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Tool Tech Discussion Devlogs Page 2

Nebulous Updates (23.04.2021)
Tech Discussion
Nebulous v3.2.6 Updates (last update: 23.04.2021, first update: 18.04.2021) • NESTED OBJECTS! ◦ You can now place objects under other existing objects, ther...
1 file
Add mod support to a Unity game in 48 hours with mod.io
Tech Discussion
Who said that mod integration needs to be complex? The creators of Neanderfall certainly don’t. With a pre-built Unity Plugin and instant setup, supporting us...
🌻 activitypub & upcoming features
Tech Discussion
Hi! Does anyone have any good resources for learning activitypub ? Looking for recommendations. I will also be doing my own research though, so no worries if no...
LVL Edit 0.4.5 coming soon!
Tech Discussion
LVL Edit has gained a new functionality. From now it is possible to insert animation, based on spritesheets. This is one of the new features of Clickteam Firefl...
⚠️ Prefab bug!
Tech Discussion
Someone on twitter recently informed me that there is a bug where placing a prefab does not keep reference to the actual prefab asset! Hopefully soon I can dive...
1 file
VideoHardwareSDK 1.0.0.3 available
Tech Discussion
Video Hardware This SDK contains the minimal set of files needed to build, test, and execute emulated video hardware that uses 5V TTL chips. These chips were co...
The Shell Script Launcher, In Detail
Tech Discussion
I recently re-worked the shell script launcher for Big Block Engine, so I wanted to share it and explain what it does in general. You'll find the complete file...
First Release 1.0.2
Tech Discussion
Release notes: Known bugs: - Some video formats may experience skipping and freezing. This is a known bug and will be fixed in future versions. - Inverted edge...
1 file
Starborne Manager Alpha 0.0.2
Tech Discussion
Finally it's here, a functional Starborne Manager, however it's still a tool in development. What's new?: Create a full Station build Create a full outpost buil...
1 file
Hey Itch.io Peeps again!
4
Tech Discussion
Good morning peeps, It has been quite a struggle to keep developing this open source engine. I had some highs and lows, ups and downs. Now I am currently workin...
Mod support on consoles is possible today, and why you should consider it
Tech Discussion
The recent launches of both Xbox Series X and PS5 have generated renewed discussion about the future of modding and UGC on home consoles. Although a number of g...
Quantum Garden Devlog #0
Tech Discussion
Hello, my name is Ryan and this is the first devlog entry for Quantum Garden, something I've been working on for about a year now. It is an attempt to bring tog...
String Modes
2
Tech Discussion
In the latest release, the Octo assembler has grown new language features: support for quoted string literals and a new kind of macro facility, :stringmode, for...
Updated Scribble to 5.4.6
Tech Discussion
Updated the version of Scribble (5.4.0 to 5.4.6). This doesn’t change much, but if you encountered any bug fixes with the text rendering they may have been fi...
1 file
There's no Karaoke Tabs, you gotta be kidding me, I got boxes full of Karaoke!
Tech Discussion
KaraokeTabs V2 Coming Soon! I am almost done designing v2 and KaraokeTabs Pro! I decided to keep a free version with the current functionality intact and roll o...
UPDATE
Tech Discussion
Now the size of app some bigger, so you can to download it! (There was an error, that sometimes you can not to download it because it's size is so small)...
1 file
UGC is the next big trend in mobile gaming
Tech Discussion
When we first launched mod.io in 2018, our primary goal was to give developers complete control of their modding community on any platform or device, including...
Scribble's New Features
Tech Discussion
So Scribble sometimes has new features added, and by “sometimes” I mean pretty dang frequently. (The version in the preview tool is 5.4.6, the current versi...
Time travel
2
1
Tech Discussion
Time travel was the very first feature I ever wanted LiSE to have. I took one look at Inform 7's Skein view and knew I needed it; why hadn't anyone done that fo...
Unity Optimizer Free released on itch.io !
Tech Discussion
Hi, I'm a Unity indie home developer. I have created a tool called Unity Optimizer for my own needs with the video game i'm working on. Unity Optimizer is a sta...
1 file
AI Runner v1.10.2: Extensions, LoRA and ControlNet v1.1
Tech Discussion
Extensions and LoRA AI Runner v1.10.2 introduces extensions. This feature is in its infancy and over time will be adapted to be more flexible and offer more fea...
2 files — 1.10.2
Devlog 1: intro to color fixing
Tech Discussion
Not only was my gameBOIII blender project a way to emulate a cool style but it turned out to be great learning opportunity as well. I wanted to stay true to a t...
1 file
How Great User Experiences Can Boost Engagement with UGC
Tech Discussion
It’s long been accepted that a great user experience is an important part of any game. Still, to date, in-game user interfaces for the exploration and discove...
Devlog 4: Aliasing Problems
Tech Discussion
Devlog 4 What I've Been up to It’s been longer than usual since my last devlog but I’ve kind of been busy. In my meantime I’ve been doing research on how...
1 file
Developers needed
Tech Discussion
Hi there, For the development we need some people to help us build the application to its best standard. Developers will receive a certain percentage (%) of all...
Normal Maps
Tech Discussion
Brace yourselves - NormalMaps are coming...
3 files
Animation Tool for converting 3D models with animations to 2D sprite frames.
v1.5.0 CKPT, Safetensors support and more
Tech Discussion
Version 1.5.0 of AI Runner adds some important core features than many people have been asking for: Checkpoint (ckpt) file support Safetensors support More sche...
2 files — 1.5.0
UI Customization Tips
Tech Discussion
Nebulous settings allows the users customize all text fonts and colors. Feel free to play with the color palette presets already available with Settings. You ma...
Unity Optimizer released on itch.io !
Tech Discussion
Hello, I'm a Unity indie home developer from France. I have created a tool called Unity Optimizer for my own needs with the video game i'm working on. Unity Opt...
1 file
Version 1.4.0 - Improved UX, new image filters
Tech Discussion
Version 1.4.0 introduces some new features and addresses several issues. Changelog for v1.4.0 New features Added undo / redo actions Added new image filters Gau...
2 files — 1.4.1
v1.8.21 automated cloud CI/CD
Tech Discussion
The CI/CD pipeline for AI Runner (and soon Chat AI) is now what I was aiming for from the start - builds are triggered on release, compiled using Pyinstaller on...
2 files — 1.8.21
Core Features
Tech Discussion
Core Features: - Easy to setup plug and play solution - This tool was developed with ease of use in mind, once the package has been imported if you're using the...
Towards stable cloud builds
Tech Discussion
This is just a short update to let everyone know what the current state of the AI Runner code base is like and what the plans moving forward include. A few days...
1 file — 1.8.18
Switched to Butler for build uploads
Tech Discussion
Hi! I just switched the project to using itch.io's Butler tool to upload builds. This means that you can install it and get automatic updates through the itch a...
Second character layer on C64
Tech Discussion
An extra character layer added to the video hardware connected to a Commodore 64. This new layer uses ICs soldered to the board with their own decoupling capaci...
MV Edition and switch to non-obfuscation
Tech Discussion
Hello There :) After discovering some issues with code-obfuscation I decided to provide the non-obfuscated versions of the plugin instead. Further I tested the...
2 files
Stability
2
Tech Discussion
Hi GreenWavers. I’m writing a quick update here to let everyone know that I am aware of the stability issues with the current version of GreenWave. This synth...
2 files
Bomb Jack 01 PCBs and components have arrived
Tech Discussion
Talking about construction plans for this project...
Retro arcade themed video hardware. Building PCBs using 5 volt 74 series TTL chips to display arcade style graphics.
Linux Issues! 😵‍💫
Tech Discussion
Hi Y’all, We’ve noticed some issues with ManyNames on Linux, which is very ironic since that’s the platform we develop on and use for our computers but he...
Linux Issues Followup 🍄
Tech Discussion
Just a little update on ManyNames on Linux saga. We’ve discovered that it works great on Wine on Linux on Wayland (fwew), but Wine has to be version 6.0 or gr...
MV Edition and switch to non-obfuscation
1
Tech Discussion
Hello There :) After discovering some issues with code-obfuscation I decided to provide the non-obfuscated versions of the plugin instead. Further I tested the...
2 files
Tempo & Time Signature (timecode) Sync
Tech Discussion
Tempo and Time signature syncing from DAW to GreenWave is working now. This is not yet hooked up to the LFO and FX but it should be pretty easy...
How I created a procedural city
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2
Tech Discussion
A foreword In this article I will describe the steps I used to create a procedural city in the Unity game engine. I hope you find it at least mildly interesting...
Advanced Uses/Documentation
Tech Discussion
For those of you who want more control & have some knowledge of C# you can edit certain aspects of the console through script. Everything is done through the "L...
Making an Atari ST Game Menu
2
Tech Discussion
My first computer was a C64. But my second one was an Atari ST, and it is the one I have the fondest memories of. It was there I really started making things, g...
Sandboxing Java Code, a Modern Approach
Tech Discussion
When I started work on this game engine, back in 2016, I'd been planning to eventually use a Java SecurityManager to allow code from mods to run in a reasonably...
New Feature: Access Control
Tech Discussion
Controlling access to features of the game is crucial, and I'm happy to announce this flexible solution. What can you do with it? Limited duration test period (...
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