said, and it started without anymore issues, thanks
Developer

Glad it worked out for you, thanks for getting Neofeud!

After trying to install Wine, which I really didn't want to do I figured out that if you make the files 'Neofeud', and also 'ags32' and 'ags64' (in the data folder) executable then it worked for me natively in Linux! YEAH! There's more info in a reply to J.S Sulfuro in this thread! Good Luck all. 

Hi. I'd like to force Neofeud to display on only one monitor when it goes fullscreen.

The image is split between my laptop screen and HDMI monitor. It only needs to show on one.

Developer (1 edit)

Hi there! Sorry about that, I'm not sure how Linux split screens work exactly, but you could try playing around with internal settings, perhaps set Neofeud to windowed but as big as possible to fit in one monitor? Thanks for grabbing the game and sorry again!

Neofeud_LINUX_TEST_9_3_17

...

Object 1 graphic changed to slot 1088 (R 42)

Object 3 graphic changed to slot 1084 (R 63)

AudioClip.Play: no channels available to interrupt PRI:50 TYPE:2 (R 300)

An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.

(ACI version 3.4.0.15)

in "room29.asc", line 301

from "room29.asc", line 642

Error: Error running function 'on_call':

Error: Null pointer referenced

***** ENGINE HAS SHUTDOWN

Developer

Thanks for reporting! Will look into this when I get a chance.