Hello, I'm working on a new game. I already have a prototype right now but it's still far from being a "game".
Anyway, as the title implies, this will be a tycoon/management/simulation game based on the Foundation. At the moment, much of the prototype is based on TangeantFox's SCP Clicker game, but I think my game already has systems and mechanics that make it distinct from SCP clicker.
One such system is the "Events Log" part and how anomalies work of the game. Anomalies work like this:
- An anomaly will be reported as an event on "Events Log".
- Then you deploy "Field Agents" to confirm if it's existence. There will be a danger rate to each anomaly where there's a chance the agents will fail the mission and result in a random number of casualties instead.
- Once identified the anomaly will become recognized as an "uncontained anomaly", moving to the "Uncontained" tab with the "question mark" image.
- You then may "analyze" this anomaly for SCP classification through the use of "Field Researchers". After that, the image of the anomaly will be unlocked along with its designation.
- Lastly, you may contain this anomaly using "Containment Agents" and choose which "Site" (i.e. site-42, site-66, etc) do you want to contain it. You get sites by hiring Site Directors.
Overall, you have 3 goals in this game:
- Avoid getting bankrupt (hence "Unfunded").
- Avoid the end of the world by preventing the "Breach" rate from reaching 100%.
- Avoid a Lifted Veil Scenario by preventing the "Publicity" rate from reaching 100%.
Obviously, anomalies will increase your Breach and Publicity rate, while personnel will decrease them. So the core of this game will be on managing everything as optimal as possible.
At the moment, the prototype has 2 anomalies just to type the programming of the game, but I've already designed the project so new types of personnel, shops, unlockables, and anomalies can easily be configured and added to the game.
I plan to add as many anomalies as I can, make it the game as deep as possible. I also plan to add GOIs, such as Marshall, Carter, and Dark where you can purchase certain anomalies to them.
Ultimately, if I had the networking aspect and online systems work, I can incorporate some kind of the online economy and even trade to other players as an online feature. Anything is possible!
I'm open to all ideas so if you got any, feel free to shoot them out!