Misc Devlogs About Game Design
This is a re-post of the longer artist commentary that I posted to my blog. I'm also sharing it here in the event people are interested in reading more about th...
R esearch Interviews We're looking for POC who grew up in Ireland or spent part of their youth here, to talk with us for about 45m to 60m, and share their exper...
Hey! So, it's been a while since this blog has had an update... We've been quietly been working away in the background for much of the last 12 months but before...
Hey all, this has been updated semi-recently and I only learned about devlogs (don't judge me!). I wanted to let you know another update is coming as soon as my...
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I started making a roguelike a few days ago. Journey For the past few years, I've really wanted to get deep into a roguelike like Caves of Qud , Dwarf Fortress...
Lots of new stuff happening in this video! The skill system as I explained it yesterday has changed quite a bit. I won't go into too much detail, but the main t...
I've put the diorama roguelike on an indefinite hiatus. I think it's a great idea, but am a little unsure with how to move forward with it. So naturally I start...
A major UI element that was missing from my first post—the player GUI—is now in the game. It has three components: a character portrait, a health bar, and a...
Oh Hi Mark, My name is Luke, thanks for reading this. I've been thinking/doing/redoing/rewriting/redoing this thing along 2018 while living in Mexico. My goal w...
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Everything you see/read is subject to change. I started a new game recently. I am technically working on another game, which has been in development for the pas...
We Finally have launched this archive. I wanted to maybe start a discussion on what an interactive archive does. Does this game stop erasure? no i dont think i...
Finally decided to make a fully published document. I'd like to get an artist to add their own illustrations eventually but until then I added my own shitty ill...
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Currently working on another playbook and also a setting. I keep going back and forth between both, but one thing I realize is that I want to include some micro...
This week I’m beginning to think about the aesthetics/visuals and style of my game. The theme of the game is Christmas. So, I changed the colour of the plane...
This is not my first poem, but it's the first I decided to share with anyone. I read the encouraging and inclsive pitch of the #jamcyberconv2 a while ago, and t...
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I wrote a blog post about the use of soft no's and accountability in Script Change, hope you all enjoy it! http://briebeau.com/thoughty/the-soft-no-accountabili...
There have been a lot of new developments in the past week. First, I built a super basic GUI library for GameMaker. GameMaker does not currently have a built in...
Well, well, well, if it isn't another post! I am currently afflicted with a most terrible curse. Every time I share a game I'm working on, I immediately lose al...
This past week and a bit, I've been working on a number of features for the untitled card game thing. Cards are centered on the screen now. I don't know why it...
I'm back! I started a new job about 4 months ago, which is why posts stopped around then. I needed time away to dedicate myself fully to my job, but now I'm fee...
Happy new year! I again don't have any images or videos to show of the new game, BUT that will change very soon. We're hoping to properly announce the game, and...
A week ago I wrote a post about how I took a break and then got back into working again. Well since then I have gotten a lot done. Like, *A LOT* a lot done. The...
Wow
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Golly gee wiz it's been a busy month for me workin on this game. Here's a list of all the stuff I did (that I can remember) Rebuilt the drafting system from the...
It's time for a messy video demo of my game! I didn't edit this at all, so it's just me playing the game. I tried to explain stuff and read cards in the beginni...
I took a 3ish week break at the end of July, but have been working on the game quite a lot in the latter half of August. I got some great feedback from someone...
I can proudly say that Phase one has been completed with art and text for each prompt. As well as Phase 2 is on it's way to completion. I have all the text and...
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One of my favorite things about Beam Saber is designing vehicles. I added a few custom examples for you to use for your game or as a jumpstart for your own crea...
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Hello everybody this is ShadowCreed0 or Andrew Espinal as that is my name. This is the first update of the game which involved the level design and showing t...