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Misc Postmortems

Moving OpenDyslexic from Gumroad to Itch.io
4
11
Postmortem
My kid told me years ago to move to itch.io, and I did not. Gumroad was too convenient, I was already using it, couldn’t maintain yet another place to host Op...
Dog Diggler Thoughts
1
Postmortem
Game jams allow me to "finish" by partially creating something. Dog Diggler has been super fun to work on. I'm going to share with you some of my thoughts whil...
Sucker Punched
Postmortem
If you attended our first stream on saturday 11.1, then you probably were left disappointed. As were we. Streaming didn't go smooth. After swiftly resolving som...
Player vs onners
2
Postmortem
I see that we created a great community We can see it on youtube videos and on discord and we created several games to show the story of (player venter) I can't...
Devlog#4 - Dewe - 07 - Aeigir
Postmortem
Perubahan yang dibuat dari konsep yang dipitch: Stage 3 dihapus karena waktu pengerjaan lebih lama daripada perkiraan Lesson learned: Kita harus selalu membuat...
Devlog#1 - Dewe - 07 - Aeigir
Postmortem
Things working well: Stage implementation with dummy environment assets Designing Stage 1 Concept Art Character animation implementation Environment Assets Stag...
1 file
Devlog#2 - Dewe - 07 - Aeigir
Postmortem
Things working well: Making environment assets UI Integration Test Case build 0.1.1.0 Problems we encounter along the way: Bug Fixing Bottlenecking between art...
Devlog#5 - Dewe - 07 - Aeigir
Postmortem
Things working well: Bug Fixing Communication between QA with designer and programmer Blocking Stage 2 Things that could improve: Everything goes according to p...
Devlog#6 - Dewe - 07 - Aeigir
Postmortem
For this week a lot of things has been working pretty well with the teams. Things working well: Asset making for stage 2 Bug Fixing for stage 1 QA has been pret...
Devlog#3 - Dewe - 07 - Aeigir
Postmortem
Things working well: This week we managed to finish our stage 1 environment We also managed to implement some of our levels Problems we encounter along the way...
Designing games for no one
3
5
Postmortem
Last year I didn't release a game, the first time that's happened since I first started putting my games online 10ish years ago. That's kind of sad, but it's al...
🏝️ New Year Redesign
Postmortem
Hi Everybody! I've reached another reflective milestone for this project and wanted to put something out there discussing it. A big part of this project has bee...
Devlog#7 - Dewe - 07 - Aeigir
Postmortem
Things working well: Asset stage 2 has been finished Bug Fixing on the entire game We're almost finished on our game, just need to polish it some more...