Sex Toy class requirement is off. Natural Pet Class requirement is always true, so it is possible to get non bestial Sex Toys, but completely impossible to get bestial Sex Toys... I mean please, I did not want to make Daisy into a Sex Toy to whore her out. I'm a gentleman, I DO NOT whore my slaves. Ever. I just keep them to myself... But yeah, Sex Toy Daisy currently impossible.
Sniper's Medium Armor benefit is redundant, prerequisite Archer already has it
Geisha's Reward with Sex is redundant, prerequisite Harlot already has it and max. charges don't stack, checked them thoroughly, few times, inside and out :P
It is not really really redundant but Great Shackle is completely utterly BS-ly inferior to Mind Control. And they come together with Dominator. I mean any shot with Mind Control preceded with free Punish and Warn (to build Authority) is probably going to mind break slave into a fangirl. Why shackle them? I get the CD is 5 days, but it's still complete waste of 50 mana compared to Fear or Sedate and especially Seduce. Seduce (25 mana) comes with OP OP Incubus/Sucubus Class, one shot stops loyalty decay for 2 days (best done few turns after daily brainwashing ritual so you can squeeze total 3 resets) and I don't believe the combination of Praise, Sedate and Charm, Reward with Sex (high lust gain thanks to Charm) THREE times without stacking penalty will not fangirl the slave (yeah I call capping loyalty that).
As I had some free time to spare I contributed a little into the unofficial wiki: https://strive-conquest.fandom.com/wiki/Classes *cough, cough* I'm not boasting, but that was mostly me *hehe* I added all descriptions, but couldn't find druid class, most probably cause I'm a hardcore dragon fan and it's hard for me not to choose dragon when I see the choice. BTW love the Dragon Knight class <3 Not that I managed to get it before I completed the current game content... but it was completely doable before day 30. Okay I'm sidetracking here.
The point is that I noticed that your tooltips and skill descriptions are completely not standardized.
Sometimes it says "Deals Water magic damage." Sometimes it says "Deals magic water damage." I believe it's better to stick to one pattern.
Sometimes you use % like 400% damage (probably from weapon, physical so prob 400% ATK) in Assassin's Class Assassinate. Sometimes you use x, like 3x weapon type magic damage Blood Mage's Blood Explosion (yeah I'm totally confused with this one... probably 300% MATK, and element is based on weapon/staff? But weapons don't have elements?). Far more often there's nothing mentioned which I assume is 100% phys/magic dmg or so. You do not need to use a concrete number, it might be better to say "light" "moderate" "heavy" "tremendous" or something along the lines, but the thing is stick to script so it becomes much clearer.
Here's is another example, this one is totally clear, it means until the end of that particular battle, but it's written in 3 different ways. Choose one please *_* I believe blacksmith's is most clear.
- "until the end of combat" from Blacksmith's Weapon Refine
- "until the end of battle" from Dragon Knight's Dragon's Might (love it! And would love it even if it was useless, not sure, never needed to use it lol xD)
- "for 1 combat" from Ruler's Inspire .
I would also advise you against using "target" in skills, make it ally/all allies for targeting ally units, enemy/all enemies for targeting opponent units, servant for social skills.
Archer's Water attack is not completely random, you can choose the first target, so it's better names as chain or ricochet or something else or make it truly random xD or just specify like "Deal (moderate) physical water damage to one selected enemy and one random enemy"
There are typos here and there like Sex Toy's useless Enthrall (it's Enthral now), cause who would take Sex Toy into combat? Like take her there so she would just stand there and look pretty? But I forgot to note them down, and I'm too lazy to look for them. I fixed them in the wiki content tho.
All in all, it might only bother freaks like me, but if you want it to be less confusing then it's better to stick to one format. It's clearer for players, easier for us to navigate through the game (first time, cause subsequent times we just faceroll through based on memory). This is one from your longstanding patron supporters, albeit to be honest it's just a symbolic one. This is not a threat :P I have been supporting since first Strive, through Displaced (not played yet cause no idea? not in the mood? I dunno.) and I'm superglad it's onto Strive 2 and will continue to support in future!
Anyway that's it, I probably missed something but that's all I can remember right now.