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devlog 11... or 1? due to me redoing it, ya know what ill stick to 1 due to me doing it again from scratch! (devlog 1 for monster girl and devlog 1 for bunessa diner)

OK so small update, I did not get too much work done with celebrations and friends and all

but what I did and decided to focus on was remaking the GDD document where I will properly plan out maps, mechanics and other things, actually utilizing the skills better thanks to my course and all, (YES I did do one before for monster girl I think i shared it, but i feel it be better to redo with bigger ambitions and design ideas in mind that would suit it better!) this same page would also hold the diner game too! 

Ill get on with it but I would be busy on Sunday for family stuff and Monday to visit my father for late fathers day, we was both busy and all!

So my first design or pre plan was as mentioned last post would be for remake the combat system with the templates design! the movement system I would just reuse from before (would have to remodify it again but it will come to me!)

ILL see you all next week with a proper update of progress as I have nothing going on between Tuesday onwards :D

ALSO a small aspect on map design or personal question, u lot can answer if you wish, do you all know a game called dragons dogma? would u all consider it open world if there is multiple loading points to different sections of the maps? similar to how Godot is designed its not "impossible" for it to host and run a large world, but multiple "rooms" which all connected together a non linear paths of a world (which is what dragons dogma did as capcoms engine wasn't designed to host a huge single map with a lot of entities it was ambitious for it) anyways is that still considered open world?

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if u have a starting point and an end point its not open world if u only have an starting point thats open world (my vision on that xD). btw i soud chek out the game first "

honestly i realise i said it weirdly

i meant linear as in in different sectors u cant walk all the way of the map

hence why my design be like dragons dogma, where each entrance tunnel, bridge etc will load a new sector, and most sectors will have multiple paths with different quests, if that makes sense?

yea, i see that, do you want to build the section manuel ore random generatet, or like a dungon bulder wehere u have muliple sections(handmade ) that the generator can put together for an section to make it randomly? (dint read it fully out of the dev logs xD).  

nah ill manually make the dungoens myself, it isnt randomly generated lol, not smart enough for that (albeit i have made random generated "map" before as a proof of concept)

well yea randomly is a bit hard. doing them manuel can take time to, the map is on the start not that importen, more the other mechaniks (they are esier then a  random map xD).