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huahua_flora

16
Posts
1
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A member registered Apr 11, 2023 · View creator page →

Creator of

Recent community posts

I think your development log highlights both significant progress and clever problem-solving in the game's UI, particularly the newspaper section. The use of scriptable objects for data persistence and the streamlined data handling with article objects show a thoughtful approach to game design. It's great to see such productivity and learning in action, and the addition of an animated popularity meter is a nice touch for player feedback. Keep up the good work!

Absolutely impressed with the progress detailed in this dev log! The concept of a 5-day structure is a fascinating narrative mechanic, and it's exciting to hear that the foundation is now solidly in place. The iterative process you've described speaks volumes about the team's methodical approach to game development.

Looking forward to seeing the final product and how player decisions impact the game. 

Hi there! I must say, the characters and products you've designed are incredibly appealing! I'm really fond of their color scheme and artistic style. I'm curious, what software did you use for these designs? They look a bit like vector graphics; did you happen to use Illustrator? The progress your team has made so far is quite impressive, and I'm eagerly looking forward to seeing the final product. Keep up the great work!

Hi Hejie! I think the art assets you've created are exceptional, especially your deep thought and commitment when tackling the challenges of UI design. You've managed to focus not only on functionality but also on ensuring that the design aesthetically aligns with the overall game. Considering your goal to avoid simplistic designs, have you thought about incorporating elements like gears, levers, or factory signs to enhance the game's theme? Perhaps adding more animations or visual cues could make the interface elements more intuitive and engaging, without detracting from the game's overall aesthetic. In summary, I truly appreciate and am grateful for the effort you've put into this team!

Hi Sebastian! I think you and your team have really done an exceptional job, especially your work on the backend programming showcases your profound understanding of coding and performance optimization.  Beyond the technical achievements, I'm also curious about your team's next steps. For instance, during your game testing phase, have you identified any areas that need improvement? Moreover, you might consider incorporating tutorials and guides in the prototype to help players grasp the game mechanics more quickly. Overall, I look forward to seeing your game progress to a more mature stage. Keep up the enthusiasm and creativity; I believe your project will ultimately be very successful!

Hi, Amy! I really admire how you've utilized the range of knowledge gained from this course to contribute to your team's project. From the prototype presentation I watched earlier, it's clear you've excellently applied theoretical knowledge to practice. Your innovative approaches to the dialogue system are particularly inspiring. I believe that the applications you mentioned, such as text speed and formatting, have enhanced the game's immersion and offered a richer gaming experience. I'm curious about the narrative approach of the game; beyond the features already implemented, have you considered incorporating dialogue choices or narrative branches? Lastly, I think your work is invaluable to the team. Your technical innovation and problem-solving abilities will directly impact the game's final experience. I look forward to seeing your next innovations!

I really liked how organized your character spreadsheet is! It's very easy to read and it maintains a narrative consistency. It's great to hear about positive team dynamics and your enthusiasm for the project's success. Keep up the good work!

It's impressive how well you've established communication and conduct standards, and it's clear that the groundwork you've laid is paying off. The organizational system with a central master spreadsheet sounds highly efficient too. Looking forward to seeing how the team tackles the increased workload in the production phase.

The concerns about scoping seem to be well-managed, and it's fantastic that core features are already functional. Excited to see the progress pictures and eager to keep the momentum going as you move forward.

Hi Grace! I agree with you that it's a valid point that the execution of a schedule often proves more challenging than its creation, especially in a team setting. Perhaps a solution could be to break down the project into smaller tasks and set personal mini-deadlines. 

Hi! I think you have a profound understanding of your design goals, and I completely agree with your perspective on game hook! Moreover, I find your game theme to be both hilarious and intriguing. I hope I can actually play your game someday, lol.

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Hi! I find your approach to the game's presentation really intriguing. I agree with you that an abstract visual representation can easily resonate with a broader audience. I'm curious about your game mechanics – how will it play out in actual gameplay? Looking forward to seeing your finished game!

Hi! The idea you mentioned about using virtual worlds as a new social norm in your game sounds intriguing, especially considering their positive and negative impacts. I look forward to seeing how you'll present this concept in the game and add your unique elements to it. Works like The Matrix, The Thirteenth Floor, Ready Player One (even though it's not sci-fi), and The Three-Body Problem all explored the impact of virtual reality on people, so it makes me even more excited to see how you'll recontextualize this theme. Looking forward to reading more in your next dev log!

I find the discoveries you mentioned very intriguing. It seems that social media is, in fact, a double-edged sword, capable of influencing people's psychology and behavior for better or worse. I'm really looking forward to seeing how you explore this in your game, which seems like it would require players to make moral decisions. Thanks for sharing your ideas, and I look forward to seeing further content of your game!

Hello, Tian. Your research direction is evidently fascinating, especially the part related to social media and recommendation algorithms. These issues are undeniably highly relevant in today's society. However, what surprises me is you found that recommendation algorithms do not exacerbate cognitive dilemmas. I look forward to seeing your perspective on this matter in your game. I also have a few questions: How are cognitive dilemmas formed? What significant and profound impacts do they have on our lives? And how do you plan to depict this phenomenon in your work? In any case, I'm eagerly anticipating your future game!