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honestly i realise i said it weirdly

i meant linear as in in different sectors u cant walk all the way of the map

hence why my design be like dragons dogma, where each entrance tunnel, bridge etc will load a new sector, and most sectors will have multiple paths with different quests, if that makes sense?

yea, i see that, do you want to build the section manuel ore random generatet, or like a dungon bulder wehere u have muliple sections(handmade ) that the generator can put together for an section to make it randomly? (dint read it fully out of the dev logs xD).  

nah ill manually make the dungoens myself, it isnt randomly generated lol, not smart enough for that (albeit i have made random generated "map" before as a proof of concept)

well yea randomly is a bit hard. doing them manuel can take time to, the map is on the start not that importen, more the other mechaniks (they are esier then a  random map xD).