Windows 10
rubybliels
Creator of
Recent community posts
I couldn't run this, I got the following error:
I tried downloading and installing VC_redist.x86 from https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=ms... but still got the same error.
Glad you enjoyed it.
You can hold right mouse button over things in the game to get a short description. Some more documentation (EDIT: applies to the original 7drl version of the game):
SCROLLS:
♠ absorb surroundings (enemies/terrain/items), +1 hp per enemy
♥ +3 hp, (if at max hp overheal 1)
☺+3 xp
▲ move up 4, ignores middle tiles, kills enemies moved onto
$ swap with highest
: create rows of chasms below
+ clears and damages row and column
♦ create diamond of fire (all spaces 2 steps from you)
◘ gives you effect [if not attacking take no damage]
! gives you effect [ignore chasm and fire]
_ gives enemies effect [cannot move (but can attack)]
% gives enemies effect [mirrors your moves]
ENEMIES:
A has 3 max hp
D can move diagonally
J splits after damage
M deals 2 damage
T teleports diagonal from you
V attack gives effect [damage/healing doubled]
X attack causes -1 level and -2 xp
F starts with effect [creates fire, ignores fire]
L starts with effect [levitates over chasms]
W starts with effect [teleports to wall, creates block of walls]
UPGRADES:
║α max enemies spawning at once = 4 (normally 9)
║Æ time between enemy spawns = 15 (normally 11)
▲▲ extra turn for every 10 distance
}▓ attack negates status effects
}↨ attacks in same direction after moving
☼♥ extra life (reset to max hp after death)
_☺ enemies left offscreen die (give xp)
8¿ increase inventory size to 8 and fills
║☺ xp gain/loss doubled
☼☺ level up 5 times
&¿ all scrolls have 2 effects
%Æ enemy death -> +5 until next enemy spawn
%♥ enemy death -> +1 hp
¿Æ read scroll -> +5 until next enemy spawn
¿♥ read scroll -> +1 hp
TERRAIN:
. empty space
# blocks movement
^ causes 1 damage
: fall for 2 damage
> descend to next depth
EFFECTS:
![](https://img.itch.zone/aW1nLzMxMzE3NzYucG5n/original/dsbSuA.png)
The game page gives more general game information.
Right click stuff to get descriptions and power level.
Keep an eye on your battery counter, if you run out you will start taking damage.
Your modules degrade as you go up levels, so you will have to get new modules to replace them.
You can never have more than 9 modules at a time, after that modules get replaced.
Which modules should you choose? What should you hack?
Certain initial conditions are harder than others, but I believe it is almost always winnable.
On floor 1 I picked up all the points.
On floor 2 I picked up all the points.
On floor 3 I picked up all the points.
On floor 4 I didn't pick up any points, but I did learn that moving any part of your mech onto the elevator sends you to the next floor.
That left only floor 5. I methodically eliminated the enemies until no one was left. At this point I just needed to hack the two remaining score blocks and exit victorious. Easy, I had about 6 vital, plenty of buffer to retry the hacking until I succeeded. The first score block presented no problem, so I moved on to the final score block, worth 1 point. I started the hacking minigame. I had successfully hacked pretty much everything that could be hacked over the course of this game, failure was extremely unlikely. I got into the familiar hacking loop: Run the valid commands, free, then load. Run the commands, free, load. Only a couple rows left, the points would soon be mine. Right as I was entering the load command once again, out of the corner of my eye I noticed the timer counting down to 21 microseconds. Frantically, I tried to enter the exit command, but it was too late.
Intrusion detected.