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Sem 2 - Devlog#3 - Production

Over the past few weeks, me and my team have been working on getting the overall framework of our game done, and I believe that we're finally there. 

Our game is based on a 5-day structure, where each day, the player chooses what stories to publish in the newspaper. Those choices then have an effect on the next day, and the player continues to report on stories until the ending.

Now that our framework for a single day is in place, it was easy for me to make a second day, Tuesday, for our 3rd playtest. Going forward, all I need to make the rest of the days is the dialogue for each character. Even though it takes a good deal of time to copy-paste all the dialogue into our game's framework, it isn't particularly difficult to do. 

Despite only having 2 weeks left,  our team  is ready to put our all into the game and make sure it's got all the content we wanted!

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Absolutely impressed with the progress detailed in this dev log! The concept of a 5-day structure is a fascinating narrative mechanic, and it's exciting to hear that the foundation is now solidly in place. The iterative process you've described speaks volumes about the team's methodical approach to game development.

Looking forward to seeing the final product and how player decisions impact the game.