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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

-0.3.0b- to 0.3.0d Bugs and Observations

A topic by Metaphallica created Aug 18, 2020 Views: 980 Replies: 4
Viewing posts 1 to 4
(28 edits)

I haven't gotten far in at all; I just have some minor observations.

I finished the main quest in 0.3.0c, though I removed the loan's time pressure.


OS is Windows 8.1, 64 bit, playing the Windows  64-Bit version.

1. It is actually MORE unwieldy than before to check on slave information.
Before, I would just make the pane nearly transparent, and click from slave to slave when checking their growth factor and other info.
Now I have to click OUT of one slave's char info back to the main screen, and click into another's Char info, increasing click busywork.

(If there is an option to make it transparent here again, to do the same thing as before, I am afraid I did not find it.)

[EDIT:  It appears that you can just click through the slaves on the upper left of the Char info interface in the "Gear" Screen.  The functionality is thus still present in some places; one way to address this concern would be to make it available from all screens in char info, and not just the "gear" screen, perhaps.

Concern still current in 0.3.0d]

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2.  After you click Fast Speed, clicking the PAUSE icon does not PAUSE the time; instead it makes it flow normally.

There should just be a Fast Speed, Normal Speed, and Pause button, with the active one highlighted, as before.

Concern still current in 0.3.0d

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3. If you switch away from the window while the game is first launching, then it launches off-centre of the screen again.

This old bug was cured again in 0.3.0c (and maybe the update which remained titled 0.2.0b)

_________

4. The Food tab says "Materials" instead of "Food"

Concern still current in 0.3.0d

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5. Paladin class doesn't say it allows usage of heavy armour.

Concern still current in 0.3.0d

_________

EDIT

6. It appears you can't enslave peons anymore.  If you can, I missed it.

Concern still current in 0.3.0c

It actually works, as observed by Wraiths!

As such, please change the concern to it being RIDICULOUSLY unintuitive; it has nothing to do with selling at all.

- A solution would be to have a "services" tab as there has been in the past, which would include upgrades of factors, sterilisation, and enslavement.  I'm not entirely sure that the SLAVERS' GUILD is the medically suitable place to do sterilisations, but regardless, a "services" tab seems like a good idea.

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7. The "Date" function doesn't appear to be working at all.  (If it is, then I am not doing whatever I have to do in order to trigger that.)

Concern still current in 0.3.0c

It actually works, as noted by Wraiths!

As such, Please change the concern to it being unintuitive.

(Also, I liked the "Push down" function from the previous game; I hope that it comes back.)

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8. When I'm typing in the save window to name saves, I start or stop time because the hotkeys still affect the game.

Concern still current in 0.3.0d

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9. For some reason, after character-creation, it saves THE WRONG FOODS as your favourites.

I chose meat as liked and fish as hated, got Vegetables as liked and Grains as hated.

New to 0.3.0c

Appears to be solved in 0.3.0d

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10.  In the sex system, sometimes actions are taken which were NOT selected.

(Especially if clicking repeatedly; an item NOT clicked on can end up being used)

Concern still current in 0.3.0d

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11. Slave requests sometimes do not recognise that you have suitable slaves.

Servant's guild requested a female slave with charm at least 27.

I got a female peon with charm at least 27; it was not recognised.

I assumed it was because she was a peon and not a slave, but after enslavement she was still not recognised.

Concern (possibly) new to 0.3.0c

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12. Penile Virginity does not appear to go away.

Concern current in 0.3.0d

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13. Yeah I've actually just about FUCKING HAD IT with Monster hunt quests in this game.

Locations don't tell you what monsters you can find there, and sometimes the monsters probably won't even spawn in.

That's a candidate for the worst annoyance for the monster hunt quests for Fighters' Guild, but not the only candidate.

To improve the situation, how about those quests just provide you with a specific quest location with nothing but the 6 or 7 monsters they need killed? 

Not only would it be more immersive ("Kill these SPECIFIC monsters plz"), it would also remove the RNG source of annoyance.

Monster hunts are this game's worst trash RNG-reliant busywork fucking irritation, and since the Fighter's guild doesn't seem to provide much else, they're basically MANDATORY.

Concern current in 0.3.0c (I have not checked the later update;  playing through on this one.)

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14. You can do the Lich quest multiple times; get a skull from the ambush and you still have the option to "Call out".

Concern current in 0.3.0c  (I have not checked the later update;)

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15. Might be neat to be able to order someone to stop restraining; there doesn't appear to be an order to do that.

Concern current in 0.3.0d

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(In case I run into any bugs that I follow the FULL bug-report format to report, a general note in case the uploaded save seems weird: 

I'll probably have removed  - (i)the timed quest, (ii)conflicting classes/class restrictions, and (iii)a couple class requirements , -

as I don't care for them.)

OS: Manjaro Linux v20.1
Playing: Strive sequel demo linux

Renderer info: OpenGL ES 2.0 Renderer: Mesa Intel(R) HD Graphics 630 (KBL GT2)

I'm unable to open crafting menu with following error in the console output:

SCRIPT ERROR: craft_handler: Invalid call. Nonexistent function 'open' in base 'Panel'.
   At: res://GUI_New/Mansion/MansionMainModule.gd:252.

(4 edits)

(I just added some concerns about peons and dates to the first post at 6 and 7)

Also, it looks like my version may not be current anymore; I'll re-download and try to edit above (or just make a new post) accordingly.

Edit: (21/Aug/2020)  Perhaps sometime later I'll try out the very beginning of the latest update and see if anything else changes; I probably won't re-play the main quest immediately though!

(+1)

Both peon to slave and dates work in 0.3.0c they can just be difficult to notice.

For turning a peon to a slave, go to the slave market, then select the sell tab (don't sell the character), and then select the character you want to enslave, look down near the upgrade button and an enslave button will appear. Just a warning better peons cost more to enslave.

For dates you need to select only the character you want to go on a date with. If you select any other characters (even selecting yourself) it will not work.

Ah, Thank you!  I'll make a note of that once I confirm : O