Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RPG in a Box

Bring your stories and ideas to life! · By Justin Arnold

Release Notes for v0.4.2.2-alpha

A topic by Justin Arnold created Jun 18, 2017 Views: 49 Replies: 1
Viewing posts 1 to 2

New Features

  • Added “Open in Voxel Editor” action to the context menu when right-clicking a tile, object, or character in the Map Editor. This button is also available on the top right corner of the Entity Properties panel when a single resource is selected.

  • Added a game configuration setting for the experimental roguelike functionality I have been working on recently. To try it out, you can add an “experimental” section to your “game.cfg” with a setting of: roguelike=true. At this point it’s more for fun and mostly just changes the camera and control functionality. WASD or the arrow keys are used to move around, and Q/E rotates the camera 90 degrees to the left/right. Bumping into an object will interact with it.

Changes

  • Improved the first-person controls added in the previous release so you can now use the left mouse button on its own to walk forward by holding it down for more than 200ms.

(+1)

Just posted an error message from the OS X terminal in the Help section - really looking forward to getting this running - a really great game engine!