Tech Discussion Devlogs Page 5
The second problem is the visual style of the interface. As tests have shown, this is not very friendly and misleading. Can anyone tell me a reference for nice...
So I had completely forgotten that you need more than just the total pixels per row and column, but this has now been fixed! Also rearranged the puzzles a bit...
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Update 1.1 (The collision fix) I want to thank everyone who plays my game, this game turned out to be my most successful yet and words cannot describe how cool...
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Hello moon viewers, Now is a rather grim log. As I announced in a previous log, two of the three devs from Polar Moon have left, and I am now on my own, having...
Hello everyone! Rogue Summoner - my third game on Steam - will be released in just three days! I thought I would take the opportunity to talk a bit about the de...
Frameworks & Tools Monogatari (Visual Novel Tool) Right now, I was looking for a web-based Visual Novel engine that specifically uses the web, and the web alone...
I am not a coder… I just know a bunch of them. This is Team Tearcell’s 4th game jam and the 3rd I’ve been involved with (Kobolds of OSHA, Debts and Pandam...
π√ (aka Piroot) is a metroidvania game that spans a fully realized planet. It is still very early in development but I've released a short demo here on itch...
Hi there, Long time now see. Today I'm pleased to announce that a new update of M.A.R.S. Extraction is coming in few days. This release will introduce the Oculu...
Creating music for Hadr was an absolute blast. I never got to actually create music ever before. There were some loops here and there, some short songs for game...
Sharing my creative process Why not? I often find it interesting to learn about how people work. Here was my process on this project. First, random thoughts, id...
I have been working hard on making it possible for the gameplay to be placed in the center of the screen regardless of the screen width (and keep the original r...
I've made a Analogue Pocket version of this game, but it hasn't yet been tested on actual hardware (as I don't have access to one yet unfortunately) GB Studio...
I want to talk about the image editor I made for Yarnspin, and more specifically, the ad hoc UI system I made for it. The image editor will let you preview imag...
Recently I decided to investigate long loading times and hiccups that happen during the loading. I had two reasons to do so. The first is that it takes way too...
Hello everyone, lunzyde here! In January, I talked about the future of this game and what are some of my plans for it . With that said, I need to update you all...
Hello everyone! Here's a quick summary of the different stages I went through to create Francium at the Zoo in 2 weeks during AdventureX Jam 2020! Honestly it's...
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Hey folks, I'm the programmer for a team of a 3 on a point-and-click game we're titling "Admin". This is my first game jam, and I've learned a bunch along the w...
Hey there! I'm happy to announce that I've just uploaded a new build for Heart is Muscle! This build features: New Resolution Options in the Options Menu No mor...
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Many people on Itch.Io have used the wonderfully accessible game making tool Bitsy to make simple games that have interesting stories and characters . I was in...
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Our focus in Terranova has been on how players will feel playing our game. For example, we've worked hard on the LimeJournal site, making sure it looks and feel...
Hello Folks! Just a quick cross post to remind you that you can stay in touch with OFF GRID dev via our devblog , chat with us about it all on our Discord serve...
Here we go the early access to our Fear Within game is here and it is time to share some thought about developing for Oculus Quest. First of all, Quest is amazi...
Demi Daggers was born out of multiple ‘dead ends’: too ambitious Quake engine to really fit Pico8 constraints aborted 3d platforming game using a voxel worl...
Since we had a lot of fun writing up a breakdown of our previous jam game, we thought we'd do it again for our new game Hive Preserver. This time we went for fu...
Due to the enormous support from the Brazilian community , some texts have been added in Portuguese. For the moment it is only for the menu and the description...
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One of the questions in any Unity game is how do you go about making a terrain. There is a terrain engine built-in, however it is notoriously "one-size-fits-all...
Tech demo presentation of the main procedural features in Miles Infernum...
How do you do, everyone? Mangoku418 here! And welcome back to an all-new devlog for March 2021! A lot of big things happened this month. And honestly, it felt l...
How do you do, everyone? Mangoku418 here! Thanks for checking out my very first Devlog post! The goal is to post a devlog each month to keep you all informed o...
Terranova has come a long way from its humble origins as a 48 hour game jam project. In addition to fleshing out the story and characters, we've also been hard...
Hiya! I've updated the demo. What's new in ver 1.0.2: -spacebar as ACCEPT button -analog stick works in UI, yay! -also you can switch between fullscreen and win...
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The arrow button above plays a short excerpt of what the music in The Sapling sounds like. I hesitated a long time before I settled on this musical style. Norma...
In FEEDING_LOG_01172013, you need to pause and play an anomalous video tape to avoid being caught by the monsters it documents. My main goal in creating FEEDING...
Over the spring time we had the opportunity to explore more of the world in The BridgeMaster. Now that we have our base mechanics on stable grounds our next ste...
EVERING by Purpure Studio A game by Javi F Moares and Edgar Alcántara Purpure Studio Narrative Design and Game Design Javi 'Jotaauvei' F Moares - Link Combat a...
Hi there :) As you possibly know client development is occuring at a much slower pace than content development or server development, which was improved by an i...
Our game producer gave some exclusive insights into the production of A Scholar’s Tale during an interview with Snobfox. Watch the full video here:...
Hey Everyone - Torri here with another cabin update! And spoiler alert - avoid the animated gif in the end if you'd rather have the end result be a surprise. No...
Hey everyone, I just had a quick question, if anyone is interested in providing some feedback. I've recently figured out how to create a build for android (whic...
To make Bad Pixels look and sound like it is from a computer of old, we had to use various specialist tools to make the assets. Here are some of the various too...
In order to be ready for the launch of the Kickstarter of Facing the Titan, I am leading several tasks at the same time: campaign planning, writing (and rewriti...
those who wield the geometry divine know no rest
Animations were important part of Octo Curse. We wanted everything to feel alive and playful, which meant a lot of animations. We wanted animations to be smooth...
This is not the post that I wanted to make this week. I wanted a new build, bug fixes, improvements, story bits, ya know, stuff. Lot's of it is my fault. Under...
Unity is a great tool for building games, it offers a ton of features and makes it almost painless to export your game to multiple platforms. However it it stil...
Hi Guys! As the game development progresses on my Twitch (link on profile) with the new version, I am aware this demo is still being downloaded quite a bit! Th...
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