Thanks for your criticism, I appreciate it.
I'm glad you enjoyed it :)
~Star
I don't really like visual novels, they're simply not my thing. However, I decided to check it this one out since it was short.
I am pleased to say I enjoyed it.
I mean, I knew the girl was the antagonist from the get go, and the story was a little weak.
But again, I liked it.
The art was interesting, I'm not sure how to describe it, it gave me an early PC game kind of vibe.
The lack of music did make some parts surprisingly tense. The one song at the end of ending 6 was simple but gave off a creepy feeling.
The sound when ever you got an ending was a nice touch, it adds some sense of ambiguity. Gotta love them tri-tones.
I would critique the story but stating it was made in 48 hours and how short it was, I think I can give that a pass.
Overall, it was a pretty cool game.
You managed to make me like a visual novel, so hats off to you.
I look forward to your next endeavour.
~ Star
Righty oh, So this comment is being written whilst I listen to each track, to keep each opinion fresh in my head. (Also excuse any spelling or grammar errors, I want to vote as many songs as I can, so proofreading went right out the window)
This one is going to be a fun one so lets start.
HOME:
I feel like this would be the main menu theme, showing a rustic black and white photo of a young girl holding a stuffed teddy bear, sitting right next to a window watching the rain. This song alone has already sold me. It is so far the only track I've heard that actually made me kind of sad. 4.8 / 5.
RUNAWAY:
At first, I wasn't sure how this would fit as HOME made me feel like this was more of a horror game. After a few seconds of thought, I felt it would be a great song to use during a cut-scene, where it shows the little girl coming back to her lonely room after being bullied by staff and other orphans.
I felt like the vocals where slightly off beat and I do believe I heard a slap sound at the end of the vocal part, though I could have just been hearing things. I'd give it a 3.8 / 5.
The Escape:
I don't really have much to say for this one. I imagine this would be played after the girl gathers the things she needs while avoiding detection from staff (I should mention this would be at night time).
Since the door is locked and guarded, the girl decides to jump out via a window, explaining the glass shatter at the end. I'd say 4.3 / 5.
Brave New World:
I would use this for a scene where the little girl is running down the lit streets of the town. Being at awe with the world she was never able to see. I couldn't help but notice there was a bit of aliasing at the end of the song which broke my immersion into it. I'll give it a 3.9, Only because the aliasing kind of bothered me, if we where to ignore that then I would give it a 4.2
Overall, a damn good soundtrack, HOME is still my favorite of the bunch but Fidel did a pretty good job with his/her tracks. I enjoyed almost every second of it, only being slightly irritated by a few mixing errors because they took me out of the experience I was enjoying.
This review? is already getting pretty long so I think I'll leave it at that.
Overall I'll give it a average of 4.5.
Good luck to both of you :)
~ Star
I got a rather eerie vibe from this one, really makes you feel like you're running away from some creature that lurks in the forest.
I found this track somewhat repetitive in some spots but I'm starting to feel like that actually adds to the atmosphere. The lack of instruments (at least from I was able to hear) made me feel like I was alone, yet something was watching me.
Personally, I enjoyed it. Hopefully my nitpicks didn't come off as rude (If so I apologize) Maybe I'll stop by later and have a listen to your other tracks.
Best of luck.
~ Star
Simplistic and short. Pretty good for something made in two days.
To me, this feels like an extension to CORE, it has that same industrial nightmare feel to it that I absolutely love.
I feel like this is more of an experiment then a game, since it can easily be beaten in under a minute. Not that it diminishes the quality, It's really just my stupid opinion.
I think this idea can/should be expanded upon in future releases. Perhaps make the monster slightly faster or the hallway longer with more turns. Maybe make the monster scream in pain and getting angrier with every object you throw at it.
I also find this to be oddly polished for the timeframe you were given.
Not much else I can critique, all in all it's pretty entertaining and a good game if you have a few minutes to spare.
Look forward to future endeavors.
~Star
(edited to fix minor grammar issues LOL)
You know what is funny, I swear I had a dream almost exactly like this game.
Didn't really like the chase scene, found it a bit difficult.
However, I loved the atmosphere. The rusty, red lighten building really gave me the chills.
Will come back to it so I can enjoy it again.
Look forward to future projects.
~ Star
I really enjoyed this track. The nice calming beginning mixed with the chaotic middle before slowly ending in a somewhat mysterious note.
In my opinion, your composition really nailed it in terms of theme and audio quality.
Every sound I heard was crystal clear and just at the right volume so not to drown out the other instruments.
I can't really find anything to critique about the song beyond a few minor nitpicks.
Overall, a well produced song.
Good job :)
--100% Opinion based--
Hey there.
It's pretty solid for a first game, though I do have a few issues so lets sit down and have a cup of tea now shall we?
1. Some of the platforming was kind of odd (though that's not a bad thing). However, some sections looked a little rushed for my taste (i.e. Some platforms where just spammed across the stage, which I found to be lazy)
2.I can't see exactly where the platforms are. making it a little more frustrating to see where I am going.
3. Just a minor nitpick here, The way you put together the assets (I'm assuming you got them from the unity store since you made it in four days and have a full-time job) looks a little off. But that's just my opinion.
4. The camera movement makes me slightly sick for some odd reason (then again, I could just be tired LOL)
However, this is all to be expected with a first game.
Sorry for ripping this game a new one, I don't want to sound mean spirited because that's just rude lol.
I would recommend fixing and polishing your games in the future but like I said for a first game, it's not bad. I mean, it's better then my first game XD.
Unity is not really the best engine when it comes down to 2D so that may have something to do with then camera movement.
I hope to see more from you in the future, have a nice day :)
~Star
It was... Meh.
About what I excepted from a game made in Gameguru.
Dialog was a bit cringy.
I get the feeling you just took a bunch of pre-made assets and threw them into a blender.
Gameplay was a bit clunky, I would recommend editing the scripts for guns and AI just a bit.
Also, the game smells of lazy. You didn't even replace the default background for the menu or icon. Not to mention floating ammo crates.
It's not a bad game... but it's not great either.
I do hope you improve though, try different art styles and find the one you like most. Start learning how to make better gameplay and scripts.
As much as I ripped this game a new one, I do hope you improve.
Enjoy the rest of your day :)
~Star
Gameguru is a interesting engine. I actually own it but never really made anything with it (Far too basic for me)
Most games made on Gameguru are Asset Flips. Games that are completely made up of premade assets. They are usually made by younger, inexperienced developers or random nut jobs that want to make a quick buck.
I've never actually seen a good game made on Gameguru (I.E original content, gameplay , e.t.c) though its not impossible.
Gameguru is a very clunky engine. Even with a brand new p/c, it runs like s###. (12 gb of ram) though something could be wrong with my computer.
All in all, I'm not a huge fan of Gameguru games. But if you can make a decent game in it...
then I think you get a gold medal LOL.
Have a nice day :D
~Star
(This post is not meant to be negative)
I use Clickteam Fusion 2.5 for all my games. (Have been for six years)
I use C/C++ and Assembly when I try to make extensions for Fusion (See I said try, because I'm not all that good LOL XD)
Audacity and LMMS for Audio.
GIMP/Paint.net/Inkscape/Various pixel art makers for art.
And a stupid, drugged up brain for ideas and work stuff :/