Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Stellar Sovereigns

A space 4X strategy game with turn based empire management and real time tactical space and ground combat. · By Imagined Reality

Ingame Music problematic for YouTube Videos?

A topic by Toryn Gent created Sep 14, 2020 Views: 349 Replies: 8
Viewing posts 1 to 3

Hey Mate! Thanks for being inspired by great classics like Imperium Galactica and Sword of the Stars. I wanted to make some german videos about Stellar Sovereigns and have been wondering whether you are aware of possible copyright issues with the ingame music or if I can leave it on.

Best Regards

Toryn Gent

Developer

Hi Toryn , it is amazing that you would like to do that!

All tracks were  purchased from the Unity Asset store so i do not thing that there should be  any copyright issue with them in the context of the game.

Can you please link your video, it would be great to watch others to play it :P

Kind regards

Zoltan Borbas

Well then! I will give it a try and we will see :). I will post the links in here when the first one is ready. And you should brace yourself because suggestions will be coming, especially in regards to UI :D

Developer

Thanks in advance, feedback is key to improvement!!!!

(+1)

There you go: 

My first Video on Stellar Sovereigns ;)
Developer

Thank you very much for sharing!

I have picked up on some things, but will have my friend help translating it:

I noticed the ship coloring didn't really match what you picked, i will have to look into that.
Regarding the colony ship, i am still looking for a better model. :(
Hotkeys would be nice i admit so i will work on that, you can also use the set as destination on systems which opens up menu for remotely ordering ships to go there.
Coordinates are there for the player easier able to set a navigation waypoint since that uses typed in coordinates.

Thanks again!

P.S.: I have been a tiny bit early when  comparing it to Imperium Galactica since the feature that was inspired by it is still to come, the real time ground invasion battles, the rest of the game is more like Sword of the Stars, with its star chart, combat, tech trees etc. 

(+1)

No Worries - I have framed the "imperium galacica" thing as a question, for a reason :) I would have compiled some stuff in English so you don't need to bother your friend.


-  I didn't complain about the colony ship Model, When I looked at models I just stated that what I wanted to do instinctively was to hold the mouse button and drag to look at it from all sides - but clearly, it is only possible to do it via the slider. On the contrary, I really like the look of the ship models :)
Everything is just my opinion and thoughts on stuff which - truth be told - while backed by a lot of experience with a lot fo 4X games with varying degrees of "tediousness" :D, is still subjective. I won't quote UI-Design state of the art books or something to back my arguments, just examples.


This one might be rough - I know that UI design is a necessity and no fun at all.


- UI/Graphics
 You clearly went for a very blueish look (like everything is a hologram or an actual screen), that is an artistic choice and I would not want to critique that since my thumbnails, for example, are also heavily stylized but,... take a look at the UIs of Crusader Kings 3 or Stellaris (as Examples of good modern UI Design, TW: Three Kingdoms or TW:Troy are also good examples) and ask yourself, which ones are more intrusive on the eye. Especially with 4X Turn Based Games which people tend to play for a long time with the UI being displayed all the time a more pleasant experience would be favorable. Its mostly just too bright and shiny, you don't really need to build a new UI just tinker with colors a bit I think. This also applies to the star map and the stars, everything is just a bit too shiny and bright.
The Top Bar would need some color coding to differentiate all the resources (like in the mining report diagrams) easier.


- You have clearly gotten the critique of the movement system. The problem with a system in which you can't give simple move orders with one right-click for example and you always need to hit a button or a hotkey is that it makes a slow game (Turn based nature) even slower and more cumbersome.

I have more "nice to have" Ideas like being able to see fleets and stations in the graphical inner system view or when you really got time to spare after adding the other features on the list. Like making exploration more enjoyable with events and such.

Best o/

Developer

Thank you very much for taking the time and effort for a summary, i really appreciate it!

Your feedback about the ui is great and it is something that i can indeed take a look at, though it may take some time i am thinking in terms of an option in the settings menu that affects the glow and related post processing of the ui.

Right click move order ?!! I believe that could be done quite easy, it never occured to me since it would not provide a solution for the other actions, but i can do that.

I have just a tiny feedback for you if you don't mind, having 5 opponents on such a small map can easily lead to an early defeat. :P

Again i am grateful for your feedback and your video, already  caught a bug and some ideas just watching you checking things out!!!

Have a great day!

(+1)

You are totally welcome! Solo Devs like you are the only hope for gaming fans with "exquisite" tastes like myself to get decent games nowadays so it's me who has to thank you :)That is one of the reasons why my channel is mostly focused on showing off promising indi titles.

And Yes! Sliders to optimize the UI to the liking of the player are an even better idea. Post Processing options are very welcome!
Yap the move order would kind of be special in that regard, another consideration would be a dropdown when keeping the right klick pressed and allow to use the other options as well, that would be kind of an old school approach I guess :D

And yeah feedback is taken :D That is actually on purpose because I think that the combat and how it plays out is a thing that people would want to see therefore I'd rather sacrifice my game to provide some more entertainment factor - playing on my own I would probably crank everything up because I do like those epic games with huge universes.

Have a great day as well  =)