First of all, the game looks beautiful. The animations are satisfying to look at and the world feels good to move around in. The game has some interesting mechanics with a lively cast of characters. I can go around saying good things about the demo but I'll instead move on to the negative points which I think will need to be looked over and methodically fixed for the game to reach its full potential.
- The level design in not intuitive and I felt lost. Shortcuts weren't user properly and didn't make a lot of sense
- Combat and parkour are very clunky and need to be fixed
- The demo had pacing issues. A lot of characters to talk to concentrated in regions makes the journey rather tedious.
- Although beautiful, I personally think that the color palette used in a lot of scenes in the game is way too saturated and hurts to look at sometimes (just might be a thing with my screen)
- You had to climb up the bookcases in the 3rd phase of the boss fight wasn't very apparent