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Game Postmortems Page 10

Postmortem: Launching a Kickstarter (or two) as a first-time dev
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Postmortem
Hi everyone, This is going to be a very informal postmortem from me (Natty, writer/programmer/game director) about the development of The Spanish Privateer from...
Postmortem Ramble, The State of Spooktober & More :3
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Postmortem
To start off, I'll warn you that this is gonna be quite a ramble as usual (in fact, even longer than usual xD), so if you plan on reading all of this, you shoul...
Postmortem: Pygmalion's "Perfect Girl"
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Postmortem
Hello, hello! I don't always do post-mortems, but I had quite a few thoughts about this project! I also had a lot of very thoughtful comments that really got my...
The Keyper - Walkthrough
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Postmortem
Hey! Thanks for playing the Keyper! This is a game of wandering, searching, and discovery, but looking for all its secrets could be tedious and tiring. Fear not...
(Don't) Open Your Eyes: A Postmortem (and new game announcement)
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Postmortem
Hello! This is Via, developer of "(Don't) Open Your Eyes". With the release of my newest horror visual novel, "radio.Signal" , I thought I'd look back on the pa...
♥ JKHA(2) Postmortem ♥
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Postmortem
Hi Everyone! What a week it's been! Thank you everyone who was waiting/ played JKHA(2) at launch (and in the future!!) , I appreciate the support! It's certainl...
e>scape - A Post Mortem
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Postmortem
The actual development process you can find here: https://itch.io/jam/a-game-by-its-cover-2021/topic/1554945/enviro-scape-tentativ... So this is a project I sta...
Unauthorized Android port
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Postmortem
Hello, everyone! It's come to our attention that someone has pirated our game by releasing an unauthorized android apk of it on another website. If you see our...
Unsteady Bounce release
Postmortem
Well, it is out! My Ludum Dare 39 game. What now? First of all, for the first time in forever the gamedev process was really fun the whole time! I had fun progr...
Hydrangea: A Postmortem.
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Postmortem
Welcome to the Hydrangea postmortem. Today I’m going to talk about the process of making this game a reality - as a first-time team lead after years of being...
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Thank You for Playing and Melanie Postmortem!
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Postmortem
Hi, Chloe here! It's been over a week since Melanie and the Magic Forest launched, so I wanted to take time to thank everyone who played and share some fun behi...
Kingdom of Rogueing postmortem
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Postmortem
Prior to the beginning of the challenge For a couple of years, Victor (Asymmetric’s Unity programmer) and I had been tossing around the idea of making a stand...
DevLog #4: "The DEMO is coming, but..."
Postmortem
This news is neither good nor bad, nor do we want to upset anyone. The process of this game, in the graphic section, is coming to an end, after improving it for...
Disconnected Devlog
Postmortem
Hey there, While creating Disconnected episode 2, as an indie developer, I have to wear a lot of 'Developer Hats'. For anyone not knowing what that is, let's ju...
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Mind Jabbed
Postmortem
Mind Jab is a computer card game where two minds duel to stay sane. Mind Jab is a both a race to build enough sanity and/or resources to win and a challenge to...
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Making a visual novel about PAINting - Scream Jam Postmortem
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Postmortem
Coming off of an exhausting September and having grossly underestimated how much time and effort my point and click game ("Untitled Knight Game") would take to...
Marathon Jam - April 2022
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Postmortem
That Abysmal Place is a 2D horror roguelite currently very early in development. The following is a devlog to show the progress made during the r/SoloDevelopmen...
WinterVN Jam Post-Mortem
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Postmortem
WinterVN Jam Post Mortem Oh god, It's been a while since I made a game. Like, a proper finished game. I figured this post-mortem would be great to start the yea...
Post Jam Thoughts
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Postmortem
Restless Place post jam thoughts This is just a short write up of my thoughts on the game after the jam The Idea When I saw the theme I immediately thought of a...
- 2 HOURS REMAIN -
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Postmortem
NOT EVERY SOUL HAS MADE IT ON THEIR TRAIN DONT MISS YOURS...
Analytics!
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Postmortem
Did some analytics/postmortem of my game Auto Necrochess, on Newgrounds! Some small stuff to read if you are into that kind of stuff. Also, some info about poss...
The Lounch!
Postmortem
Enter your space ship to transport Meilooriuns and Zergs across the universe. In Interplanet Ex, you controls a space trucker on board of an old ship. Unfortuna...
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Our POV Switch
Postmortem
Humble Beginnings As with many games, Woebegone Woods underwent many big transformations. The core feeling we’ve wanted to convey throughout the entire develo...
Postmortem: Two Weeks After Release
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Postmortem
It's been two weeks now since I released The Salt Keep, so this feels like as good a time as any to give a bit of an update on the release, what I've learned fr...
The development of VEV
Postmortem
The original idea behind working title Project Destructor was to create a time-reversed real time strategy game. In this original form, infantry units would eme...
Community Showcase and Future Plans (Early Access Launch Postmortem)
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Postmortem
Hi everyone! The Tiny Life Early Access launch, which was a few weeks ago at this point, was an unprecedentedly big success. Not only did we see a huge amount o...
(Almost) Cut Content
Postmortem
On the Cutting Room Floor It is a simple truth for all games that there will be features, ideas, or content that just can’t be fit into the game for any numbe...
Realm of the Ghost King Postmortem
Postmortem
Note: This post was originally published on the Realm of the Ghost King website back on July 7th . With the release of my first Commercial Indie Game comes the...
Lookouts, one week later
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Postmortem
Howdy y'all, it's Hawky here! So, it's been a week since me and Col published Lookouts and I wanted to reflect a little on the game's development, what's happen...
Duskbound post-mortem – how I finally completed my first visual novel
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Postmortem
It's been a little over a week since I released Duskbound, my first completed visual novel project. To be honest, I couldn't be more proud of myself. I've alway...
100,000 players on the counters.
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Postmortem
100,000 players on the counters. 100,000 players to date for INVITATIONEM. A figure that I find rather reasonable for a project intended to reach a niche audien...
Bug Reports
Postmortem
You can post your bug reports here :) Please respect the following format. Format Version (e.g. 1.0.0) Bug Title Description/Details Attachment image or gif...
512px under : v1-alpha released!
Postmortem
First release : v1-alpha “512px under” is a platformer with some puzzle elements. It has 32 screens, a main path, a few hidden bonus rooms and 18 collectabl...
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#3 -- The influences of Reaper's Goodbye
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Postmortem
It has come to my attention that this game has received 500 downloads… I didn’t expect it to happen so fast, wow! Thank you so much! It might seem like smal...
Postmortem ❤️
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Postmortem
Eyyyy, welcome to Cupid's Kiss’ devlog. The reception for the game has been so mind-blowing that I've just been running around like a headless chicken for a c...
MindMindMind Postmortem!
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Postmortem
Hello everyone, it's Chattercap! I'm honestly flabbergasted and incredibly touched that so many people have not only given the game a try, but also left such ki...
How I made a game played in Notepad
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Postmortem
It all started in 2017 with a simple question: "What if there was a game in Notepad?" I chuckled to myself at the silly idea. At least that's what I assume, it...
HAPPY 8TH BIRTHDAY METANET HUNTER!
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Postmortem
It's been EIGHT YEARS since the original Metanet Hunter was released in 2013. Even Metanet Hunter: REMIX was released back in 2014. That's absolutely insane. I...
New demo update same as steam version
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Postmortem
This is the new demo version with features as well as the closest to the steam version...
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It's ok to lie about your game.
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Postmortem
For the 2019 GMTK jam we decided to make multiplayer Where's Waldo for five players. We are very proud of it: the game is simple, fun and possibly the most...
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Retro Samkok(នគរបី)
Postmortem
យើងនឹងចេញផ្សាយហ្គេមនេះនៅថ្ងៃទី ១១ ខែឧសភាឆ្នាំ ២០២១ ។ អ្ន...
Steam Next Fest: A Thank You
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Postmortem
It’s the 13th now, and Steam Next Fest has come to a close. As you may know, Tiny Life participated this time around, and the turnout was really incredible. W...
Post Mortem
Postmortem
Bound Directions was a short puzzle game made over the course of 30 hours. It was my first game made using puzzlescript. The Good: Puzzlescript is an excellent...
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POSTMORTEM TIME
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Postmortem
I. Realized. I never posted my postmortem here. I posted it last year on Tumblr but you get to see it here now. This also doubles as a " did you wishlist SASASA...
Postmortem
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Postmortem
Hello, everyone! Potion Pleasing's 1st demo has finally been released so I decided to make a postmortem about it! (WARNING: It's LONG) First of all, I want to t...
Gearbits Postmortem
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Postmortem
It’s been a little over a month since Gearbits launched. And I'm very happy to say that the reception from players has been positive. A small but passionate g...
Thanks you so much for the support!
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Postmortem
I noticed a bunch of new followers and wanted to say h to you all, and let you know how much I appreciate you being on board and supporting my work! I've also g...
Pawndemonium postmortem. Making the game free
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Postmortem
This is a tough post for me, for reasons that I'll get into below. Just let me first say thank you to everyone who played and supported the game. It means the w...
Exporting the game!
Postmortem
Currently, Bubble Bumble is done! I'm just working on exporting the game from Unity. Every step is a learning step!...
The comment section
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Postmortem
"Just because you suggested something, and the next day its not in the game, doesn't mean klopity didn't see it or isn't already working on it. updates take wor...
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