Unfortunately, our game sort of came down to the wire. We still had to implement important features up until the end of the deadline, so that was most of my work this week.
I am once again taught that last-minute crunch is a huge headache for all members of the team. I had to sit myself down for 4 hours over the weekend and bang out all the features that were yet to be implemented, like our Friday day (final day) and the ending cutscene and credits screen, as well as implementing the animations for our protagonist.
However, despite the need for crunch, our team was able to band together and get everything done when it counted the most, and I'm very proud of that.
Despite having some issues, our game also feels mostly finished, and with a few tweaks and bits of polish, it'll be uploaded to Itch.Io where it will become a very good portfolio piece for all of our team members.
This project was difficult at times, but now that it's pretty much over, I can look back on all the work we did and be proud of us.
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Crunch is tough, but I applaud your good working taking the time to finalize the last chunk of work. You and your team managed to make it work, and you stuck through it to the end.