Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

How much your work worth ?

A topic by LeoNidas-abiri created May 16, 2020 Views: 6,777 Replies: 10
Viewing posts 1 to 9
(1 edit) (+1)

Hi ,  i'am just wondering about how much people earn from itch.io , i know game dev it's not supposed to be about making money (as a first reason) , it's all about creativity and making what you like to make  . So did you earn some money from itch.io ? If so , how much is it ?

P.S: I know that people don't make a lot of money here

Deleted 3 years ago
(+1)

Well... i can say the same thing about mine lol

There's nothing wrong with trying to make money from games, and one could argue that you should try, especially if you're trying to run a studio, pay salaries and bills, or at least pay for the tools and assets you use to make games! Of course, gamedev may not be the best way to make money, but that's a separate topic. In any case, I've only made about $50 here, but I only do pay-what-you-want and I've received no payments after adding webplayers for each game (so there may be some UI or psychological issue there). Also, I don't put much time into marketing. However, I just like how itch.io is set up and the developer spirit here, and it supports badges that link to other app stors, so I use it as my main portal and portfolio and it's possible that it's driven some of my earnings on the App Store, for example, and I'm sure having  my own projects helped me get other work.

(+2)

Yeah sure trying to make money from games isn't bad or greedy cause sooner or later we will have to make something for living , money is important , thus yeah i think game dev isn't the best way to earn money but at least it's a huge market with many opportunities , and can make a well respected income if you have an extremly acceptable product and a good marketing strategy ofc , cause a good game isn't enough to sell it self , so i think as start for making money from this industry is to start by making mobile games and monetizing them (even tho it wont make that huge income unless you have a very huge audience ) or get a job in a big game studio (and that of course require a big pro experience ..coding,3D modeling,game play programmer,AI...etc).And for itch.io it's not the perfect platform for you if you are seeking a big revenue , but i like it cause it's a good place where indie game dev especially beginners (like me lol) can start their way through to the industry.

(+3)

anyways i made my game and put it here and got nothing
Advertising and promoting your game is important but i put my game in discord as well as here but no response!

(1 edit) (+2)

Game dev is all about creation  so don't feel bad about it :), i will check out your future games !!

Moderator(+1)

This is a tricky topic. To a lot of indie devs, their creation is worth a lot, especially if you spend a couple of years alone on a project.

However it’s all revolving around what your target is. If you plan to make a living out of it, then the game should have a competitive price, with other games. If however that’s something you do for fun, with no financial expectations, then you can price games based on what you think they are worth, based on your experience making them.

I’ve recently published my first paid title, and decided to put a low price, so I can familiarize myself with it, and how to best price a project. I expected people to try out the game, especially since it has a free demo, but I was wrong. I think marketing is really important if you want to make money, but in my case I’m a single dev, so I can’t afford that.

(+2)

I've been on here since Nov 04, 2014, and have a gross revenue of 982.55 USD. I've been making games full time for most of that time, and most of my income comes through Steam or crowdfunding. I also don't have anyone else I have to support or look after, and I've gotten a bit of help from friends.

Making money on here isn't easy, but there's more traffic on this site day by day.

Impressive earnings, and I don't see a problem with aiming to make something off of your work, the work itself has costs attached and funding is needed to continue developing fresh game content at any reasonable pace. That is just how things are. I do a lot of sub-minimum wage work on mTurk and a few other online venues unrelated to gamedev in order to finance my gamedev efforts, and I am sure that if my games / assets sold better then I would be able to pivot to doing that full time. I would do game development and creative work full time in a heartbeat if it were generating enough to work out that way.

My earnings at this time on itch, total at nearly $50.

That is earnings off of asset packs for game devs, not games, generally. I have made a little over 20 sales, still zero ratings of my content. Some of the customers have tipped, generously as well, probably due to the perception that my content is underpriced relative to comparable other assets on itch.

The asset packs, that raised the $50 cost me, in all, around $300 and a few hundred hours of work to develop. 

I also have a number of games in the works but they're starting to drift a bit behind schedule yet again in 2020 despite my best efforts. Those vary but the most costly and ambitious one has been 'Miniature Multiverse' which has cost me over a thousand unpaid hours of work and now just over $1350 in development funds.

I have drawn in thousands of views on my itch profile - now over ten thousand pageviews total according to Google Analytics - and the little freebies there have been downloaded nearly 200 times, but the general absence of ratings and feedback is holding most people back from buying or downloading anything.

Feedback, real, authentic and hopefully positive feedback, showing up on my assets could be a colossal game-changer for me. The attention is there but the lack of feedback is holding everything back from really taking off.

I am initiating another major bundle sale from June 21 to July 4, 2020, a two week span during which everything I have posted on itch is bundled for 93% off ($0.89).

That includes 1500+ seamless texture maps, 150+ video VFX elements, 75+ 3d objects, and more.

SALE PAGE: https://itch.io/s/30811/fathers-day-to-july-4th-sale-90-off-again



I also have some outbound links on my main profile https://matthornb.itch.io/ that include websites, social media feeds, an Etsy shop and so on, the Etsy shop has seen a modest recent boom even despite coronavirus, due to the first wave of ratings/reviews there from 3 out of my first 7 Etsy customers.

ETSY shop: https://www.etsy.com/shop/MatthewLHornbostel - lots of original artworks on canvas shipped to buyers, consistently priced under $20 per item - even 18"x24" original paintings on stretched canvas - with free shipping on all orders over $35.




I also have an eBay shop which has admittedly deteriorated a bit recently, in terms of shipment speed and customer service. But it does have 387 positive reviews and zero negatives. The 'mixed' positive ratings recently happened as a result of some buyers basically exploiting a generous refund policy, they would claim item never arrived or was ruined and I would refund  without even asking for a photo of the damage. I have just recently changed this policy not for my own benefit (though that policy did eliminate my razor thin profit margins and cause the shop to usually operate at a loss) but because it was adversely affecting legitimate customers who I was struggling to deliver items to due to scammers depleting my funding balance to the point where I really genuinely could not cover all the other shipments in any sort of timely manner.

But my eBay shop is here: https://www.ebay.com/usr/mtthornb and I plan to post  batch of new listings soon. The eBay shop's been known for selling DVDs of my stock media and personalized art listings, so buyers can have custom paintings, pastel or colored pencil art made based on their own subjects, at pricing similar to the Etsy pricing.

Basically, I would love it if my creative work netted me more than $1 per hour on average but this hasn't happened yet, not even close, so I am stuck doing a fair bit of tedious microtasking at $3-5 per hour to keep things afloat and moving forward.

But that is my status, I have parents who cover a lot of my core living expenses. I have, generally, free room/board and that is why I am able to do any of this in the first place. I can make under $5k a year and still be okay for the near term... I am what is referred to as 'long term unemployed' despite working 11-12 hours a day, so go figure. Long term I would hope to make more than this and maybe actually someday move out and have my own place so I am less of a burden.

Maybe I could even start giving to worthwhile causes, which I would do with any amount earned above $10k a year if I ever reached that income level. Business should not be simply about making money, should be about making an impact on the world for the better. My view anyways.

(+2)

In almost 3 years, I made exactly $1. Must be missing something here.. 

(+3)

Absolutely nothing, because they are worthless...

Like my life LOL