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Tech Discussion Devlogs Page 3

So, About Unity
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Tech Discussion
You might have heard the recent news about Unity, the game engine software used to make all my games (excluding Uncleft, that was Gamemaker). It is incredibly i...
The Unity version of DVR Simulator will be soon removed
Tech Discussion
Hello everyone, What a side day for us game developers. As you know, Unity has taken a very bad decision about it's new pricing model. You already probably know...
Hey Unity! Maybe you could NOT do that!?
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Tech Discussion
For those of you somehow not in the loop, Unity has introduced a new so-called "Runtime Fee" that goes into effect starting in 2024. If you're on the Personal o...
The Troubles of UGC
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Tech Discussion
Well, it took THREE years, but Mondrian - Plastic Reality is finally coming to itch.io (among a few other places). So why, pray tell, did it take so long to bri...
Any interest in porting to another 8/16-Bit System? Thanks to TRSE
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Tech Discussion
Hello, because I used Turbo Rascal for developing the game there are plenty of other possible systems for the game. C64 is a major plattform, but there are othe...
Creating the Title Screen
Tech Discussion
When I was working on Sokocode for pico-8, I was not only trying to recreate the original, but I also wanted to add more of what pico-8 had to offer. Yep, the s...
Mechanical choices: Diceless, Roll for Magnitude, and Roll for Success
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Tech Discussion
Hi there! This post is about the various mechanical choices made in Valiant Horizon at a very high level. I group these into three categories: Diceless mechanic...
QuestCrawl Roll20 API Scripts Open Sourced
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Tech Discussion
https://github.com/watcherdm/questcrawl You can clone the code here, add the character-sheet file to your custom character sheet and add the quest-crawl-module...
Forgotten Ballad Third Party License
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Tech Discussion
This license allows anyone to make adventures, creatures, songs, or hacks for Forgotten Ballad and sell or publish them for free. Rules To publish material unde...
How we made the GBA sound good
Tech Discussion
GAME BOY ADVANCE MUSIC AND SOUND CHALLENGES The GBA isn’t known for its sound. The static sounds you often hear in Game Boy Advance games are called artifacts...
A game made from scratch, without a game engine
Tech Discussion
WHY DID YOU MAKE A GAME FROM SCRATCH, WITHOUT A GAME ENGINE? We chose to not use a 3rd party game engine because one, we wanted the challenge. And two, we like...
Status Update #2 - Giant data loss
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Tech Discussion
Heyo, Nicec00lkidd here. Recently while I was working on Foxo’s Fun Schoolhouse version 1.1, something really… REALLY bad happened. The sprites folder, sudd...
Ships Go Boom
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Tech Discussion
This post is about development on Naev 0.11.0. At the 2nd anniversary of posting about implementing raymarched fancy explosions , it’s time to talk about tryi...
Complex Pantheons in Fantasy World
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Tech Discussion
Every game of Fantasy World includes four “truths” that deeply affect the stories that Players and World will shape together. While three obviously lay the...
Update v1.13
Tech Discussion
Hi, I just uploaded small bug fix update! Bugs: Iron smelt quest trigger - fixed First-night survival quest trigger - fixed Wrong smelting behavior - fixed Butt...
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Devlog - Conductor, Music, and Sound
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Tech Discussion
What's the most important thing in a rhythm game? Not actual rhythm gameplay, but the music. Actually, not really; I just didn't know how to start this post. As...
Source code is available for download!
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Tech Discussion
I've just uploaded the source code for version 1.0 in the downloads, so if you'd like to create a mod or just see how everything works, you can do so by downloa...
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Devlog#6 is here!
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Tech Discussion
Hi everyone! Devlog#6 is out! The features: — Aceleration and desaceleration — New Level concepts style — new HUD — Secondary objectives...
Making of Castle Tintagel, Part 2
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Tech Discussion
Finite State Machines Hi, Pixelated Opus here and today I would like to continue the discussion of the development process of my playdate game titled "Castle Ti...
Save file format (to help add RetroAchievements?)
Tech Discussion
We saw that RetroAchievements have been implemented for version 1, a very fun way to compete! A big thanks to RetroAchievement user Sines who appears to be resp...
Report Bug
Tech Discussion
Estou criando este post para solucionar qualquer bug no jogo, qualquer problema ou glitch que seja notado no jogo, podem comentar neste post. You can also use t...
How to add Dynamic Audio in Ren'py (it's easier than you think!)
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Tech Discussion
A couple people have been asking me about this, so I decided the best thing to do was to write up a post about it! In com__et the bulk of the game has one dynam...
Making of Castle Tintagel, Part 1
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Tech Discussion
Motivations Hi, Pixelated Opus here and today I want to discuss the development process of my playdate game titled, “ Castle Tintagel ”. I have always been...
#6 - Moving to UE5!
Tech Discussion
I’ve decided to move the game to UE5 from 4. I have been keeping an eye on the features and small improvements they introduced from the very beginning but was...
Without update this week? What happened? :O
Tech Discussion
This week there aren't a new update about #InvisibibleX alpha game. Does mean I give up the game? Or my promise about doing an update every 15 days? In this 8 y...
¿Semana sin actualización? ¿Qué ha pasado? :O
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Tech Discussion
Esta semana no hay nueva actualización del alpha del videojuego #InvisibleX ¿Significa que he tirado la toalla? ¿He roto con mi promesa de sacar una actualiz...
Coding an ad-hoc UI
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Tech Discussion
I want to talk about the image editor I made for Yarnspin, and more specifically, the ad hoc UI system I made for it. The image editor will let you preview imag...
How the 2d water ripples animate
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Tech Discussion
Quick example of how we are animating the water in Frontier Fugitive using a custom Unity URP 2d shader. We simply overlay the water on the background and use o...
Making an Atari ST Game Menu
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Tech Discussion
My first computer was a C64. But my second one was an Atari ST, and it is the one I have the fondest memories of. It was there I really started making things, g...
Yarnspin Code Components
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Tech Discussion
I thought I’d talk a bit about the code components making up Yarnspin, my story-telling engine. Just a high-level overview, a look at what libraries I’m usi...
Unity, Unigine or Unreal Engine - What to choose?
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Tech Discussion
The investigation into the three Un-Engines has concluded. Funny, that they all start with "Un"^^ Let me briefly share my experience with the game engines and e...
Level design deep dive
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Tech Discussion
Insight into the Game's Level Design Bubblegum Zombie Hunter showcases unique aspects in its level design. Rather than embracing the common strategy of creating...
The core of the Lancer Tactics engine.
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Tech Discussion
Burn it down, start again Step #1 of post-Kickstarter production was to start over in a new codebase. If we're going to be spending the next ~2-3 years on this...
Godot Plugins - What nobody tells you
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Tech Discussion
This Devlog is about the secrets of making GodotEngine plugins, that I used for the AssetPlacer. Read my first devlog , if you are interested in how the AssetPl...
0.2.0 Dev Thoughts
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Tech Discussion
Hey. We just dropped the first major content update for Love Exalt 8372! With TWO new beefy scenes, a new minigame, scene selection menu, script import system...
5 files — 0.2.0
No VHS filter build
Tech Discussion
Hello everyone, a lot of people in the comments have had an issue with the game's VHS filter on the screen becoming white and unplayble. So I've made a no filte...
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I made a GitHub page for this project.
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Tech Discussion
I know most people really don't care about this kind of stuff, but if you are interested in taking a peak behind the scenes of this game, here is the link to th...
From DAW to Dusk: Why I Personally Used FMOD for My Game Audio
Tech Discussion
Written by Victor Ahlin, creator of "Just Keep Running" Before We Begin... First thing first, not sponsored. Despite the name drop in the title of this article...
How To Create Heightmaps for Unreal Engine using Blender and Gimp
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Tech Discussion
Hey everyone! I recently made a pack of 50 Free .PNG Heightmaps for Unreal Engine and have a Tutorial for you here as well! By the end of the tutorial, you'll b...
Progress of A.I.
Tech Discussion
As I mentioned before I wanna finally start working on a major update. But before that, I need to add two updates: 1. Improving AI player; 2. Add multiplayer; F...
Somnipathy: A new design workflow
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Tech Discussion
The team continues its work on Somnipathy, as we move into the 3rd nightmare, and with 2 full levels under our belt, it was time for a change of workflow for ce...
Bug fixs
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Tech Discussion
We are going to fix some bugs , report in the comments any problems you find! We have recently fixed a few bugs <3 - glitchy ladder layer; - some broken sound e...
Adaptive Music: How the Music System in "Just Keep Running" Works
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Tech Discussion
Written by Victor Ahlin, creator of "Just Keep Running" PLEASE NOTE: This article contains spoilers for Level 1-3 of the game. You have been warned Intro Before...
Dev Log: Cutscene Editor
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Tech Discussion
In this video, I show off how I create cutscenes for Super Sol Standard in preparation for the second demo I’m working on in preparation for this Summer. Chec...
Branching WIP #2
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Tech Discussion
More progress on the mission branching. Waves are now "graded" so generating branches is more structured with an even spread of different difficulties and no du...
Send units to cities
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Tech Discussion
In my development version, a new comfort function has now been completed. In the next version of the game, it will be possible to send units directly to a speci...
Tech Discussion: Engine switch to Unigine or...?
Tech Discussion
Why? With default Unity you get floating point precision issues as soon as 3000 units from the origin of the world. That's where the Starbase Build Site is loca...
Сreating a Telegram bot
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Tech Discussion
Announcement! creating a telegram bot Statistics based on your feedback show that "Tuesday JS" is used for more than just visual novels. A small part of the aud...
Loading WIP
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Hasn't been an update for a while so here's a peek at what I'm currently working on. The multiblock update has highlighted the long loading times issues. On tha...
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