New Features
Added “Open in Voxel Editor” action to the context menu when right-clicking a tile, object, or character in the Map Editor. This button is also available on the top right corner of the Entity Properties panel when a single resource is selected.
Added a game configuration setting for the experimental roguelike functionality I have been working on recently. To try it out, you can add an “experimental” section to your “game.cfg” with a setting of: roguelike=true. At this point it’s more for fun and mostly just changes the camera and control functionality. WASD or the arrow keys are used to move around, and Q/E rotates the camera 90 degrees to the left/right. Bumping into an object will interact with it.
Changes
Improved the first-person controls added in the previous release so you can now use the left mouse button on its own to walk forward by holding it down for more than 200ms.