Tool Devlogs Page 7
Hello all, Pixelmash has reached version 1.0, its first full release version! We've added a ton of stuff in the past few months, check out the list below. Chec...
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rTexViewer running on Web! rTexViewer has been ported to web ! A new world of possibilities opens for this simple and easy-to-use textures viewer and formats co...
Hey there! This post marks the launch of VoxEdit; A tool I made because I wanted to easily make this 3D artstyle, and couldn't find a tool to help me. I hope th...
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Textures feature added in v0.8 Add textures to fill/stroke individually Scale / Offset XY / Angle & Tint Supports any FX/Blend mode You can save them on galleri...
Added Fallback animation to the basic behaviours Added Fallback animation type to the basic behaviours Added SetFallbackAnimation to the API Added RemoveFallbac...
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Release notes: Fully adapted to the new theme introduced in Unity 2019.3 (tested with beta 8). Improved support for Retina / HDPI displays. Added a smooth optio...
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Updated Map Editor's free camera and first-person camera controls to prevent "D" from deleting navigation nodes Update Voxel Editor's "Rotate Model Clockwise" b...
Release Notes: Preliminary adaptation to the new editor theme in Unity 2019.3b. Fixed: Errors after adding a During action to a Group action. Fixed: Error on In...
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Tape 1.1.9 This release includes a new column view triggered when the window is widened, making use of larger displays as needed. In addition to the Find Item f...
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New Features/Changes: Added initial implementation of subfolder support for resources (all types except maps, folders must be created outside of the editor unti...
Patreon It's a little awkward to move to a Patreon model of funding my work. I think most of us are accustomed to undervaluing our time and effort. Having very...
Added "Default Camera" setting for the Map Editor to allow selection of a default camera type (Standard, Free, or Isometric) accessible from the Editor Settings...
Hello everyone, This itch page has been very quiet for the last few months, but the COMP/CON team has been hard at work on a complete overhaul and upgrade of th...
New Features/Changes: Added support for custom functions to the Bauxite scripting language (see "Script Syntax" docs for syntax and example function) Added supp...
* Added a toggle allowing base offset to be relative to the size of a letter. * Fixed STM returning errors when asked to rebuild while inactive. (Thanks, mrtend...
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New Features/Changes: Added Marching Cubes as a mesh option to the Voxel Editor (group areas of voxels to mesh them separately from others, uncheck "Apply at gr...
Luna Engine is one of the best things that happened during my RPG Maker VXAce game creation and I'm sharing it here in hopes that it too would also help you out...
v.2.0.0b (October 14, 2022) Added: A "Look at crosshair" action in the bones context-menu when right-clicking a bone in the 3d scene. Added: A "Look at crosshai...
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New Editor Features macOS editor now works fine on the latest macOS Mojave macOS editor now supports all Windows editor features macOS editor is properly signed...
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Added support to scripting language for optional "elseif" conditions in "If" statements (e.g. if x > 10 then ... elseif x > 5 then ... else ... end) Added initi...
New Features/Changes: Added top-down orthogonal camera mode to the Map Editor for easier 2D/overhead map creation (located next to the isometric camera button)...
Hey everyone, I hope you're having an awesome week! 🙂 I'm excited to announce that RPG in a Box v1.0 is coming May 10th! After receiving a lot of helpful fee...
New Features/Changes: Added initial implementation of climbable tiles and related functionality (see "Climbing" documentation for more details) Added ability to...
Updated top set of editor tabs (Map Editor, Voxel Editor, etc.) to wrap onto multiple rows instead of needing to scroll through them on lower resolutions Darke...
V1.11 has now been released. The main features are detailed below: Now supports ColorTagz loading and selection drag and drop of .pal, .mx2palette, .mx2tagz col...
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New Features/Changes: Added project template section to the Game Manager with options for blank project, bare bones project, default example game, and a new exa...
New Features/Changes: Added initial Quick Slot Bar functionality to the game engine (drop an item on a slot to assign it, right-click to use, grab and drop outs...
Added "Clear" button to the Model Tools panel for erasing all voxels from the current frame in the Voxel Editor Added "Range of Numbers" and "Array (List of Val...
Added a default style for entity tooltips and the ability to change their background color and border color from the Theme Editor (in tooltip styles section) Ad...
New Features/Changes: Added ability to customize font, font size, color, and spacing for the Main Menu title and text from the Main Menu editor (settings also a...
Added buttons to the built-in documentation pages for opening the online wiki version Updated "Print To Console" visual script node to use syntax highlighting i...
Added ability to copy and paste properties between entities in the Map Editor (via right-click context menu in Edit mode) Added initial "for" loop support to sc...
Hi everyone! This update contains mostly bug fixes, but there is a change relating to the syntax of local variables that I wanted to call out specifically: goin...
Hello fellow construct'ers happy to announce the first revision of the documentation for 3DJS r24 is out, now tighten your seatbelts because there's lots of coo...
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Added buttons to the Map Editor viewport for raising and lowering the tile placement grid Added ability to trigger a script when the camera's cardinal direction...
Tape 1.1.6 This release adds search functionality, and support for CSV based .txt files as another way to get Items in to Tape, in addition to the existing abil...
Updated "Duplicate Frame" functionality in the Voxel Editor to include attach points when copying the frame Fixed issue with Linux and MacOS binaries where an A...
New Features/Changes: Added initial (experimental) implementation of enemy spawns (configured in the Combat Editor then assigned to a group from the Map Propert...
Tape 1.1.3 This release includes the ability to drop in folders from the file system, to create Collections populated with Items based on any files or folders f...
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Tape 1.1.7 This release allows customisation of Item states through themes, with updated support for the Hundred Rabbits' Themes Ecosystem. This means that any...
New Features/Changes: Added "Item Storage Slot" as an available element type in the Widget Editor (slot that allows the player to store items into) Added "Equip...
New Features/Changes: Added support for multiple scripts per tile (scripts can now be assigned for each trigger event instead of being limited to just one) Upda...
A couple of days ago I released the first version of Isotile on itch.io! This is pretty exciting to me because it's my first project to launch on the platform...
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Hey everyone! If you'd like to have screenshots of your game included in the September showcase (or would like to replace any that are currently included), plea...
**version 0.7.8** *fixed* - *[!] icon for log file* appeared even though there weren't log files already stored - increased the number of repositories tha...
version 0.7.8 fixed [!] icon for log file appeared even though there weren't log files already stored added user's datas are now stored in an encrypted file, a...
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With 1.06A, PixaVoxet is significantly more stable, and optimized for performance than it's initial release. Let me know if you encounter any bugs, there was a...
Hello everyone! Sorry about the delay – there’s a lot going on behind the scenes, but still, the wait can be frustrating. We’ve just finished up the final...
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Yes, Grease Pencil for Unity is now available on Itch.io! Grease Pencil allows you to annotate scenes and objects in Unity with hand written notes and drawings...
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