Hi!
I really like the puzzleness and balance of this game. The gameplay is perfectly fit for 7DRL scope.
It's frustrating though to guess what various elements of the game do. While it's easy to get the behaviour of the enemies, it's much harder to find out what many of the scroll effects are about. Same with UI elements, upgrades and monster statuses. Maybe it's your aim that the player should find out all of these things, but I think that more documentation explaining the symbols and colors would improve the playability alot. Looking forward to try it again out when I know more :)