Tool Devlogs Page 3
Ahoy everyone. As for many 2020 was quite harsh on me and I couldn't work as much as I wanted to - despite of that I've been slowly pushing SpriteStack forward...
The version 2.1.0 of Pixelbox introduces a new type of sprite: Nine-Slice rendering, that can be stretched while keeping the same aspect on its border. Ideal fo...
3 files — 2.1.0
After almost one year since latest update, here it is rFXGen v2.0 ! This version comes in two flavours: rFXGen ZERO (free version) and rFXGen ONE (low-cost ver...
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After long time working on it, here it is rTexViewer v1.0-alpha ! rTexViewer arrives in two flavours: rTexViewer ZERO (free version) and rTexViewer ONE (lo...
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Since the last snapshot I've mostly been working on the support for projects and sessions, because these are the main areas that still need work before we can...
4 files — 2020.04.10
Hi everybody! First, I want to thanks you all for taking the time to read this. Your feedback and suggestions really makes me improve Laigter faster! If you lik...
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Implemented first iteration of tactical turn-based combat (similar functionality to that of v0.4 with some minor improvements) Implemented loot drop functionali...
Many small improvements and translation updates have been made since the Tiled 1.3 Beta . This new snapshot represents the Tiled 1.3 Release Candidate! Well, th...
4 files — 2019.10.30
So many changes: better random world generation improved UI, now with more icons palette color picker is now in grid form music! an overhauled script system All...
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Hi Everybody! New Laigter release! which menas more bug fixes and a new feature! Please, consider supporting in one of this ways if you like Laigter: -Code with...
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Update 0.11 is here, and it's one of the biggest so far :) Grid You can now configure the grid color, intensity and shape (square or check, hexagon will come la...
2 files — 0.11
Mostly polish and fixes in this snapshot. The biggest new feature since the last snapshot is that you can now set object reference properties by clicking the o...
4 files — 2020.02.26
New version of TexGraph 0.2.5 Beta available, here is the change log: General All textures are now 16 bits per channel, this is the first step of a major change...
2 files — 0.2.5
With this update the tool already have all the basic features i wanted to include since i started with it. Las feature added: Gradients Linear and Radial Up to...
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The last development snapshot brought initial support for projects. Its usefulness was still limited however, because switching between projects would not affec...
4 files — 2019.12.11
Hi! Today, a new release of Laigter is finally out! Sadly, i was to busy in my day job to add everything i wanted, but it's been a month since my last update...
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Great news! Pixelmash v1.2.00 is LIVE and ready for you to download! This is a big update with a bunch of new things added. Here are a few of them: Added brand-...
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Added basic leveling functionality to Stats Editor (ability to define required XP and associated stat increases per level - for this initial release, leveling m...
New version of TexGraph 0.3.0 Beta available, here is the change log: General Added Greyscale / Color textures duality. Nodes can now generate 1 channel 16 bit...
1 file — 0.3.0
Updated minimap logic to display NPCs as red dots if their "When Player Interacts" behavior is set to "Start Battle" Updated "Enemy Turn" text to include curren...
Hello! I'm really surprised and happy to see so many people are a fan of MasterPlan! I wasn't sure how popular it would be, but I'm glad to see people are well-...
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Celebrate World Crocotile Day, June 17th , by modeling an endangered species or their habitat! There are multiple ways you can participate in this event. You ca...
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Added initial minimap functionality with a game configuration setting to enable/disable (press "M" to show in-game, NPCs are shown as cyan dots and real-time en...
All right, 1.0 is ready to go! I hope you enjoy it. :)...
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a fantasy console for making small games
Whoa, a new version! Nice! This is mainly just bugfixes and a couple of QoL things, though. Let's go over them really quickly. Changes There's a new Open Recent...
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Added ability to define default scripts for tiles and objects in the Voxel Editor (which will be assigned for those newly added to a map) Added ability to itera...
Added "range" function to scripting language that generates an array of integers (e.g. to iterate through in a "for" loop, see "Script Syntax" and "Array" docum...
Added initial implementation of animating a model's light source by allowing the parameters to be set per frame by enabling the "Animated" setting Added ability...
New features: arrows in the room panel let you move between adjacent rooms make resizing less destructive experimental support for custom scripts "more info" li...
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This is a gigantic update to Pixelmash, and it's ready for you now! Some of the new features in Pixelmash 1.1 include: Completely rewritten keyframe-based anima...
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LabChirp v1.50 is now available! Biggest addition being the Effects tab, but I've also fixed a few other things...
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Added "Ignore Fog of War" checkbox to the Entity Properties panel in the Map Editor to indicate that the entity should always be visible when Fog of War is enab...
I've been messing around with LÖVR for the past few days, so I figured I'd update loveman to add support for it as well as do some other maintenance work to it...
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Added new scripting functions "Add To Group" and "Remove From Group" for adding an entity to a group or removing it from a group Added new scripting function "R...
Introduction In this tutorial, we’ll build a simple brick wall and export it as an image. The colors, the size of the bricks and the size of the wall itself w...
1 file — 2019-06-27
Hello friends~ The Luna Engine MV Early Access is here! I'm sure it's confusing but please let me state why this is in Early Access and what workload is still m...
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New version numbering scheme! This is not a major feature release accounting for 8.235 (?) releases' worth of progress - it's simply because Playscii is now 5 y...
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Horizontal milling in PixelCNC has always been a bit fudgy. For many projects it gets the job done but for some projects it's less than ideal in the toolpaths t...
When using the Tile Collision Editor to define the collision shapes of your tiles, it can be hard to make sure that all shapes are set up correctly. Especially...
5 files — 2019.04.18
This update is very small. Probably the only noticeable new feature is an ability to edit district names - just click one and enter a new value. It looks a bit...
City Viewer is released! City Viewer is a separate application which can build and display a 3D model of a city generated in MFCG. In contrast with its spiritua...
Major refactoring This is not something users normally should care about, but it's really important for future development and I've spent a lot of time on it, s...
Here is a list of keyboard shortcuts in this generator. Maybe in the future I'll remove some of them or add new ones. I'll try to remember to update this post...
The main point of this update is to fix an ugly bug which occasionally caused a pretty serious computer freeze. I can't be 100% sure that exactly that bug is fi...
Last year Asset Forge received 6 free content updates added numerous features, fixing bugs and adding almost 400 new blocks. The next update is planned to relea...
Hi! We spent a lot of time deep in the tech to add more antialiasing to the comic pages (and PDFs and photos). That means, at farther zoom distances, you will s...
It's finally here! The most requested feature! Now you can make your own custom items and have your viewers throw them at you, drop them on you or feed them to...
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UPDATE: Performance Test 2.1.0 Hi all - we have another update to the performance test today! This update includes a wide variety of performance improvements an...
2 files — 2.0.0
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