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Postmortems Page 3

Devlog 01 - first post & demo
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Postmortem
I released the first demo of the art house VR ! This is a new project I've been working on as part of the Oculus Launch Pad program. Without going into too mu...
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Thank you for the 1000 downloads!!
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Wow I'm still in disbelief with how many people decided to download and play my silly little game. I'm really grateful that I got to receive a lot of positive f...
The Spoopies - A Post-mortem
Postmortem
Well its done, "Shooty and the Catfish Episode 2: The Spoopies" is finally out in the wild for people to play, why you can even play it yourself for free if you...
Postmortem - Game Jam
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Postmortem
This is a repost of the original postmortem I posted on my Tumblr blog. I deleted the blog and decided to include it here for posterity's sake. The Challenges...
Development is still keep going
Postmortem
Development is still keep going. I’m looking forward to meeting you on beginning of next year, 2019!...
Pushing Version 0.2
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Good Day! So I have been promising a new playable version for a while now, and had to delay it quit alot. This was simply because, and I've said this so many ti...
Revisiting a game you developed years ago, Part II
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This is part II of my postmortem series on "LambdaRogue: The Book of Stars" (LR:TBS). Part I is here. In the last 6 days (after I uploaded LR:TBS to itch.io)...
Working on an Update
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Okay..so the Community Game Jam is over and I can upload an updated version of the game..I'm currently working on it and would upload it in a day or two..Stay...
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Wyvern Joust is Ready!
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Postmortem
The 4 player local multiplayer wyvern jousting game is finally ready! It's has been a long journey. 2 years between my secular acting job and lots of programmin...
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Post Ludum Dare post-mortem. 27th overall!
Postmortem
Table of contents - Results - Very brief introduction about myself - About the LD experience and the game - What went right & what went wrong - What I learned &...
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Thank you itch.io Community!
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To all you beautiful people, ( & R_1.3) Us at Dead Dream's Studio would like to thank you all who played our game for the great feedback, kind words and most im...
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A Postmortem of Whirl: Introduction
Postmortem
Game: Whirl Download: https://cloud-buchholz.itch.io/whirl Price: FREE! Platform: PC (Linux and Mac) This is a postmortem of my arcade game: Whirl . Every week...
Post-mortem and solution to unlock all 4 endings
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In this blog post, I will discuss about the process I went through to develop this game and discuss in details all 4 solutions for the game Kill Baby Hitler, an...
The Data Among Us
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Hey everyone, I ( @forte_bass ) really like doing data analysis, so I wanted to share stuff that I show Innersloth peeps every now and then to get a feel for ho...
Detritus sure is a thing
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Detritus is a game about trash, and in particular digital trash. Its about the files and things that we scatter about our computers. It also comes from this: De...
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My experience with Meditations Games
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Up until recently The End Is Nigh was an untitled game meant to be part of the Meditations Games project. A videogame performance that releases a game everyday...
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リズムパズルゲーム「VOXSOLAR」開発記
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LudumDareに久々に参加してこの「VOXSOLAR」を作りました。 ゲームデザインや制作で気をつけたとことかまとめておきます...
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The future of Barkley 2
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Hey there! You might be wondering what is going on with everyone's favourite project, Barkley 2. Well, sit down, because it's a long story. I am Paperjack, a pr...
Prison of Lies: Portmortem
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Prison of Lies is a short visual novel that I created for NaNoRenO 2019. In this post, I'll attempt to fully explain just how I managed to pull this game togeth...
My adventures with Global Game Jam 2019 and the Bitsy Museum Hack
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SCROLL DOWN TO SEE HOW THE BITSY MUSEUM HACK GETS FIXED! If you're reading this you know I was part of a bitsy anthology a.k.a a collab, alongside Felipe N. Cas...
The Master of the Land ~ A confession
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I started developing my first idea for "a short ambient game" in October 2015, with the basic concepts, the setting, and the main character. By February I was s...
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HapyFile development process and post-mortem
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Conception As soon as the jam started I had an initial idea of what I wanted to do - a platformer without jumping. I'd sort-of done something like this in my fi...
And you thought Silent Hill was a bad neighborhood...
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I have been entering IFComp since 2013. It's always bad to try and throw something together last-minute, but I have totally done that . My first entry, Final Gi...
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Abyss (Nanoreno 2019) Postmortem
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Hello, Stranger! Welcome to the Abyss Postmortem ! For those who don't know, Abyss is a mystery/drama/puzzle Visual Novel developed during the NaNoRenO 2019 gam...
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Bars Postmortem / Journal Thing
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Hello everybody! First off I want to thank everyone who commented, critiqued, recommended, and retweeted Bars. I'm glad a game I worked on could bring a smile...
Jazzed Out Timelapse and Post-Mortem! - Post-Mortem
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This is the second post of our Jazzy Beats Timelapse & Post-Mortem post combo. If you haven't checked out our post regarding the Timelapse yet, we recommend you...
A Place to 🐝
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I wanted 'lighthouse' to win the poll for this month's Bitsy jam theme, but I got bees. You win some, you lose some. Actually, that's a lie, the theme I want fo...
Dungeons of Loot: A Postmortem
Postmortem
This has probably been the best LDJam I've actually done in a while, between having my prep done and not having to crunch to complete the project Ludum Dare...
Thank you for 100+ Download (and a little bit of thought)
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Thank you very much for 100+ downloads in span of a day since the game file is up. This is most download I get this fast and its honestly amazing and I am a bit...
FPSWare Post-Mortem
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Hey all, Lisa here, I decided to write up a little post-mortem about FPSWare from my perspective. I hope you enjoy it! The Idea The concept for this game popped...
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Release v5.2
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After a long pause, next release of CadEditor. Changelog: - Plugin for Game Boy - Test config for Darkwing Duck Game Boy (1 level) - Plugin for Battletoads Lev...
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Postmortem
Postmortem
Goals As a long time Source game mod maker, I was interested in learning a modern publicly available engine to make VR games with. Unreal Engine 4 felt like a n...
An Extra Game Jam Postmortem
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I am writing this post mortem to document and share my experience creating The Hero of Meta Cycles for the Extra Credits Game Jam #3 Background Working in a ful...
Thank you and the future of The ER
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The ER hit 1.000 downloads on itchio! Thanks to all of you who enjoyed it and told a bit about your experience. We appreciate all the attention and feedback you...
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UE4 Project Files Now Available!
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I'm releasing the UE4 project files for this project since I won't be working on it any more and it may help some developers working on UE4 VR projects of their...
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Postmortem of Game Jam
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(Here’s an unfinished title screen) Despite being in game development for 9 years, I’ve only participated in a game jam once before. The last one was a 7 da...
My 7DRL Experience
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My 7DRL experience so this is going to be a brief rundown of my week of gamedev. stay tuned for my massive mistake at the end! so i forgot that the competition...
Seagulls Watcher postmortem
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The Concept In the spring of 2018, I visited Helsinki for a couple of days. I was drawn out, tired from work and creative endeavors. I felt like a mess & neede...
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First Game Jam Postmortem
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I've been wanting to make video games since before I was able to read, and during my childhood, I've made a few "games" (basically prototypes or proofs of conce...
And that ends the development of my first game!
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Hello! Franck Poulhon, alias Frelon-K Games, talking. Long story short : I ended the development of my first game : Neko Ex Machina . It is released and live...
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Why I switched Engine Mid-Jam and Why It Payed Off
Postmortem
I was aiming for the compo with this game jam but because of several different events I missed the deadline for the compo. Everything you see in the game was ma...
The SIR Q.T Retrospective
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After every jam my head is buzzing, I feel disoriented as I finally pick up my head after a few straight days of work, and I’m excited and nervous for how it...
Postmortem for RUN FROM SPACE
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This is postmortem for ludum dare 42 game Run from ⭐⭐SPACE⭐⭐ . I'll try to describe here development process of the game, and cover things that we did w...
Postmortem - My thoughts after the game jam
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The game jam officially ends yesterday. Congratulations to every participant! I am really surprised of the number of ratings ( 69!!! ) I got for Heartbeats. The...
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Southampton Game Fest
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(pictured left to right, Jason Weyham - Tester, Brendan Toy - art and programming, Nikita Penny - Marketing) HELLO EVERYONE! Well we had a super busy weekend ex...
What I was trying to do
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The aim behind this game was to add a side-story to The Broken Pirate's Cursed Heart game . I created the original BPCH game for Rainbow Jam 2017 , which is foc...
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Update Thoughts!
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Hi. Hello. It's been quite the week. Thank you for the blow-out response to the Full Bloom update. The day we released the update, I think my heart did not stop...
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Disappointment
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The first word that comes to my mind when I think about this project is disappointment, Too harsh? Maybe. But I am my worst critic. The Problem I was way too e...
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The Gate Closes: A Postmortem on Gate of Providence
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Initially posted on my website. It's been eight months after the release of Gate of Providence . During this time, the game has received over 12000 views and...
InTWON: Post-mortem Nano 2019
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Hi! Neru here: 1/2 of the ponprod team. March went by so fast, and yet, I feel as though it also took longer than I had expected. We're a little into a week fro...
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