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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Opinion on travel destinations

A topic by Sweet_Dreams created Apr 18, 2020 Views: 347 Replies: 2
Viewing posts 1 to 3

In my opinion, travelling to Stoneminster, Goldminster, and the forest cities just doesn't work. You just hit travel so they arrive before midnight, do search twice, then send people back. It's heavily luck-based and encourages save scumming. There might be plans for later to make the destinations worthwhile, but right now it's mostly just wasted.


Instead of having characters actually move there, why not make visiting the towns an active job? Having people work the town-specific jobs could create events that allow you to recruit people or gain other benefits, like gaining items, experience, dungeon locations or rare side quests. This would also add jobs for characters that aren't Physics-based, which is what most jobs require right now. For example:

Job : Investigate Stoneminster; Wits; Chance to recruit, gain items, gain guild favors or find dungeon locations

Investigate Goldminster; Charm and wits; Chance to recruit, gain items or gold, find rare items to purchase or get a quest for a rich patron, with a rare reward

Visit Elven Capital; Charm; Chance to gain rare quests, experience, or purchase elven-themed items

Snoop in Stonewind; Charm and Sexuals; Chance to gain gold, experience, buy rare items, buy a rare slave, or get into a fight


Locations could have alternate options for lawful and misbehave, with different opportunities and requirements.

That's an interesting idea. I'll consider it. 

Would this open the option for merchant and spy classes, opening and housing stores/trading posts, connecting travel towns you have a merchant in to the main city shop/representative? Probably classes that require high authority and give high chances of your underling fleeing.

Seems like it could work into the story, or have traveling merchant as a occupation where they travel back and forth between cities. Restocking as often as the trip takes, and maybe making a small profit or lowering good costs everywhere if they are cheaper here or there.

Could have an abduction event or two, or work like like the crafting system but generate gold.

Having a spy or two could open up events/quests you can follow up on, maybe unlock a random dungeon to rescue someone procedural for factions points, or inform you of a village having a bandit problem you can clear out.