I mean, since Windows Mixed Reality uses Steam Vr it also uses Vive inputs, although they're a bit shuffled. So the thing that could be done here would be to put the inputs on the right parts, like making use of the joysticks they have and all that ^^
Haa ok. I misunderstood the question sorry :). Agree with you ! It’s just hard to do that for all devices, specially if you can’t try with. If you want to help, maybe you can do an input binding for my game with SteamVR, send me the file and I will include it in the release.
I could try, but it is kinda hard for me to do that, I don't understand the input binding menu very well, but I can give it a try. If I do manage to figure it out I'll let you know!
Yeah, it's a samsung odyssey+. The headset tracks and displays just fine, but there's just no hands or pointers or anything to interact with. Even switching the binds didnt seem to work
Yeah, it’s the new OpenVR system : it needs a skeleton to place hands. Can you send me you controller config for this device, so I can put that by default on others samsung odyssey.
Thanks for testing anyway. I hope you enjoy the game. An update will come soon !