New Features
- Characters now have Health, Attack, and Defense properties that can be set from the Properties panel in the Voxel Editor. These will be used in combat for enemy damage calculations.
- Health bars are now displayed for enemies during combat to indicate their remaining health. For simplicity, the player will not take any damage until a future release, so health bars will currently only show for enemies.
- Character portraits: You can now define a portrait image for characters from the Properties panel in the Voxel Editor. The positioning of the portrait (top or to the side of the dialogue box) can be selected from the Properties panel in the Theme Editor. More options, such as border styling, will come in a later release.
Changes
- Removed the built-in "enemy death" sound effect to allow users to specify their own sound for each enemy's death animation.
- Changed the "End Turn" helper text shown during combat to use the game's dialogue font instead of the old built-in C64 font.
Bug Fixes
- Fixed an issue with mouse look in first-person combat.
- Fixed an issue where adding an animation to a voxel model was causing the meshes to be unnecessarily generated again when saving the model.
- Developer console will no longer be hidden while the screen is faded out.
- Fixed a few issues related to the proper cursor images not being shown during combat.
- Fixed an issue where the player's position was not being correctly set when manually starting a battle via scripting.