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Death

A topic by WillToPower created Apr 03, 2020 Views: 306 Replies: 3
Viewing posts 1 to 2

I'm designing an asteroids clone as I learn Godot.  Unlike Asteroids, it has progressive levels, each of which has a different challenge or goal.  And the player can get upgrades as they work through the levels.  My question is this: when the player dies, should it just be "game over" and return to main menu or just return to the start of the level the player was working on?  In the original asteroids - which didn't really have "levels" per se - it was game over, put another quarter in the machine.  But it seems like many games these days with some kind of progression or story take the latter approach.  Thoughts?

(+1)

Heres how I think about gameover screens


Pros

  *  Game has a hardcore element to it, attractive to certain type of gamer.

  *  Game has more emotional investment to players due to high stakes.

  *  Easier to add more randomness in generation of levels, the player will have to play old levels over and you can change them.


Cons

  *  Massive turn off to a large amount of players

  *  Players are likely to rage after death, where they may have stayed engaged if they could restart on the level they died.

  *  People are likely to see less of your content.


So, it depends on if you are making purposely designed levels, probably no game overs is best, if there is variance in each run, MAYBE game overs are ok.

If I was in your shoes, I would have a "hardcore mode" with certain achievements for beating the game, and regular mode for 90% of players.


Hope this helps!  Good luck with your game mate!  :)

Thank you very much for your thoughtful ideas and suggestions.  Much appreciated.

Your most welcome!  :)

If you want to return the favor, I'd like some feedback on this game  :D

https://thesneak.itch.io/roopit-n-boopit