Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

General feedback - Pros and cons for YOU as the player of Peter Peel

A topic by Reinhardtweyers created Sep 02, 2020 Views: 229 Replies: 2
Viewing posts 1 to 2

Hi guys,

If you have a few minutes spare, could you please speed run through https://reinhardtweyers.itch.io/peter-peel

I'd like to have other people play it and give me general feedback on what they like and dislike. Being a dev it's easy to fall in a comfort zone of what works for YOU, but in reality most folks might not enjoy what you think is fun or intuitive. 

Any and all feedback would be greatly appreciated! :)

All the best!


Reinhardt Weyers

(1 edit) (+1)

Hello!

I gave your game a try. I have to admit I did not manage to finish any of the levels (I tried all three of them) so I might have missed a few things.

Here's my feedback:

  • The idea of talking about depression in a fun and colourful platformer was intriguing at least. Apart from the intro and the overlay text (in the "hard" mode) I did not see much more though. If there was more about that, I missed it, so it felt a bit too simple. I think there could be a lot more to do with this idea.
  • The graphics are simple but pleasant. Not sure about the mix of pixel art and smooth graphics
  • The music fits well too.
  • I had no time to read the controls at the beginning. I only had the time to know how to move, then it disappeared automatically. Leaving that screen should be manual to let the user get the controls at its own rythm.
  • The jumps feel weird: when jumping on the first platform I did not think it would work since the jumps huge and slow. It makes it very hard to know whether or not you'll be able to jump from one platform to another (other visual clues would probably help).
  • The game is overall very difficult: every jump must be very precise or you'll fall and restart at the beginning.
  • I did not understand what were the "secrets".
  • The panels with messages are cool.
  • On the 3rd level, I tried to press Escape to quit but the menu did not appear. I had to force close the game.
  • The collisions when jumping on the boxes feel strange: when you're close to the border, the character falls slowly and makes the box move. I think the overall feeling would be improving with less physics simulation.
  • I liked the short intro.
  • Switching between keyboard (for the game itself) and mouse (for the menu) is annoying, I'd like to do everything with the keyboard.
  • I found the portal to your Youtube channel ^^ I found it funny to have a link to an external page from the game itself. I'm thinking it could be an interesting thing to exploit in games.

In any case, congrats for making a game ! I know it's never an easy task. And I hape you're doing well.

(1 edit)

Thank you for all this awesome Feedback! I really appreciate it and will definitely be working on the points mentioned in here.

For what it's worth the secret in Level 1 is the Dragonball on the far right hand side of the map which can be reached by following the top route all the way to the right where there will be invisible tiles that become visible upon collision. Push it into the water to activate the Easter Egg,

Level 2 requires 2 coins which can be found inside the boxes if you collide with them (Like Mario) - 3 Coins unlocks a pipe on the top right hand side of the map which takes you to a secret level, 

Level 3 just requires you to activate 3 torches and the  make your way to the far right hand side of the map to finish it. 

I'll try and make it more clear like you mentioned. 

I'll also make everything else a little more user friendly :) 


Thanks again!