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A collection of the community's knowledge on game development.
pygame programming book. Support pygame, and learn you some python, C and pygame.
48 pages of tutorials, interviews, and more!
An unofficial look at Kirby's Dream Land's attitudes towards difficulty in games and its ability to teach new players.
Systems Reference Document and Open Game License
Essays about TTRPGs, the internet, and remote play
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Essays and advice from around the tabletop industry
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Fallen - a new type-in roguelike for the Commodore 64
How To Design Games That Are Personal, Political, And Profound
How to Plan and Finish Your Game as a Solo Developer.
Looking Back at Thirty Years of Video Games Based on The Simpsons
A Paul Czege Broadsheet
You can become a REAL game developer. Learn the basics and get resources that will let you get profits from your game!
Essays and Reviews of Powered by the Apocalypse TTRPGs
The Visual Novel and Interactive Fiction Zine
Essays about playing with horror in TTRPGs.
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Michtim was my Master thesis project: this is the theoretical background information to creating my game
A book examining the poetry of 2D platformer design.
My submission for the Forgotten Games Essay Jam
Artwork and development insights into the making of 'The Beekeeper's Picnic'
The Winter 2021 issue of MQ: The All-Indigenous Sports and Gaming Magazine
A One-Page ttRPG about solving things in a given time.
The Visual Novel and Interactive Fiction Zine
Using agile development to make card games
A collection of ideas from the next generation of game designers.
Interviews about the history of TTRPGs and where they're going
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A set of templates to help you map out your next game idea.
Free minibook to get you started into HTML5 games development with Phaser and TypeScript
A fan-made content expansion for the ORPHEUS Protocol TTRPG by Varcolac Press.
The mechanics of nine puzzle games studied and critiqued
Want to write a larp? Want it to have fights? Want them to be AWESOME fights? Here's how.
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